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Disney's TaleSpin

Disney's TaleSpin

Capcom

TaleSpin is a scrolling shooter video game based on the Disney television series TaleSpin. The game was developed by Capcom for the NES in 1991 and was ported to the Game Boy in 1992. The Game Boy version is essentially a slightly stripped-down version of the game. The NES version of the game was included in The Disney Afternoon Collection compilation for PC, PlayStation 4, and Xbox One in April 2017. The gameplay consists of maneuvering Baloo's plane "The Sea Duck" through each level, fending off incoming enemies and avoiding obstacles. Items can be collected for extra lives or to add to the total cash score. The plane can be rotated upside to traverse back through the level, but only on horizontally scrolling areas. At the end of each level, the player is required to fight a boss enemy by repeatedly shooting its weak points. After beating a level, the player has the option to buy upgrades for Baloo's plane with the money collected, before proceeding to the next level. In bonus levels the player controls Kit on an airfoil to pop balloons for bonus points.

Shooter
Mickey's Dangerous Chase

Mickey's Dangerous Chase

Now Production, Nintendo, Kemco, Capcom, Disney Interactive

Mickey Goes After a Missing Present and the Culprit Who Swiped It! Who's got Minnie's missing present? Big Bad Pete is the culprit! He swiped Minnie's present and spoiled the surprise. Now Mickey's after him, and the chase leads through some very dangerous places. Mickey meets barking bulldogs, slippery weasels, hairy tarantulas, and even worse critters. Tricks, traps, and collapsing escape routes make Mickey scurry. He scampers through his Hometown, into the Woods and up the Mountain. He chases Pete through a Factory and up to the Rooftops for a final showdown. Can you help Mickey stop Pete and get the missing present back? Better hurry! -Mickey throws boxes at the bad guys while grabbing Stars and Prizes. -A speedboat, jalopy, and bouquet of balloons add high fun to Mickey's chase.

Platform
Marvel vs. Capcom 3: Fate of Two Worlds

Marvel vs. Capcom 3: Fate of Two Worlds

Eighting, Capcom

Marvel vs. Capcom 3: Fate of Two Worlds is a crossover fighting game developed by Capcom in collaboration with Eighting. The game features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. It was released for the PlayStation 3 and Xbox 360 consoles in February 2011. It is the fifth installment of the Marvel vs. Capcom franchise and the first to use three-dimensional character models instead of sprites. In Marvel vs. Capcom 3, players select a team of three characters to engage in combat and attempt to knock out their opponents. It features similar tag team game mechanics to earlier games in the series, along with new methods of play designed to make the game more accessible to new players. The game was produced by Ryota Niitsuma, who had previously worked on Tatsunoko vs. Capcom: Ultimate All-Stars, which utilizes the same simplified three-button attack system. The game received generally positive reviews from critics, who praised its gameplay and character roster, while criticizing its online component and lack of features and game modes. More than 2 million units were shipped worldwide a month after its debut, rendering it a commercial success. Less than a year after its release, Capcom announced an updated version of the game, titled Ultimate Marvel vs. Capcom 3. The standalone update was released in November 2011, and featured additional characters, stages, and gameplay tweaks.

Fighting
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