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Sunday vs. Magazine: Shuuketsu! Choujou Daikessen

Sunday vs. Magazine: Shuuketsu! Choujou Daikessen

Alvion, Konami, Konami Digital Entertainment

Sunday vs Magazine is a crossover fighting game featuring dozens of characters from two of Japan's most popular shonen manga magazines: Shogakukan's Shonen Sunday and Kodansha's Shonen Magazine. It is a cel-shaded locked-view fighting game much like Street Fighter IV, and includes more than a dozen characters from each publisher's catalog, including contemporary series as well as older classic titles. The game features three main modes. First, there is arcade mode, which pits the player against seven randomly-selected characters in order. Next is quest mode, which plays more like a scrolling beat-em-up and tasks the player with fulfilling various time-limited objectives like destroying targets or collecting keys, and which can be played solo or with up to three friend in wireless co-op. Last is the free battle mode, where the player can play a free battle against the computer or a friend via local wireless play. The game system is relatively simple; characters have a limited set of moves, but they can be customized per character. Each character can also be upgraded using orbs earned in quest mode to buy new moves. In addition to regular moves, each character also has special super moves, which require use of a special bar which fills as the player lands blows. The player also unlocks assist characters as the game is played, which can be assigned to characters to give special assist moves. There is also a database mode where the player can read introductions for each of the playable and assist characters. The full list of featured series are as follows. From Shonen Sunday, characters appear from Zettai Karen Children by Takashi Shiina, Shijō Saikyō no Deshi Kenichi by Syun Matsuena, Inuyasha by Rumiko Takahashi, Hayate no Gotoku! by Kenjiro Hata, Kekkaishi by Yellow Tanabe, Kyūkyoku Chōjin R by Masami Yuuki, ARMS by Kyoichi Nanatsuki and Ryoji Minagawa, Law of Ueki by Tsubasa Fukuchi, Honō no Tenkōsei by Kazuhiko Shimamoto, Flame of Recca by Nobuyuki Anzai, Ushio to Tora by Kazuhiro Fujita, and YAIBA by Gosho Aoyama. From Shonen Magazine, characters appear from Hajime no Ippo by George Morikawa, Air Gear by Oh!great, Fairy Tail by Hiro Mashima, Mahō Sensei Negima! by Ken Akamatsu, Cromartie High School by Eiji Nonaka, Ashita no Joe by Asao Takamori and Tetsuya Chiba, Get Backers by Yuya Aoki and Rando Ayamine, Kotaro Makaritoru! by Tatsuya Hiruta, Samurai Deeper Kyo by Akimine Kamijyo, Tiger Mask by Ikki Kajiwara and Naoki Tsuji, Devilman by Go Nagai, and Cyborg 009 by Shotaro Ishinomori.

ArcadeFighting
Policenauts

Policenauts

Konami

Policenauts is an interactive movie/graphic novel/adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996. The game has never been officially released outside Japan, despite plans for an English localization of the Saturn version. On August 24, 2009 (in honor of the 46th birthday of the game designer, Hideo Kojima), an unofficial English translation patch was released onto the internet. The game is set in a primarily first person perspective and uses a point-and-click interface: the player can move the cursor and have the protagonist (Jonathan Ingram) analyze objects around his environment or talk to other characters in the game. Like in Snatcher, the game features shooting segments where the player must defend their character from incoming enemies. The player can use the shooting trainer at the police department to test their reflex and accuracy. There are numerous puzzles in the game, including an event where the player must dismantle a bomb by following their partner's instructions. The console versions of the game all include support for their respective mouse peripherals. The Saturn version features light gun support for the shooting segments. The game was notable for being an early example of extensive voice recording in video games. It also featured a theme revolving around space exploration and occasional full-motion video cut scenes. The gameplay was largely similar to Snatcher, but with the addition of a point-and-click interface and some first-person shooter segments. Policenauts also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a save, an element Kojima would later use in Metal Gear Solid. The PlayStation version of Policenauts could also read the memory card and give some easter egg dialogues if a save file of Konami's dating sim Tokimeki Memorial is present, a technique Kojima would also later use in Metal Gear Solid.

AdventureShooterVisual Novel
Dance Dance Revolution Extreme 2

Dance Dance Revolution Extreme 2

Konami Computer Entertainment Tokyo, Konami

In addition to including features from the previous game, PS2 gamers will now have the opportunity to participate in exciting head-to-head DDR online competitions for the first time ever. The 100 top scorers will be recognized through an interactive ranking system, letting novice players test their dancing mettle against top-notch DDR experts. Players can also go online to access new challenge missions which will be refreshed periodically, allowing players a way to continually expand the DDR gaming experience. Whether players are looking to dance to the hottest tracks in town, choreograph, edit and create their own dance steps, or use the 'Work Out' mode to burn off excess pounds, DDR Extreme 2 will offer players of all ages an interactive and fun way to get up and groove. The game's support for the EyeToy Camera continues to add depth and dimension to the gameplay. While using the camera, players can access fast-paced mini games and use both their hands and feet while dancing and watching themselves on TV. Keeping players on the dance mat is more than 100 minutes of energetic dance music, including exclusively-licensed dance hits as well as smash-hit songs, such as "Genie In A Bottle" and "Oops!...I Did It Again." Also adding to the impressive line-up of songs is new music by the famous video game musician Yuzo Koshiro, whose credits include composing music for hit games such as Streets of Rage series, Revenge of Shinobi and Shenmue.

ArcadeMusicPuzzle
Yu-Gi-Oh! Capsule Monster Coliseum

Yu-Gi-Oh! Capsule Monster Coliseum

Konami

This 3D board game consists of a series of duels, which are played with cards. The game has been split up in a Campaign Mode, in which you take on all levels of the Monster Coliseum on your own, a Free Battle Mode where you play skirmish matches against enemies defeated in the campaign, and a versus mode to take on a human opponent. Before starting, you have to choose a symbol, assign parameters to it (based on monster points, action points and power points) and buy a starter kit card deck. In a typical campaign game, you start in the entrance hall, where you manage your cards and monsters. To duel, you choose one of the four areas with five levels each, and defeat the opponents. New monsters are acquired by winning the match. The turn-based duels are played as a card game. Both characters start with a deck of cards and a number of health points. When a health status reaches zero, the battle is over. You attack your opponent by summoning monsters and assigning abilities to them. Trick cards can be used to gain both offensive and defensive advantages. Before each duel, you have to pick a monster that is up for ante, and the fighting is influenced by various parameters, including the land form you are playing on.

Strategy
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