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Mega Zone

Mega Zone

Konami

This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork. The game also has elements of Scramble, in that the player fights through numerous zones in the struggle to reach the end. Where Scramble has a progress bar at the top, Mega Zone gives the player a map, and shows the player the progress along the map between lives. The main enemies of Mega Zone are giant robot eyeballs. Easily enough destroyed, they still pose a menace. Smaller eyeballs leave teardrops when destroyed, which when picked up, give bonus points and wipe out all enemies on the screen.

ArcadeShooter
Block Hole

Block Hole

Konami

Block Hole is a combination of Tetris-style gameplay and a fixed shooter in the Space Invaders tradition. The player's focus is on falling blocks, and the action is geometrical. Rather than arranging the blocks together to make a row of disappearing blocks, a spaceship positioned at the bottom of the screen shoots blocks upwards to make the falling block pattern into squares or rectangles. Once the blocks have been arranged properly, the shape is destroyed and the player is awarded points based on the shape's size. The blocks continue to drop from the top of the screen in various incomplete shapes. As each level progresses, the blocks drop at greater speed and frequency. There are also various power-ups which could be located to increase your ship's speed, among other bonuses. The game continues until the blocks reach the dotted line at the bottom of the screen, whereupon the player's ship is "quarthed," crushed flat.

Puzzle
Galactic Warriors

Galactic Warriors

Konami

The game is controlled with an 8-way joystick and three buttons: the attack button, the guard button, and the weapon selection button. There are six stages, each with different themes and environmental effects based on gravity. Some other features introduced in Galactic Warriors that were used in later fighting games include block damage, air-blocking, the ability to shoot/throw projectiles, the ability to execute multiple attacks while airborne, a modern health bar (as opposed to a health meter with notches like in Capcom's Mega Man series that made their debut two years later), the ability to switch between armed and unarmed and attacks of varying levels of strength. Another feature introduced at the time allows the player to choose one of three Mechas, each with their own movesets: Samson, Gaea and Poseidon. When one is selected, the player must use it to destroy other robots in each planet. Other than the playable characters, there are several non-playable characters and bosses with original designs and unique movesets. In the final battle, the player will face the same character he or she chose. After defeating the final opponent, the game goes back to the beginning and the player's chosen character and the opponents will have an extra weapon. Unlike in the single player modes of other fighting games, Galactic Warriors lacks continues and gives the player a number of lives similar to ones in some other genres from platform games to beat 'em ups. When the player loses all of his or her lives, the game is over and it returns to attract mode. In each battle, the timer starts at one minute and thirty seconds, and when it drops to zero before any player is knocked out, the player with the least amount of damage wins. Players can monitor this by looking at their life bars. At the start of the fight, both players life bars are blue, but as the fight progresses, the life bar changes to a pink color for the player with the least amount of health remaining or most damage taken. Therefore, if a player's life bar is pink when/if time runs out, that player will lose.

Fighting
Jungler

Jungler

Konami, Stern Electronics, Sega

In Jungler, the player controls a white, multi-segmented animal inside a blue maze. Also inside the maze are three enemy creatures similar to that of the player. The object of the game is to eliminate the enemy creatures before one of them eliminates the player. When all three enemies are defeated, the player advances to the next maze. The enemy creatures appear in one of three colors: red, yellow or green. Red creatures are longer in length than the player, and as such a collision with the creature will cost the player one life. Yellow creatures are the same length as the player, thus posing no harm upon a collision. Green creatures are shorter than the player, and will be devoured by the player's creature if they collide. The player can shoot at the creatures, with each hit reducing the number of segments by one. As segments are removed, the creatures are able to move faster, thus making them harder to catch and eliminate. Points are scored for shooting the creatures, as well as for collecting pieces of fruit that appear in the maze at random locations. These fruits will also add an extra segment to the player's creature.

Arcade
RollerGames

RollerGames

Konami

Rollergames is a coin-operated arcade game by Konami, made in 1990, and based on the television show of the same name. Score values are cut in half from the real show (and rounded up if needed), and feature only four 99-second cycles instead of 45-second cycles within four 6-minute periods. The players control the two jetters. After referee Don Lastra blows his whistle to begin the cycle, the first lap leads the jetters to the Wall of Death (the heavily banked curve of the jetwave). They get one point for getting three steps in the between the two red lines and three points for getting above the top line. On the jet jump, they get three points for landing beyond the 12-foot marker and one point for landing in front of the line. The rest of the cycle awards one point passing or fighting off opposing blockers (who come back to haunt the jetters afterwards) and three points for lapping or fighting off the opposing jetter. The team with the most points wins. While it doesn't affect the score of the game (only awarding a small amount of "power" to the winner), there is a bonus Street Fighter II style fight that may happen to illustrate the violence and rivalry that happens on RollerGames.

FightingHack and slash/Beat 'em upSport
M.I.A. Missing in Action

M.I.A. Missing in Action

Konami

The player takes on the role of a US Army special operations soldier infiltrating enemy POW camps in Vietnam to find prisoners of wars and lead them to freedom. Like its predecessor, there are a total of six levels in the game: war-torn field, jungle, airstrip, rail-yard, POW camp, and escaping POW camp. M.I.A. can be played by up to two players, with Player 1 in green and Player 2 in blue. Throughout most of the game, the player's main weapon is a knife, which is capable of destroying any enemy in the game. By killing the red enemy soldiers, the player can acquire additional weapons. The available weapons consist of an assault rifle (12 rounds), a flamethrower (2 rounds), a bazooka (3 rounds), and grenades (3 rounds). Unlike Green Beret, the player can carry more than one weapon and switch between them at will. If the player loses a life, then only their currently equipped weapon will be lost. At the end of each level, an assorted amount of troops on fixed machine gun positions (usually four) that must be eliminated. On the last mission of the game, the freed hostages are susceptible to being slain by enemies; if all the POW's get killed then "MISSION FAILED" flashes on the screen and the game is permanently over.

ArcadeHack and slash/Beat 'em upPlatform
Monkey Academy

Monkey Academy

Konami

This platform game is about solving arithmetic problems. In the equation one number is missing, you 'll have to find the right number. This game is aimed at young children to help them learn arithmetic problem solving or playing with numbers. Some monkeys are minding their own business when they see a number missing from their arithmetic problem. Who took it? Another monkey, a crab? And where could it be? The only way to find that out is to go looking for it. Guide your monkey across the screen and up and down platform levels. Watch out for the crab! If its claws bite you, you lose a monkey. Jump up and pull down shades to find the missing number. When you find it, catch the number bar. Then send it up to your helper monkey. Find three missing numbers and earn bonus points!

PlatformPuzzle
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