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Image Fight II: Operation Deepstriker

Image Fight II: Operation Deepstriker

Irem, Konami

Image Fight II Operation Deepstriker is a vertical shooter by Irem and sequel of the arcade game Image Fight originally released in 1988 (and ported to the PC Engine in 1990). Humanity tries to rebuild itself from the aftermath of the first Image Fight - the computer on the moon was destroyed and peace had finally returned. But three years after the attack, a space probe detects unknown objects hurtling towards planet Earth. The signs are clear - a massive alien invasion is underway. After a first encounter around Saturn, Image Fight requires the player to progress through four "simulation stages" - the last six "real stages" can only be accessed if the "simulation" achievement rating is greater enough. Failing this requirements leads to a short but intense Penalty Area. All the primary weapons from the original game are also here for the taking. Up to three colored orbs can be attached to the ship and either fire forwards (blue) or in the opposite way the ship is moving (Red). Secondary devices are also available and can be equipped at the front of the ship - they include all kind of lasers and missiles. However the only way to switch to a different device is to receive a direct hit.

ArcadeShooter
Final Soldier

Final Soldier

Hudson Soft, Konami

On Earth in the 23rd century, a space time warp opens up over the Atlantic Ocean. From it comes an enormous invasion force analyzed to come from the 25th century. As Earth is attacked by the alien war machines, it is revealed that the culprits are identified as the Gader'el, a race of large bio-mechanic creatures, who have the ability to freely manipulate space and time; after conquering the future Earth in the 25th century, the Gader'el decided to ensure their influence on mankind by traveling back in time to the 23rd century, conquering that time and then going further into Earth's past. As the armed forces of every country on Earth combats the Gader'el, each scientific academy collaborates on making a weapon capable of destroying the Gader'el's strongest weapons. The result is the Dryad, a single-fighter spaceship capable of wielding several types of futuristic weapons. The Dryad's flight path and mission is to warp into the Future Zone in order to reach the Gader'el headquarters and destroy their leader.

Shooter
Metal Gear Solid: Portable Ops

Metal Gear Solid: Portable Ops

Konami Computer Entertainment Japan, Kojima Productions, Konami

MPO is the fourth Metal Gear title made specifically for the PSP and the first one to retain the series' action-based play mechanics. It is the first canonical outing of the Metal Gear Solid series for a portable platform, following the storyline of Metal Gear Solid 3: Snake Eater. Set in Colombia in 1970, six years after the events of Snake Eater, the game follows the exploits of Naked Snake after his former unit, FOX, goes renegade. The game also chronicles the eventual founding of FOXHOUND and The Patriots, as well as the inspiration of the military state Outer Heaven. Metal Gear Solid: Portable Ops has received highly positive critical reception from critics, and is often viewed as one of the best games released for the PSP. It was praised for its visuals, usage of Metal Gear elements and story, while criticism was directed at the game's control scheme.

AdventureShooterTactical
Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles

Konami, Digital Eclipse, Mirrorsoft

NOTE: This is the original 4-Player Arcade release, not the NES Title. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. Depending on the version of the game, the characters are either, chosen at the start of the game or assigned by control panel. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. The eight-way joystick controls the movements of the Turtle, the jump button makes them jump and the attack button makes them hit in front of them using their weapon. In addition to this, some combinations are possible. The Turtles can throw Foot soldiers overhead, and by pressing the jump and attack buttons, a special attack is performed. Raphael rolls along the ground and finishes with a kick, while the other Turtles do a sweeping jump attack with their weapons. Turtles can also spring off the wall in certain areas. Enemies can be defeated more quickly by slamming them into walls or solid objects. Many objects such as traffic cones, parking meters, fire hydrants and exploding oil drums can be hit or damaged with attacks in order to help defeat nearby enemies. In the attract mode, the game showed the first part of the cartoon opening, along with a portion of the Teenage Mutant Ninja Turtles theme song. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself.

AdventureArcadeFightingHack and slash/Beat 'em up
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