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Dance Dance Revolution

Dance Dance Revolution

Bemani, Konami

Dance Dance Revolution (ダンスダンスレボリューション Dansu Dansu Reboryūshon?), abbreviated DDR and also known as Dancing Stage in earlier games in Europe and Australasia, and some other games in Japan, is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score. Dance Dance Revolution has been given much critical acclaim for its originality and stamina in the video game market. There have been dozens of arcade-based releases across several countries and hundreds of home video game console releases, promoting a music library of original songs produced by Konami's in-house artists and an eclectic set of licensed music from many different genres. The DDR series has inspired similar games such as Pump It Up by Andamiro and In the Groove by Roxor

MusicSimulator
Tokimeki Memorial 2: EVS Append Disc

Tokimeki Memorial 2: EVS Append Disc

Konami Computer Entertainment Tokyo, Konami

The Tokimeki Memorial 2 EVS Append Disc was published on three additional discs for Tokimeki Memorial 2 to allow the game's EVS (Emotional Voice System) to be available for the different girls. The EVS is a system that allows the girls to actually pronounce the protagonist's name. Only two of the girls, Hikari Hinamoto and Kasumi Asou, have EVS in the base game, and the append discs contain the voices for all the others, except Maeka Kudanshita who never uses the protagonist's name. The discs were included in the Tokimeki Memorial 2 magazine Hibikino Watcher, each disc includes the data for three additional girls, shown on the cover of the corresponding issue: Disc 1: - Kotoko Minazuki - Miyuki Kotobuki - Kaedeko Sakura Disc 2: - Akane Ichimonji - Homura Akai - Kaori Yae Disc 3: - Maho Shirayuki - Mei Ijūin - Sumire Nozaki

SimulatorVisual Novel
Penguin Adventure

Penguin Adventure

Konami

Penguin Adventure: the main character - a male penguin - must save the penguin princess from a sickness that has spread across the penguin world. The cure to the sickness can be found in the Golden Apple of the Golden Apple Tree. In this action packed game, you take control of the male penguin and travel across the lands and seas in search of the Golden Apple, fighting different types of enemies including bats, thunder-striking clouds, and environmental obstacles such as rocks, until finally reaching the princess. The stages feature different types of landscapes such as forests, mountains, caves, and water stages. As you fight your way through, you can also catch flying fish which you can trade at the different types of shops for new equipments and a weapon.

AdventureArcade
Metal Gear

Metal Gear

Konami

Metal Gear is considered to be the progenitor of the stealth game genre, it was also the first video game designed by Hideo Kojima, who also directed many of the later Metal Gear sequels. The game revolves around a special forces operative codenamed Solid Snake who goes into a solo infiltration mission into the fortified state of Outer Heaven to destroy Metal Gear, a bipedal walking tank capable of launching nuclear missiles from anywhere in the world. The player must navigate the main character, a military operative codenamed Solid Snake, through various locations, while avoiding visual contact and direct confrontation with patrolling guards. If the player is seen, the game enters the "Alert Mode." In this situation, Snake must escape from enemy's sight in order to resume infiltration. The method of escaping varies depending on the circumstances behind discovery: If Snake is seen and only a single exclamation mark appears over an enemy's head, only the enemies in the player's present screen will attack and Snake can escape by simply moving to an adjacent screen. However, if two exclamation marks appear over the enemy (or the player triggers an alarm by being spotted by a camera, infrared sensor or by using an unsuppressed weapon), reinforcements from off-screen will appear as well. Snake can only escape by eliminating all incoming enemies, going outdoors, or by entering an elevator. The player starts the game unarmed, but eventually acquires firearms such as a Beretta 92F and an M79 grenade launcher, as well as explosives such as remote control missiles and landmines. Ammo and supplies for weapons are limited, but are replenished by picking up ammunition caches or additional supplies. Weapons can not only be used to kill enemies, but also to clear obstacles such as hollow walls and electrified floors. Snake can also use his fists to punch and defeat patrolling enemies. Occasionally, if the player defeats a guard with punches without alerting anyone, the defeated guard will yield a single unit of rations or an ammo box that can be picked up. In addition to enemy guards, the player will also be confronted by mercenaries who will challenge the player to combat, serving as the boss characters. The enemy base consists of three different buildings, with multiple floors (including basement levels) within them. The player uses key cards and other items to unlock doors and explore new areas. Each door will only open to its corresponding key cards. Information can be obtained by rescuing hostages being held within the buildings. After rescuing five hostages, the player's rank will increase by one star (with the maximum rank being four stars), allowing for increased carrying capacity and maximum health. However, if a hostage is killed, the player is demoted to the previous rank. A transceiver is available for the player to communicate with their commanding officer, Big Boss, or one of the resistance members operating covertly near Outer Heaven (Schneider, Diane, and Jennifer). Each of Snake's allies specializes in a specific subject. The player must keep track of their allies' frequency numbers in order to contact them. All of the radio messages are dependent on the rooms where the player is located.

AdventureShooterTactical
Metal Gear Solid

Metal Gear Solid

Konami Computer Entertainment Japan, Konami

Metal Gear Solid is a stealth game created by Hideo Kojima which follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake. Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to his predecessors. The game utilizes a traditional top-down view and the player must navigate the protagonist Solid Snake through the game's areas without being detected. Detection will set off an alarm which draws armed enemies to his location. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it. Metal Gear Solid is regarded as one of the greatest and most important video games of all time, and helped popularize the stealth genre and in-engine cinematic cutscenes.

AdventureShooterTactical
The Dynastic Hero

The Dynastic Hero

Hudson Soft, Konami

The land of Tarron is under siege and you must save it from the wicked Drillkor Empire. A beautiful guide will help you along the way as only you, The Dynastic Hero, can deliver the goods! The Dynastic Hero is a slightly re-branded version of Wonder Boy in Monster World for the Turbo Duo.The game features palette-swapped visuals, new insect-themed graphics for main characters (and insects' natural predators as bosses), a Red Book audio soundtrack which is completely different from the Wonder Boy original, and anime-style cutscenes at the intro and ending. Shion was renamed Dyna and was modeled after a Hercules Beetle, and the final boss was changed to a giant lizard king. An English-language version was also produced, but both were built off of the Japanese version of Wonder Boy in Monster World. They feature the same difficulty and mechanics as the Japanese original.

AdventurePlatformRole-playing (RPG)
Star Parodier

Star Parodier

Kaneko, Hudson Soft, Konami

Star Parodier is a vertical scrolling shooter, much like the Star Soldier games, and features many of the same conventions, such as collecting power-ups to upgrade the player's weapons, and facing several bosses and minibosses as they progress through the game. The game also features the 2 and 5 minute high score time attack modes seen in previous games. However, in parodying the hard sci-fi atmosphere of the Star Soldier games, Star Parodier takes a light hearted approach by featuring cute, cartoonish graphics and toning down the violence (for example, defeated enemies wave white flags in surrender). The players choose from one of three craft to play as in the game: the Paro Ceaser from Star Soldier, a giant flying Bomberman or an anthropomorphic PC Engine console that shoots HuCards and CD-ROMs at enemies. The game was originally only released in Japan, though it was also intended to be released in North America under the name Fantasy Star Soldier.

Shooter
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