player.gg

Search games

Publisher: Sega
Sort games
2103 games
37 / 88
Super Monkey Ball

Super Monkey Ball

Amusement Vision, Sega

Super Monkey Ball is a 2001 platform party video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as Monkey Ball, an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the failure of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced port dubbed Super Monkey Ball was released as a launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console. Conceived by Amusement Vision head Toshihiro Nagoshi, Super Monkey Ball involves guiding a transparent ball containing one of four monkeys—AiAi, MeeMee, Baby, and GonGon—across a series of maze-like platforms. The player must reach the goal without falling off or letting the timer reach zero to advance to the next stage. There are also several multiplayer modes: independent minigames as well as extensions of the main single-player game.

ArcadePlatform
Super Monkey Ball 2

Super Monkey Ball 2

Amusement Vision, Sega

The objective of Super Monkey Ball 2 is to guide a monkey trapped inside a plastic ball through a maze to the goal. There are three variations, story mode, challenge mode, and practice mode. In story mode you have an unlimited number of tries to complete a stage, and after clearing 10 stages a movie clip is shown followed by a new world of 10 stages. In challenge mode, you have a limited number of monkeys and a time limit to complete numerous levels of increasing difficulty. In practice mode, you can play any stage already completed in the other two modes. In addition to the main game options, numerous party games are also included. These are monkey race, monkey fight, monkey target, monkey billiards, monkey bowling, monkey golf, monkey boat, monkey shot, monkey dogfight, monkey soccer, monkey baseball, and monkey tennis. The party games can be played by one to four players.

ArcadePlatform
Sonic Chronicles: The Dark Brotherhood

Sonic Chronicles: The Dark Brotherhood

Sega

Is an online Flash game released in 2008 to promote Sonic Chronicles: The Dark Brotherhood. The game was featured on the Sonic Chronicles: The Dark Brotherhood's official websites before they were shut down. The player controls Sonic, who can interact with the characters and the environment in order to read character bios, trailers, story tidbits, etc. In this game, Sonic will automatically follow the cursor. which is a virtual Nintendo DS stylus for the mouse. Sonic can also collect Rings in order to unlock hidden media, and is able to visit Green Hill Zone and Voxai Colony Beta. The game has 75 Rings in total hidden around the two environments (some of which are hidden behind scenery in the areas). Obtaining enough Rings will grant the player two wallpapers as rewards, as well as a set of icons that are granted when all the Rings are collected.

Arcade
Shadowrun

Shadowrun

BlueSky Software, Sega, Tec Toy

Shadowrun is an action role-playing game.It was adapted from the cyberpunk role-playing game Shadowrun.The game is the second video game adapted from Shadowrun, and has a more open ended style of gameplay than its 1993 Super NES counterpart, Shadowrun by Beam Software. The game is set in the Shadowrun universe, in the 2050s. A time where the blending of technology and human flesh is common; it is around the time the Matrix, a huge computer network, came online, with the ability to jack into its cyberspace directly. It was also a time of magic renewal: a phenomenon known as The Awakening occurred, where magic returned into the world. Sorcery was once again possible, and slowly and seemingly at random humans began to mutate into orcs, dwarves, elves or trolls. This time of upheaval was not without political conflicts: mega-corporations began to control the world. But with their magic, native shamans threatened them and the world geography came to a complete change. The Amerindians and Elves reclaimed an area called Salish-Shidhe, close to the free city of Seattle, a major city in the newly formed United Canadian and American States.

AdventureHack and slash/Beat 'em upRole-playing (RPG)
Metaphor: ReFantazio - Collector's Edition

Metaphor: ReFantazio - Collector's Edition

Atlus, Studio Zero, Sega

Collector's Edition Includes: Base Game Steelbook Soundtrack Artbook Homo Tenta Metallic Pins Sticker Sheet Kingdom of Euchronia Cloth Map Costume & Battle BGM Set DLC Voucher Shujin Academy School Uniform (7), Battle BGM & Battle Jingle Set Yasogami High School Uniform (7), Battle BGM & Battle Jingle Set Gekkoukan High School Uniform (7), Battle BGM & Battle Jingle Set Seven Sisters High School Uniform (7), Battle BGM & Battle Jingle Set St. Hermelin High School Uniform (7), Battle BGM & Battle Jingle Set Jouin High School Uniform (7), Battle BGM & Battle Jingle Set Samurai Garb (7), Battle BGM & Battle Jingle Set Etrian Odyssey Series Classes Costume (7) & Battle BGM Set Atlus 35th Anniversary Digital History Book + Soundtrack Pre-order Bonus Vouchers Archetype EXP Chest Set 10x Hero's Incenses (Increases Archetype Experiences by 100) 5x Hero's Fruits (Increases Archetype Experiences by 500) Adventurer's Journey Pack 30,000 Reeve (In-game currency) 5x Expensive Medicines (Restores 200 HP to one ally) 5x Revival Medicines (Revives an ally) 3x Magical Breads (Gradually recover MP while in dungeon) 2x Stale Blackbreads (Deals heavy Almighty damage to one enemy)

AdventureRole-playing (RPG)
Clockwork Knight Puzzle

Clockwork Knight Puzzle

Sega

Clockwork Knight: Pengin War is an unreleased Sega Saturn game based on the Clockwork Knight series. It was canceled for unknown reasons, but a prototype surfaced in 2006, dated 20th June, 1995 with a product code labelled GS-9015. The subtitle is not official (the game refers to itself simply as "Clockwork Knight"), but has been applied due to the existence of the words "Pengin War" in the prototype version's header. Gameplay is similar to Sega's Pengo, which may suggest "Pengin" is a misspelling of "Penguin". That, or it originally had nothing to do with Clockwork Knight. Issue #3 of Sega Saturn Magazine calls the game Clockwork Knight Puzzle and suggests a February/March 1996 release date for Japan. The game is played from a top-down perspective, in which Pepperouchau can pick up blocks from underneath him to reveal eggs. The object of the game is to defeat all the enemies by kicking eggs at them.

Puzzle
37 / 88