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Turnabout

Turnabout

Artdink, ZOO Digital Publishing, Natsume Inc., Sony Computer Entertainment

While the old adage that "turnabout is fair play" applies in many situations, Natsume's Turnabout is all about diabolical puzzles where players rotate the entire puzzle while the pieces move within its borders, sliding and rolling into mind-numbing configurations and patterns. The 100 puzzles provided are divided into two groups of 50: Begin Mode and Main Mode. The first 50 puzzles must be solved in order to open up the remaining 50, but the puzzles are numbered in five rows of ten each -- solving seven rounds in a row will open up the next row of ten, thus the puzzles needn't be solved sequentially. Puzzle pieces in Turnabout come in three types: colored balls, colored blocks, and sliding blocks. By rotating the puzzle board, balls and sliding blocks adhere to the forces of gravity and fall down into open slots. Manipulating the puzzle correctly takes skill and usually no more than ten to fifteen "steps," even at advanced levels. Learning to solve puzzles backward by picturing the flow of the pieces mentally can be an essential tool to success and none of the 100 puzzle board configurations are the same shape. For players looking for even more challenges, up to 50 custom-made puzzles can be devised, using five different colored balls and blocks and nine movable sliders (blocks) in Edit Mode.

Puzzle
Kowloon's Gate

Kowloon's Gate

Zeque, Artdink, Sony Music Entertainment Japan, City Connection

Kowloon's Gate is a 1997 Japanese adventure video game developed by Zeque. Set in the Kowloon Walled City in Hong Kong, it is considered a cult hit. Kowloon's Gate is a first person adventure game that puts the player in a futuristic fantasy world in which he will take the role of a young woman (a master feng shui) that will have to encounter different people, fight evil enmies, and solve some strange situations and puzzle to advance in the adventure and try to make that the world won't dissappear. Kowloon's Gate uses motion JPEG technology to render the strange CG enviroments you'll explore. Interact with unique characters, traverse the real-time 3D scenes freely, and solve imaginative puzzles in this Adventure game.

AdventureRole-playing (RPG)
Lunatic Dawn

Lunatic Dawn

Artdink

The first title in the Lunatic Dawn series from Artdink, released in 1993 for PC-98 and FM-Towns. The game is dedicated to character creation, RPG-style character development, and exploration. In the beginning, the player creates the playable character, choosing age, gender, and even weaknesses - all of which affect the character's parameters such as stamina, weapon technique, charisma, etc. Afterwards, the player allocates points into the remaining parameters. The player starts in a city and is absolutely free to go wherever he/she wants. There is a day/night cycle in the game. It is necessary to keep an eye on the character's stamina and buy food rations - the character can die of exhaustion and hunger. Random enemies appear on the world map and in dungeons. Battle screen is isometric and allows free movement. It is not necessary to choose a command for each turn: the battles evolve automatically until the player interrupts them with a new command.

Role-playing (RPG)
Colony Wars

Colony Wars

Psygnosis, Artdink

Colony Wars is a combat fighter game set in space. You, as the player, join as a recruit in the League's fleet. Missions take place in various fighters, from a 1st person view inside the cockpit, or a 3rd person view from behind your ship. Ships have separate meters for shields and armor, and the player must cycle between weapons designed specifically to damage each. At the most basic, purple lasers must drain a target's shields, followed by switching to red lasers to destroy them. The game features advanced lighting and particle effects for the Playstation, as well as a basic simulation of Newtonian physics. Thrusters are only active for as long as the accelerate button is held down. The player can burst fire their thrusters and drift, allowing for some advanced maneuvers. The campaign also features multiple endings and branching missions/storylines, based on your performance in the previous operations.

Simulator
A-Ressha de Ikou 4

A-Ressha de Ikou 4

Artdink

Not released in Western countries, Take the A-Train IV is the fourth game in the Japanese-made A-Train series, directly following its most popular installment, known in the Western world as simply A-Train. The game plays very similarly to its predecessor, including the interface, the core gameplay system (managing a company, purchasing trains, building railways, influencing city growth, transporting goods, etc.), and characteristic features such as a day/night system, weather effects, season changes, etc., all of which influence the player's chances to earn money from his networks. A new feature is the possibility to build roads, acquire buses, and plan bus routes. The game offers four different scenarios: a medium-sized metropolitan area, an industrial area, a rural area, and a huge high-tech urban area. Each poses different challenges to the player.

Simulator
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