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Dance Dance Revolution Konamix

Dance Dance Revolution Konamix

Konami Computer Entertainment Tokyo, Konami

Turn this up! America is jamming with Dance Dance Revolution: Konamix. The arcade phenomenon of out-voguing everybody on the dance floor with your smooth moves comes home to the PlayStation. The game includes solid grooves from Japan's dance sensation and you can shake it down to 28 popping tracks pulled from Konami's all-time best Dance Mania tracks. Move it wild to slightly J-Pop and throw down fierce to some manic techno. And to get the best of it all, throw a party with a few rounds of 2-player Dance Dance dance-offs! Plus, with the special Dance Pad (available with the Dance Dance Revolution Dance Pad set), you can get your friends and neighbors on the floor and down on their feet just like in the arcade. Turn that beat and show off how you like to move it! The home version of 4thMix was released in Japan on March 15, 2001, for the Sony PlayStation console. It contains 55 songs, including 3 from Dance Dance Revolution 3rdMix (which were not present in the home version of that version) and six hidden songs: one from 4thMix Plus and one as preview songs for the next arcade version, Dance Dance Revolution 5thMix. The game also features the 6-panel mode, branded as Solo Mode. The game engine and menus have also been used in two North American versions of DDR, Dance Dance Revolution for the PC, and Dance Dance Revolution Konamix. Konamix was the only American version to feature Solo Mode.

ArcadeMusicPuzzle
Juno First

Juno First

Konami, Datasoft, Inc., Sony Computer Entertainment

Juno First is a shoot 'em up originally developed and published by Konami Corporation for Arcades. The game was later published by Mylstar Electronics (US arcades), Datasoft Inc. (Atari 8-bit, PC Booter, and Commodore 64), and Sony Computer Entertainment Japan (MSX). Juno First is a top down, vertical scrolling shooter in which there is a limited amount of time to defeat the enemies in each wave. The players spaceship starts out with a laser that has a longer reach than the enemy weapons. The enemies start out firing a few bullets at the ship but the amount enemy fire rapidly increases as players progress through to the next waves. Certain enemies fire tracking missile-like projectiles that can shoot additional bullets.

ArcadeShooter
Bloody Roar 4

Bloody Roar 4

Hudson Soft, Eighting, Konami

During the XGC (X-Genome Code) Incident one year ago, riots raged over the earth by beasts that did not show the XCG, and all over the country small earthquakes shook the land. The cause was unknown, but as the Crest Incident came to an end and the rioting and earthquakes subsided, people began to claim that all was due to the influence of the Stone Seal. Although the Stone Seal has been locked away, the rioting and earthquakes have returned. This time, the incidents are on a larger scale than those of a year ago. What could be behind it all? Bloody Roar 4 is the last title in the series, and is once again a full-3D fighting game featuring the series' trademark transformation abilities. Unlike previous titles in the series, the beast gauge now acts as its own health bar; if a character's health gauge is depleted, they will automatically transform. The game features 18 playable fighters and a variety of game modes, including standard arcade, versus, time-attack, training, and survival modes. Of special mention is the career mode, in which fighting battles will earn so-called "DNA points," which can be spent on abilities and equipment to customize a character for use in other modes.

Fighting
Karaoke Revolution Party

Karaoke Revolution Party

Harmonix Music Systems, Konami

Along with singing the songs, Karaoke Revolution Party also requires players to hit their marks on the pads as well as the notes on the screen. Along with the trademark vocal lines that scroll across the screen there are now occasional directional arrows to tell gamers when to jump on a particular direction. This is far from the aerobic insanity of the DDR games which can easily build up a sweat as dancers frantically try to keep putting their feet in the right place. Instead, the mode offers more of a light choreography addition to the game. Instead of the usual three dozen songs that the previous games have included, KRP sports 50 tracks that include some classics like "Sweet Caroline" and "Do You Really Want To Hurt Me" as well as modern hits like "Crazy in Love" and "I Don't Wanna Be."

MusicSimulator
AirForce Delta Strike

AirForce Delta Strike

Konami Computer Entertainment Studios, Konami

Fly with the 1st, 2nd, and 3rd Element squadrons as you defend country and, eventually, Earth itself from attack. Pilot aircraft that span sixty years of aviation including WWII prop planes, Korean War jets, rare prototypes, and even aircraft from previous Konami games like the Vic Viper and TwinBee. Between missions you can explore the base and talk to wingmates, buy new aircraft and special weapons, modify or repaint existing aircraft, and get mission briefings. Missions can have varied objectives, but any enemy crafts shot down will reward money used to buy, modify, and repair aircraft. While Ken Thomas is the main character of the game, other pilots can be used in missions as the game progresses, and using them can open up bonus missions as well as alter the story. The player can only play as Delta Squadron pilots, but the story is told from the perspective of both E.D.A.F.'s Delta Squadron and their O.C.C. Ace counterparts. Medals are awarded to each pilot as they reach milestones, such as number of enemy aces shot down or number of aircraft purchased.

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