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Brain Drain

Brain Drain

Acclaim, Bandai

Brain Drain is a puzzle game in which the player has to recreate a pattern, consisting of different symbols like apples or hearts, which is shown in the corner of the screen. The main playing field consists of said symbols, but randomly switched around. The player controls a frame which encloses four of the symbols. When pressing a button, the symbols are rotated clockwise around the frame. Of course the levels have to be solved within a time limit. In the higher difficulty levels, the player also has to deal with so-called special effects which occasionally kick in during play, e.g. some symbols get hidden by "?" blocks, symbols rotate on their own or the controls are reversed. Three power-ups can be earned by completing bonus levels or finishing a level really fast: clock (stops time for 20 seconds), flash (skips the current level) and credit (gives a second try after time has run out). Clock and flash have to be activated manually; credits is applied automatically. Besides the regular playing mode, there is also the "Brain Race" available which involves solving a certain number of levels (depending on the difficulty) as fast as possible.

Puzzle
Hyper Lode Runner

Hyper Lode Runner

Bandai

Your objective is to gather gold that is scattered on the brick platforms, which are connected by ladders. You are chased by robots (cyborgs) that end your character's life if they catch him, though you can stand on their heads. Your main weapon is the ability to dig both to the left and right of your character. The holes you dig are only temporary and fill themselves in. A robot that falls into one of your holes will be destroyed if the hole fills in before it can escape. Your character can also suffer this same fate, ending his life. Destroyed robots are replaced with new ones that appear from the top of the screen. The robots can also carry gold which they drop if they fall into a hole. The robot's movements are dependent on yours, and a significant facet of the game play is figuring out how to use the robot's movements to your advantage in clearing a stage. Besides bricks and ladders, levels also consist of blocks (which can't be dug into), rope (to traverse platform chasms) and crumbling bricks (which you fall through). Once all gold has been retrieved a missing segment of ladder will appear allowing your character to escape to the next level. Some levels contain keys and doors which provide an alternate way to leave a level.

ArcadePlatformPuzzle
Bishoujo Senshi Sailor Moon R

Bishoujo Senshi Sailor Moon R

Arc System Works, Bandai

Bishoujo Senshi Sailor Moon R is a video game released for the Super Famicom by Bandai in 1993. It serves as a sequel to Bishoujo Senshi Sailor Moon. Upon starting the game, the player can choose one of 5 characters (2 can be selected for co-op). The game is divided into four levels; each level being divided further into two sub-levels. The player will fight numerous enemies, mostly consisting of default Droids based on their manga incarnations. At the end of each level, a boss must be defeated to proceed. Pressing a special button makes the character use a devastating attack that kills all lesser enemies on screen and causes significant damage to a boss character, although the use of the attack is limited. Bonus items can be picked up from the ground or found in breakable objects, usually in the form of food items that replenishes the life meter to varying degrees. Chibiusa Mode is synonymous with an "Easy Mode". Chibiusa's sprite is too short to be hit by most attacks, and the enemies are also made easier to beat. There is also bonus Battle Mode, which acts as a 1v1 arcade fighter for 2 players. Selecting this mode with only one player allows it to work as a training mode, with the other character remaining motionless.

AdventureFightingHack and slash/Beat 'em up
Crayon Shin-Chan Ora to Shiro ha Otomodachi Da yo

Crayon Shin-Chan Ora to Shiro ha Otomodachi Da yo

Tose, Bandai

Crayon Shin-Chan: Ora to Shiro ha Otomodachi Dayo is a platforming game based off the Crayon Shin-Chan manga, mostly popular in Japan although translated and published in a couple of other countries. The game is heavily oriented towards platforming, with only a couple of blow bubbles-based weapons littered throughout the game's short four levels. Shin-chan can hop onto the heads of the enemy humans that are interspersed around each stage, as well as use the bubbles to knock them out. He can also hop onto hooks and branches, and scale telephone poles and trees. There are also three mini-games in Crayon Shin-Chan along with a fourth kind-of mini-game. Although all four mini-games are encountered in the course of your playthrough, you can also access them from the title screen using the second option presented to you. Also of note is a timer in each of the level. For some weird reason, if you try to collect everything in a level, there simply is not enough time, at least in Level 2. Fortunately, you are given checkpoints throughout each of the levels. Timing out will simply throw you back to one of the checkpoints.

AdventurePlatform
Mobile Suit Gundam SEED: Battle Assault

Mobile Suit Gundam SEED: Battle Assault

Natsume Co., Ltd., Bandai

Gundam Seed: Battle Assault, a great new action game, is the first Gundam game to become available on the Game Boy Advance. Gundam Seed is the next big thing to hit the world of Gundam. Based on the anime aired in Japan in 2003 and in the US on Cartoon Network TV in 2004, the game features 12 playable mobile suits from the show. Also included are seven gameplay modes including a two-player VS mode that allows gamers to link up to four Game Boy Advance systems using a Game Boy Advance Game Link Cable (sold separately) for head to head action. To make the game accessible to wide audience, the game includes a difficulty level for all players: choose automatic or manual mode, and then adjust armor, HP and energy gauges to maximize the challenge.

Fighting
Oriental Blue: Ao no Tengai

Oriental Blue: Ao no Tengai

Red Entertainment, Hudson Soft, Bandai

Oriental Blue is an RPG from the Far East of Eden series. It has a unique magic system and different pathways the story can take depending on in-game choices. The game continues the tradition of the series. You play as either Tenran or Aoi, a teenage boy and girl, respectively, on quest to defeat the ancient evil that threatens the prosperous land of Jipang, to prove themselves worthy of the legendary Fire Clan, warriors who have been protecting Jipang for many generations from evil demons and warlocks. The land Jipang is very similar to medieval Japan, and during your adventure you'll also visit Mongolia, China, and other Asian countries. The most important new feature of the game is a non-linear storyline. You can tackle many missions in any order you want, and the storyline also changes depending on the outcome of major battles. If you lose against a boss enemy, the game is not over, but instead, a branching storyline path is revealed. Otherwise, the gameplay is similar to other Far East of Eden games, featuring overworld map traveling and first person perspective, turn-based combat.

Role-playing (RPG)
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