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Enduro Racer

Enduro Racer

Sega Enterprises, Ltd., Tec Toy

In this game you play the role of an endurance bike racer. The gameplay involves you racing against the clock to get to the finish line and jumping over ramps. At the end of each race you get points for how many cars or bikes you have overtaken with which you can upgrade your bike. There are various different terrain for you to race on including desert beach and dirt tracks plus a number of things to slow you down or even knock you off of your bike all together. The main idea is to find the best route through each level to shave off valuable seconds in order to over take more cars and bikes. The Japanese version of the game has more Tracks than the European and US versions have. Among them is a snow track which is one of the hardest tracks in the game, because there is a lot of stones on the thin road.

RacingSport
Forgotten Worlds

Forgotten Worlds

Capcom, NEC Avenue, Ltd., Sega Enterprises, Ltd., U.S. Gold, Tec Toy

Forgotten Worlds can be played by up to two players simultaneously. The player controls a flying muscle-bound soldier armed with a rifle with unlimited ammo. The Player 1 character is equipped with a long-range automatic rifle, while Player 2 has a short-range wide shot. The controls in the original coin-op version consists of an eight-way joystick for moving the character in the air while flying and a unique rotatable button known as the "roll switch".Rotating the switch left or right allows the player to adjust their character's aim in one of sixteen directions, while pressing it causes the player character to shoot his gun. This allows for the player to move their character anywhere while keeping their aim in one direction. Pressing the switch rapidly will cause the character to perform a "megacrush" attack will destroy all on-screen enemies, but at the expense of a portion of their vitality gauge. The player character is accompanied by a satellite module orbiting near him that will provide backup firepower every time the player fires their gun. Like the main character, the satellite can also be rotated with the roll switch. Rotating the character while firing will only rotate the aim of the satellite, while rotating the character without firing will not only rotate the satellite's aim, it will also move its relative position around the player. The player can obtain blue-colored coins known as "zennies" from defeating enemies throughout the game. The zennies are used as currency to obtain new power-up items from shops located at certain points in each stage. When the player enters an item shop, they are given a choice of the items available and a limited time to make any purchase they wish. These items consists primarily of new weapons for the satellite module, but also includes a health kit to restore lost vitality, an armor that allows the player to sustain additional damage, and even tips on how to defeat the boss awaiting at the end of the current stage. Forgotten Worlds consists of five stages with a total of eight bosses. The player will lose if their vitality gauge runs out, but will be given a chance to continue.

ArcadeShooter
Global Gladiators

Global Gladiators

Virgin Games USA, Virgin Entertainment, Tec Toy

Global Gladiators (also known as Mick and Mack: Global Gladiators) is a 1992 platform game by Virgin Interactive, originally programmed by David Perry (who at the time had already moved to the United States and was located on the recently formed Virgin Games USA development studio) for the Mega Drive/Genesis and eventually ported by other Virgin Interactive teams in Europe (with the help of Graftgold and Krisalis Software) to the Sega Master System, Sega Game Gear and the Commodore Amiga. A Super Nintendo port was also in development but was never completed for undisclosed reasons, though a prototype exists on the Internet. The game is loosely based on the McDonald's fast food chain and has a strong environmentalist message. A Game Boy port of the title was also fully developed (by Damian Stones, of Climax) but was never released for the same legal reasons as the Super Nintendo port. In the single-player game, the player controls Mick or Mack through four worlds; Slime World, Mystical Forest, Toxi-town and Arctic World. Each world has several sub-stages where the character must collect a certain number of Golden Arches to advance. They are guided in their quest by Ronald McDonald, who appears at the beginning and the end of the game. The characters are armed with a Super Soaker-type gun that shoots gooey projectiles. The game engine is the same used in other Virgin Interactive games such as Cool Spot and Disney's Aladdin, as all of them (Mega Drive/Genesis versions) were handled by David Perry's programming team, which eventually turned into Shiny Entertainment.

Platform
Raiden

Raiden

Seibu Kaihatsu, Electro Brain, KID Corp., NEC Technologies, Telegames, Hudson Soft, Tecmo, Atari Corporation, Mumin Corporation, Bignet, Toei Animation, Tec Toy, Micronet, Imagitec Design, fabtek, Hamster Corporation

Raiden consists of eight vertical scrolling missions where the player maneuvers the Raiden craft dodging and destroying enemy robots, buildings, ground targets, and aircraft. There are bombs and missile powerups as well as collectable medals which add to the score. When player dies, the fighter's fragments become projectiles that damage enemies. After defeating the Stage 8 boss, the mission is completed, and player receives 1 million points for each completed loop. Afterwards, it will start back to Stage 1. This time around, enemies shoot faster and at a more rapid rate.

ArcadeShooter
Strider

Strider

Capcom, U.S. Gold, Sega Enterprises, Ltd., Tec Toy

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual. Numerous power-ups can be obtained from item boxes carried by certain enemies. These includes an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds.[3] Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk, known individually as Option A, B and C respectively. The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog (געלראב), the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions. Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It's Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.

ArcadePlatform
Mighty Morphin Power Rangers: The Movie

Mighty Morphin Power Rangers: The Movie

Sega of America, Tec Toy

The Genesis version of Mighty Morphin Power Rangers: The Movie is a side-scrolling beat-'em-up that can be played by up to two players, where the player can control both the Rangers themselves and their Zords (depending on the level). The game consists of six stages, with the first two stages and the final one covering events from the film, whereas Stage 3 to 5 are set before the events of the film and adapts key episodes from the TV show's second season (namely "White Light", "Ninja Encounter", and "Power Transfer"). The game's soundtrack, composed by Hikoshi Hashimoto, features hard rock arrangements of Ron Wasserman's original TV themes. The game contains a total of nine rangers: Tommy, Adam, Kimberly, Billy, Aisha, Rocky, Zach, Trini, and Jason. When selecting Jason, Zach, and Trini, the voice clips of Adam, Aisha, and Rocky are heard when calling out their respective Zord name as their morphing command. The reason for this is because the original actors for them were released from contract after the events of the Power Transfer two-parter episode of Mighty Morphin' Power Rangers. Sega and Banpresto asked for permission from Saban Entertainment to use their characters but have the three replacements use their voices instead of Jason, Trini, and Zach. There are cinematic scenes in digitized form that are abridged from the movie and some from Season 2 of the show. Lord Zedd, Goldar, the Putty Patrol, and Oozemen appear as sub-enemies. Nimrod the Scarlet Sentinel, AC, and DC are renamed in this title as Sentinel Neck, Sentinel Ear, and Sentinel Ring respectively. Players also can fight the Ecto-Morphicons using Ninja Megazord or Falcon Zord (both by 2-Player mode; Thunder Megazord and Mega Tigerzord against the Sentinels). Bulk and Skull also appear as cameos in the game's ending.

FightingHack and slash/Beat 'em up
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