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Gundam Side Story 0079: Rise From the Ashes

Gundam Side Story 0079: Rise From the Ashes

Bandai

Step into the giant, mechanized suit of the Gundam. There, across battlefields of a war-beaten Earth, you'll command your forces against units of the Zeon army. You'll need to master every move in your suit--and weapon in your arsenal--to outflank the Zeon and complete each mission. And although you've got armored vehicles and ant-sized infantry on your side, the battle will be lost or won by your ability to jump, hover, and fly into battle while zooming in your weapons on the enemy. A cross between first-person shooter and strategy game, Gundam Side Story 0079: Rise From the Ashes comes from a series that originated on the Sega Saturn. This title features such enhancements as detailed 3-D mobile suits, cinematic interstitial scenes, a dramatic soundtrack, and actual sound effects from the anime TV series, Gundam Wing.

ShooterSimulator
Lumines

Lumines

Gameloft, Q Entertainment, Bandai, WildTangent

Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.

MusicPuzzle
Meitantei Conan & Kindaichi Shounen no Jikenbo: Meguri au Futari no Meitantei

Meitantei Conan & Kindaichi Shounen no Jikenbo: Meguri au Futari no Meitantei

Spike, Bandai

After receiving a distressing correspondence from a former classmate requesting his presence, high school detective Hajime Kindaichi travels to Twilight Island to investigate the anguish behind the letter. Meanwhile, as fate would have it, Conan Edogawa has been introduced to a modern folktale by Professor Agasa, on an island in the south that serves as a premiere tourist resort, inhabitants have been mysteriously disappearing for extended periods of time before suddenly returning without explanation. What's more: When they disappear, they are transported to an alternate version of that very same island. Intrigued, Conan consents to investigate the case while his companions go on a vacation at the tourist trap known as Twilight Island. As the mystery deepens and it becomes clear their two cases are more related than it first seemed, a grand case unfolds that requires the unmatched reasoning powers of both young detectives.

AdventurePuzzle
Dance Aerobics

Dance Aerobics

Human Entertainment, Nintendo, Bandai, Playtronic

Dance Aerobics is a chance to get fit by following the movements of an aerobics instructor. Players use side B of the Power Pad accessory (a floor mat with 12 pads in a 4 by 3 grid) to follow the movements of an aerobics instructor. To succeed the player must press the pads with their feet and hands at the same time as the on screen aerobics instructor. Any missed movements are recorded on a mistake counter and 10 missed movements will fail the level. The routines (a set of repeated movements) start slow and simple with a bit of no-penalty practise time however as the player gets better the routines get more complex with less practices time. Each level has a set number of routines that increase with each level from 4 at the start to a total of 32 on the final level (level 7). At the successful completion of each level the player will get a pass stamp which they can enter later to skip that level.

Sport
Super Team Games

Super Team Games

Human Entertainment, Nintendo, Bandai

Super Team Games is a side scrolling game where two players compete in races on an obstacle course. The game utilizes the Nintendo Power Pad; to control your on screen character you will need to run in place on the Power Pad to make your character run, and actually jump to make him jump. In the basic game you need to run and jump your way to the finish line as fast as possible. Some additional game variations are available, such as the belly bump ball (you need to roll a giant ball through the obstacle course by running into it), the crab walk (make it to the finish line walking like a crab!), the water cross (water is found on the track; if you mistime your jump and land in the water you need to swim to get out costing you valuable time), the bubble run (racing through the course inside a giant bubble), or the skateboard race. Several cooperative games are included as well, including a tug of war, relay race, and six legged race.

RacingSport
GeGeGe no Kitaro: Yokai Daimakyou

GeGeGe no Kitaro: Yokai Daimakyou

Tose, Bandai

GeGeGe no Kitaro: Yokai Daimakyou, known as Ninja Kid in the West, is an NES game developed by TOSE and published by Bandai. It was based on the manga series GeGeGe no Kitaro. This game was followed by a sequel titled Gegege no Kitarou 2: Youkai Gundan no Chousen, which was released the following year only in Japan also by Bandai. It was the eighth best selling Famicom game of 1986, selling 1,250,000 copies. The original Japanese version is notably different from the American version (Ninja Kid). The main character is Kitarō, and his main weapon is his hair rather than darts. His sub-weapons are a flying finger instead of shuriken, his vest instead of the feather, and a geta instead of a boomerang. All of these weapons function the same as the ones of the protagonist of the American version, Kyo; they just use different sprites. The fireball sub-weapon remains the same. Certain levels are inhabited by "western" film monsters like Frankenstein's Monster and Count Dracula; the boss of these levels is the character Buckbaird, the leader of the "western youkai". The scroll which unlocks the fortress is a crystal ball in the original version. The familiars are also different, being characters from the manga: the Pegasus was originally Nurikabe, the Eagle was Konaki Jiji, and the Mirror was Sunakake Babaa. Finally, a few of the minor enemies are different; most notably the "Pirate Ninja" found in some of the Guerilla Warfare levels was originally Nezumi Otoko, and Kitaro rides on Ittan Momen during the Dog Fight levels.

Platform
GeGeGe no Kitaro 2: Yokai Gundan no Chousen

GeGeGe no Kitaro 2: Yokai Gundan no Chousen

Tose, Bandai

GeGeGe no Kitaro 2: Youkai Gundan no Chousen is a RPG game based on a manga and anime from Japan about a boy who is a youkai, a class of spirit-monster to which all of the main characters belong. The main character, Kitarou, is the last living member of a Ghost tribe. He is missing his left eye, but his hair usually covers the empty socket. He fights for peace between humans and yōkai, which generally involves protecting the former from the wiles of the latter. While the game follows the release of GeGeGe no Kitaro: Youkai Daimakyou (released in the U.S as Ninja Kid), it is not a direct sequel to the original game, which is an action side-scroller. GeGeGe no Kitaro 2 plays very much like a simplified traditional RPG. Fights are turn-based, where the player must input his command, and then watch the sequence of event play out until the round is over and the next round begins. However, even though it is simplified, it is actually a rather difficult and challenging game. In the very beginning of the game, Kitarou struggles to survive more than two fights against monsters before needing to return home and rest until he reaches level 2. A majority of the enemies only provide experience points in the single digits until much later in the game, although to compensate, the amount of experience needed to reach each level is low by comparison as well. Kitarou maxes out at Level 10 when he reaches 999 experience points. The map of the game's overworld is a fairly faithful representation of Japan, along with part of Korea and a small unidentified island. Kitarou must explore the island nation to rescue his girlfriend and the rest of the world from the onslaught of evil Youkai that threaten to take over the world of the living. He must locate several homes, castles, and cave entrances to make his way through Japan, which suffers from spirit storms that prevent him from exploring new regions on the island until some task has been completed first.

AdventureRole-playing (RPG)
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