player.gg

Search games

Publisher: Taito
Sort games
657 games
22 / 28
Kyuukyoku Harikiri Stadium

Kyuukyoku Harikiri Stadium

Taito

Kyuukyoku Harikiri Stadium is a baseball game developed by Taito Corporation. It was published in Japan for the Famicom in 1988. It is the first of the series of baseball games that was informally known as "Harisuta", which saw four games published for the Famicom, and two more for the Super Famicom. The starting entry contains 13 teams, 12 of which are modeled after real Japanese teams, while a 13th team (the I team) consists of a team of women players who represent various idols or models who were popular at the time. The game features a single player mode against the computer, a head-to-head mode for two players, or a home run mode where you compete to see who can hit the most home runs. Before the end of 1988, a version of the same game was released with an updated player roster, under the title Kyuukyoku Harikiri Stadium '88 Senshuu Shin Data.

Sport
Bakushou!! Jinsei Gekijoh

Bakushou!! Jinsei Gekijoh

Taito

The first game in the Bakushou!! Jinsei Gekijoh series and is a four-player NES board game simulation that plays like Milton Bradley's The Game of Life. It was only released in Japan on March 17th 1989. Bakushou!! Jinsei Gekijoh ("Burst of Laughter!! Theater of Life") is the first game in a long-running series developed and published by Taito for the Nintendo Entertainment System in Japan that allows players to live an entire lifetime, moving through various stages of life and accruing as much wealth as possible. It is based on the Jinsei Game, or The Game of Life as it is known in the west. Up to four human players take turns moving around a board by a number of squares as indicated by dice rolls and make various life decisions, or are passively shown events happening to them, which determine their success. The game was followed by two sequels for the NES and four for the SNES.

Card & Board GameQuiz/TriviaSimulatorStrategy
Tetrastar: The Fighter

Tetrastar: The Fighter

Home Data, Taito

Tetrastar The Fighter is a 3D shooter by Home Data and published by Taito. In the year 2089, humanity forms an alliance with the intergalactic Baal empire but soon Earth finds out about the alien's true intentions. A group of resistance assembles the project Tetrastar to prepare for the potential upcoming threat. But the project lead by the general Nelson is soon put on hold and a short lived peace settles in. But the whole thing was nothing more than a hostile invasion and the Baal empire finally breaks the alliance and attacks Earth. The player's first mission is to prevent New York to be destroyed and then to retrieve Omega, the faithful robot navigator, to warp to the alien's mother world. The Tetrastar super fighter can move around the screen and fire a standard Vulcan gun. Special weapons become available later in the game from Bombs (WID), Homing Missiles (AAM), Napalm Bombs (NAP) and the powerful Bio Cannon (BIO) - they are accessible via the Select button and triggered by pressing A. They all come in limited quantities and must be refilled by picking up power-pods along the way. Tetrastar features nice stages and cutscenes between them unfold the game's episodic story.

Shooter
Musashi no Ken: Tadaima Shugyou-chuu

Musashi no Ken: Tadaima Shugyou-chuu

Taito

Musashi no Ken: Tadaima Shugyou-chuu is a 1986 video game software developed and published by Taito exclusively in Japan. It is based on a Japanese sports manga series written and illustrated by Motoka Murakami that focuses on kendo, simply titled Musashi no Ken. The gameplay and design in the one-on-one fighting parts resemble Taito's other fighting game, Great Swordsman, especially its kendo mode. The game's plot is about the son of two Kendo champions named Musashi. He strives to become as great at Kendo as his parents. The entire story centers around the world of Kendo and its up and coming competitors. The anime is broken up in to two parts. The first part follows Musashi's early years in grade school while the second part follows his high school years. In the first episode, Musashi befriends an Akita puppy who is by his side throughout the series.

FightingPlatform
Furu Furu Park

Furu Furu Park

505 Games, Taito, Majesco Entertainment

Furu Furu Park is a unique arcade experience that features 30 different mini games that all take advantage of the range of motion possible via Wii Remote play. Take on a friend in three multiplayer modes including Love Challenge where you can try your best to impress the girls! Play 30 unique mini-games utilizing the Wii Remote, including: Skateboard and Skateboard Extreme: Skate the half pipe and pull off tricks! Pinch Hitter: Swing the Wii Remote like a baseball bat to hit a home run. Submarine Escape: Help your submarine escape the giant robot chasing you. Hammer Throw: Whirl the Wii Remote to gain power then toss your "human hammer." Super Karate: Execute offensive and defensive maneuvers to defeat your opponent. Treasure Hunter: Collect treasure while avoiding bombs and the crumbling platform. Bird Man: Pedal like mad and keep your bird man in the air! Safe Cracker: Memorize the combination then enter the code to crack the safe. Takoyaki: Use the Wii Remote to pour batter, add sushi and flip before it burns! Arkanoid: Keep the ball and your paddle moving in this arcade classic. Snow Cone: Hold the Wii Remote horizontally and crank it to make snow cones! Puzzle: Hold the Wii Remote vertically and turn it to fit the puzzle pieces in place. Pocky & Rocky: Hold the Wii Remote "NES Style" and shoot all of the enemies. Sudden Death: Face off against defenders and the goalie to score the goal. Bubble Bobble: Burst all of the bubbles in this arcade classic! Dragonfly Hunter: Flick the dragonflies off their perch with your finger. Rev the Engine: Hold the Wii Remote horizontally and twist forward to rev the engine and make awesome music! Unwrap the Mummy: Use your Wii Remote to unwrap the mummies. Swan Runner: Avoid obstacles and pick up power-ups while moving through a tunnel. Swan Shooter: Maneuver your ship and blast enemies in this high flying shooter. Cameltry: Manipulate the maze to reach the end. Sonic Blastman 20XX: Punch the asteroids out of the sky before they reach the planet. Robo Clash: Use the Wii Remote like a hammer to smash the robot. Sushi and Sushi Fever: Serve sushi dishes to match customer orders. Two single player modes include Free Battle (choose any of the 30 Mini Games and play at your own pace) and Challenge Mode (choose 5 of the 30 mini-games, play them in succession and get judged on your scores). Face off against a friend in 3 multiplayer modes: finish with the high score in Challenge Mode, practice in Free Play Mode or check your compatibility in the Love Challenge.

Arcade
Yamamura Misa Suspense: Kyoto Hana no Misshitsu Satsujin Jiken

Yamamura Misa Suspense: Kyoto Hana no Misshitsu Satsujin Jiken

Taito

The second in the Yamamura Misa Suspense series of murder mystery adventure games. It was published by Taito for the Famicom in Japan only. Yamamura Misa Suspense: Kyoto Hana no Misshitsu Satsujin Jiken is the second game based on the work of Japanese mystery novelist Misa Yamamura (the first being Yamamura Misa Suspense: Kyouto Ryuu no Tera Satsujin Jiken) and, like the first, concerns a murder in the picturesque Japanese city of Kyoto. As with the first game, and conversely to other Famicom adventure games around at the time, Hana no Misshitsu Satsujin Jiken has a dynamic bar of commands the player can perform; it changes to reflect what actions are currently possible for the player character in that area, so that they don't waste too much time trying every action in every location to find the next clue. These actions are also represented with symbolic icons, rather than typed out as words.

Adventure
22 / 28