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Densha de GO!

Densha de GO!

Taito GM R&D Sect. #2, Taito, UNBALANCE

Densha de GO! is a 1997 train simulator arcade game developed and published by Taito in Japan. Players are tasked with driving a train, adhering to the schedule and obeying signals and speed restrictions. It features real-world train lines from Japan, including the Yamanote Line and Keihin-Tohoku Line. The game was ported to the PC, Sega Saturn, and PlayStation. The concept for Densha de Go! was inspired by designer Akira Saito's personal fascination with Japanese train lines and railroads. He wanted to create a game that allowed players to familiarize themselves with driving a train. The controls were his primary focus as he wanted them to be accurate and responsive, and to mimic the controls of a real train—his father worked for the Kyoto City Transportation Bureau Facilities Division, which made this easier to accomplish. Saito included real-world railroads and trains to appeal towards other railroad enthusiasts, thinking that it could also attract more "ordinary" players for its realistic, familiar theme. As arcades at the time were dominated primarily by racing and fighting games, he believed its unique concept could make it stand out. Densha de Go! is among Taito's most successful games, preceded only by Space Invaders. The PlayStation version sold over one million copies. The game was well-received by critics for its controls, attention to detail, and unique concept. Some felt that its home releases lacked enough content and had poor visuals. It was followed by a long series of sequels, spin-offs, and reimaginings, beginning with Densha de Go! 2 in 1999.

Simulator
Ibara

Ibara

CAVE Interactive, AMI, Taito

Ibara is a vertical scrolling shoot 'em up. The back story revolves around a group of sisters, led by Professor Teresa Rose, who want to destroy all technological progress in the land of Edelweiss, essentially turning it into a rose garden. Players can choose to either lead the characters Bond or Dyne and their airplanes through several levels of "bullet hell"-style gameplay in an attempt to defeat the sisters. The player's weapons arsenal consists of a main gun and bombs. Bombs must be collected in fragments, and once the player has all of them, the Hadou Cannon can be used. Staying behind the cannon will make the player invincible for the duration of the effect. Additionally, enemies drop various "options," up to two of which can be attached to the wings of the plane to further increase fire power. The game has a ranking system. If the player does really well, they go up in rank and thus boss battles will be a lot harder. Rank can be strategically decreased either by dying or by collecting roses, which are created from enemy bullets when the player sets off a bomb. Scoring works by collecting gold medals dropped by destroyed enemies. They must be quickly collected to keep up a scoring chain. Once a new medal pops up, and the medals on screen already haven't been collected yet, the chain is broken.

Shooter
Volfied

Volfied

Taito, Tec Toy, Empire Software, Ving Co., Ltd.

Once in the game, using the arrow keys you can move the 'Scanner' ship around the 'Shield Line' at the parameter of the playing area. While moving around this edge the ship is protected from the aliens by a shield indicated by a glowing circle around the ship. This shield is not infinite and care should be taken to complete each level as quickly as possible. A counter indicates the level of shield that you have: when it reaches zero then any contact with an alien is deadly whether you are on the 'Shield Line' or not. The idea of the game is to cut areas out of the screen without touching any of the aliens. This is done by pressing the SPACE key which initiates the 'Laser Cutter' and moving off the 'Shield Line' and rejoining it somewhere else. While you are in the process of drawing a line, your shield is inactive and touching an alien is fatal. Similarly, if one of the aliens touches the line then it will send a charge down the line towards you and you must quickly return to the safety of the edge before it reaches you. When you rejoin the 'Shield Line' the area that does not contain the 'Boss' alien will be filled (points are gained by trapping the other aliens) and the 'Shield Line' will be adjusted to surround the area that is left. The level is completed when a certain percentage of the total area has been filled in. This percentage starts at 80% but may increase in the later levels.

ArcadePuzzle
Power Shovel

Power Shovel

Taito

Based on Taito's Japanese arcade game, Power Shovel puts players behind the controls of three earthmovers in a variety of construction-oriented events. Three modes of gameplay are available: Arcade King, License Mode, and Level Editor. Arcade King includes missions from the coin-op, such as demolishing a car, knocking over houses, and pouring large amounts of curry sauce over rice. Money earned in this mode is used to unlock more mini-games, artwork, music, and other items. Two players can also compete against each other in these events in a best of three competition. Players take turns completing each task until a winner is declared. License Mode provides a series of timed tests (like knocking over poles, parking and digging sand) that must be completed in order to gain your operator's license. The Level Editor lets players design their own courses on a 6 x 6 grid, with obstacles such as holes, electric fences, cones, and sheds. The three available shovels vary in their size, speed, capacity, and digging ability. In each event, players have the option of a first- or third-person perspective.

Simulator
Bust-a-Move '99

Bust-a-Move '99

Taito, Square Enix, Acclaim

In the tradition of the Bust-A-Move series, Taito's Bust-A-Move '99 is a traditional puzzle game. The main objective is to destroy or get rid of (by dropping) all the bubbles located within the stage. Once you do this, you'll graduate to the next level. While the premise may sound simple, the logic and execution is not. Using a "bubble shooter", you must aim and shoot your bubbles to the top of the screen so that you can bring three bubbles of the same color together. When you do this, the bubbles will pop. One way to earn points is to have the popping bubbles as well as the bubble that was shot fall off the screen (in multi-player, it puts these bubbles on your opponent's side). This also gives you a lot less bubbles to take care of. Bubbles are constantly falling down. Popping them all in a short amount of time is necessary because the longer it takes you to pop them all, the faster they will drop. If you fail to clear out all the bubbles and they reach the bottom of the screen, the game is over. Bust-A-Move '99 contains some new options never seen in the Bust-A-Move series. There are now special bubbles (star, metal and rainbow to name a few), obstructive bubbles and blocks and new backgrounds. You are also given the opportunity to create your very own stages with the create-a-level editor.

ArcadePuzzleStrategy
Builder's Block

Builder's Block

Taito, EON Digital Entertainment, Square Enix, Jaleco

Builder's Block (known as "Land Maker" in Japan and "Landmaker" in Europe) is a puzzle game in which you must construct buildings and then eliminate them for points. Although a certain color can only eliminate itself, the object of this game is to match colored blocks together to form buildings. Once you have made a building, you can eliminate it by shooting a block on the corner of it. The larger the building, the more benefits you'll reap when you destroy it! The game can be played three different ways: Puzzle mode, Battle mode, and Arcade mode. In the Puzzle mode, you must travel to one of seven different courses and construct specific size buildings. You must not destroy the buildings in this mode. The object is to build cities for the specific course or region you're in and make the cities grow.

ArcadePuzzle
Chuka Taisen

Chuka Taisen

Taito, Sharp

Enter the wild, fun-filled world of Mike Chen. He's out to learn the secrets of the five lands so he can become a powerful wizard of the skies! Already he has tamed a cloud to carry him around. He has learned the art of the shooting Ki force from his fingertips! but standing against him are more wacky, zany creatures than you can shake your chopsticks at! Bird men. Flying cat heads. Pigs with guns. And flying bowls of soup! Sounds funny...but remember that each can zap you with a touch! You do have a couple of tricks up your sleeve. Collect power-up pots to fly faster and make your Ki force even more powerful! Defeat the mid-round bosses and you will earn the use of true magic...fireballs, guardian flames and bouncing bombs. Defeat the five world guardians and you'll become a Cloud Master! Fail, and you'll be locked in combat forever. Are you really going to let a flying dumpling get the best of you?

ArcadeShooter
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