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Smart Ball

Smart Ball

System Sacom, Game Freak, Sony Imagesoft, Epic/Sony Records

The game involves going through 8 stages (broken up into two parts each) of side-scrolling action. At the end of each stage is a boss monster that must be disposed of. Jerry moves by sliding across the ground and can latch on to walls and climb them. Jerry can also jump, stretch out to cling to ceilings, and also move at a faster pace. Jerry can consume balls that he finds during a stage and can then fire them out of his body at enemies blocking his path. Enemies can also be defeated by jumping on them and then flattening Jerry's body on them. Also, there are flowers that contain items for Jerry to collect. Items include life, which refills health, a 1-up that adds an extra life, and a seed, which will grow a climbable beanstalk when planted. If the player collects the scattered letters that appear in every stage that spell out the name Jerry, the player will earn two extra lives.

AdventurePlatform
Kris Kross: Make My Video

Kris Kross: Make My Video

Digital Pictures, Sony Imagesoft

Make My Video: Kris Kross is a video game based on real-time editing of music video footage. The setup is that a radio DJ is taking calls from listeners who want to see custom videos for their favorite Kris Kross videos. The specifications normally come in the form of a set of pictures they either do or don't want to see, and perhaps some effects. The game has three Kris Kross videos from which to choose: "Jump", "Warm It Up", and "I Missed The Bus". After receiving the video specifications, the player enters the video editing console in the EditChallenge mode. From this console, the player can view and select between 3 video streams that are playing. The selected stream will be edited into the final video. One stream is the original video while the other 2 feature assorted random footage that nonetheless often carries images that happened to have been specified in the video request. The video editing console also allows the player to apply a variety of real-time filters, such as mosaic and blur filters, RGB color filters, strobe and motion filters, lyric subtitles, among others.

Music
Bram Stoker's Dracula

Bram Stoker's Dracula

Traveller's Tales, Sony Imagesoft

Bram Stoker's Dracula is game loosely based on the 1992 film of the same name. It was released simultaneously for multiple consoles and while the plot remains largely the same, there are differing styles of gameplay and graphics across platforms. This version of Bram Stoker's Dracula is a side-scrolling platforming action game where you play as the young lawyer named Jonathan Harker. Harker must free himself from Count Dracula's captivity, follow him to London, and end his reign of terror. Throughout the levels, Abraham Van Helsing will help Jonathan in his quest by providing advanced weapons. The game includes six different stages (each having between a number of areas, except for the final stage which only has one area) and fights various bosses, such as Lucy Westenra as a vampiress, Count Dracula's three brides, Dracula's coach driver, Dracula's fire-breathing dragon, Renfield, and even Dracula himself in multiple forms, such as his bat form, his young form, his evil wolf form and finally his knight form.

AdventureHack and slash/Beat 'em upPlatform
Cliffhanger

Cliffhanger

Malibu Interactive, Sony Imagesoft, Tec Toy

Standard side-scrolling fighter based off of the Stallone film of the same name. Sly must fight thugs and the elements as he tracks down suitcases of stolen cash dropped around the peaks of the Rockies. Combat follows the Final Fight standard, broken up by some mountain climbing and running (or 3-D snowboarding on the Sega CD) from avalanches. Enemies are the standard brawler crooks, occasionally carrying guns and knives the player can pick up. The game tends to follow a pattern of having you deal with a natural hazard (scaling a cliff, leaping over gaps), then locking the screen down for a fighting segment, nature again, fighting again, etc. The available fighting moves is limited, compared to other games of this type, and the ability to hit an enemy character is noticeably less accurate. The plot is identical to the film, with levels based off of, or inspired by, scenes in the movie. Animated cutscenes move the story along on the cartridge systems, while brief clips from the film play between levels on the Sega CD.

Hack and slash/Beat 'em up
Johnny Mnemonic

Johnny Mnemonic

Propaganda Code, Sony Imagesoft

Johnny Mnemonic is based on William Gibson's short story and a subsequent movie of the same name. The game's plot bears more similarities to the movie than to the original story. Johnny is a courier in a futuristic society, delivering data implanted in his brain. However, the latest delivery is so big that it can kill him if he doesn't download the data. Unfortunately, the only person who knew the password is dead, and members of the Yakuza are hunting for the data and for its living container. The game consists of live-action video footage and interactive sequences, some of which play like adventure game segments and may contain simple puzzles, while others are more action-oriented. Johnny's bodyguard Jane often handles the fighting episodes; the player can assign buttons to punches and kicks. The adventure parts contain limited exploration and interaction with the environment, and mostly serve to advance the plot.

Adventure
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