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Super Sokoban

Super Sokoban

Thinking Rabbit, Pack-In-Video

Super Sokoban (or Soukoban) is a puzzle game in which the player must push crates around a maze to their designated storage area, ensuring they do not accidentally push a crate into a position where it cannot be recovered. Thinking Rabbit created the original game in 1982 on home computers, and Super Sokoban is the first Super Famicom game to follow the same blueprint. The intro establishes that the eponymous Sokoban, or warehouse worker, must perform enough box-pushing puzzles to earn enough cash for a flashy new car so that he might finally impress the girl of his dreams. An added wrinkle is that each stage has a fixed move limit, and so the player must not only push the boxes in the right order but do so with maximum efficiency. The game was not released outside of Japan.

Puzzle
Boxing Legends of the Ring

Boxing Legends of the Ring

Sculptured Software, Playtronic, Electro Brain, Pack-In-Video

Boxing Legends of the Ring is a boxing game, developed by Sculptured Software and published by Electro Brain. During fights, it is possible to keep track of the participating boxers' wellbeing by observing the small portraits of the fighters' faces at the top of the screen. As the fighters receive punishment, these portraits show injuries such as cuts and bruises, the severity of which indicate the fighter's health (or lack of). There is also a boxing glove shaped meter at the top of the screen, that indicates how much power a boxer has left in his punches (as in a real fight, the more punches boxers throw, the more tired they become, resulting in weaker punches). The fighters movement about the ring is limited to side-stepping left or right; it is impossible to step back or forward. A variety of punches can be thrown; left jabs, crosses to the head, hooks to the body, and uppercuts to the head (all punches except jabs can be thrown with either hand). It is also possible to throw a limited number of so-called 'super punches', that are essentially either a right cross or a right uppercut, but with extra power. At the start of each round, each boxer is capable of throwing one super-punch at any time, although it becomes possible to throw one more with each knockdown they score against their opponent. Defensive techniques consist of blocking, dodging, and clinching. Each boxer has three attributes: 'power', 'stamina', and 'chin'. A special version was released in Mexico and the American Southwest called Chavez II; the game exchanged the English language words for Spanish and omitted some vocals.

FightingSport
Monstania

Monstania

Bits Laboratory, Pack-In-Video

The hero of the game is Fron, a sixteen-year old boy who lives on the island of Monstania. One day, strolling in the forest, he notices a strange light. The light lead him to a clearing, and then suddenly disappeared. But Fron realized what was the meaning of that light - it was a fairy! Of course, everybody knew that fairies had been long extinct, but Fron never believed in that. All his life he wanted to meet a real fairy, and now, when the opportunity has come, he firmly decides to find her. His girlfriend Tia helps him on the dangerous journey, during which they meet a mysterious little girl named Chitta, and get involved in a grand adventure, that will ultimately lead them to the battle against the dark force that threatens the whole Monstania! "Monstania" has a somewhat unusual gameplay within the frames of console RPGs. You don't explore the world in the game: it is entirely linear and takes you to the next destination by itself (only at a few points you can choose where to go next by selecting an appropriate answer). Once within the location, you cannot leave it until you complete all your objectives there, which then take you to the next location. The objective is usually a large strategic battle. You navigate your party members on the battle field, attack with melee and long-ranged weapons, and use special technique which require action points. Unlike most other turn-based strategy games, an enemy makes a move immediately after you did the same with one of your characters, without waiting for the "enemy turn". The RPG element is not very significant: your characters level up automatically after each battle. There are also some puzzles to solve in certain locations.

Role-playing (RPG)Strategy
Rambo

Rambo

Pack-In-Video, Acclaim

Rambo is a side scrolling platform game where the player controls Rambo with his mission to Vietnam. The game starts at the military base before getting sent to Vietnam. In Vietnam, Rambo has to fight animals in the jungles, swamps, and caves like wasps, snakes, fish, tigers, bats, spiders, birds, apes and flamingos. Before making his way to the POW camp he has to fight guards and mercenaries that can kick and shoot him, all wearing different color shirts depending on how powerful they are. The game also requires the player to navigate a complex map requiring the player to find North and South points on the ground to go up and down levels as well as East and West by moving Rambo to the edge of the screen. There are 6 different weapons that Rambo can pick up that are knife, throwing knife, bow and arrow, bow and exploring arrow, gun, and hand grenade. All the weapons but the knife has limited ammo which is collected from killed enemies. There is also health vile that restores health as well as mission specific items that Rambo must find to complete some missions. The game uses password save that can be retrieved when talking to any person.

PlatformShooter
Akagawa Jirou: Majo-tachi no Nemuri

Akagawa Jirou: Majo-tachi no Nemuri

Minato Giken, Victor Company of Japan Ltd., Electronic Arts, Marvelous, St. GIGA, Pack-In-Video

Akagawa Jirou: Majo-tachi no Nemuri ("Jirou Akagawa's The Sleep of Witches") is a visual novel adventure game with a supernatural murder mystery theme. As with Chunsoft's Sound Novel series, it features a series of static photographs with Japanese text overlaid on top. The narrative is supported by background ambient music and sound effects. The story was written by Japanese thriller author Jirou Akagawa, based on his novels Majo-tachi no Tasogare and Majo-tachi no Nagai Nemuri. It concerns an office worker who is prompted to look into the apparent suicide of a girl from his childhood after receiving a weird phone call asking for help and a vivid dream about her. He returns to the mysterious mountain shrine where she was reported to have burned to death. The game was originally released for the Super Famicom in 1995 and later saw enhanced ports for the Sony PlayStation in 1999 (with the subtitle Fukkatsusai, or "Easter") and Windows PCs in 2001 (with the subtitle Kanzenban, or "Perfect Edition").

AdventureVisual Novel
Bakushou! Star Monomane Shiten-ou

Bakushou! Star Monomane Shiten-ou

Pack-In-Video

Bakushō! Star Monomane Shiten-ou is a Nintendo Family Computer life simulation video game that portrays the life of either a musician or a famous performer of the monomane style of Japanese theatre. The object is to earn popularity while performing concert tours through the fictional city. Celebrity challenges are included in the game; they are considered to be miniature games like swimming and kicking a giant ball into a goal in a manner similar to soccer. While these games are fun to play, losing results in a loss of popularity points similar to performing terribly at a concert. Appeasing senior citizens by performing gigs at the nursing home is another way to gain popularity. Otherwise, they will criticize the player's music or theatre styles without an end. After gaining the respect of the elderly, the mad faces eventually turn into frowns (and eventually smiles). Television appearances come in the form of talent shows, televised concerts, and several other surprises. The eventual goal is to convert all stadiums and concert venues to the player's colors. In addition to popularity meters for the players, music styles have their own popularity meters. Smiles with the player's colors determine which music styles are best liked by the player's fans. This determine what music or theatre styles to play and which ones to avoid in certain concert venues. In the talent contest, the show is like a tournament where four people compete in a semi-final format. After the judges give their score, the two players with the lowest score are eliminated. The players with the highest score end up competing in a final round where the highest scoring player is the winner and receives popularity points. During the actual performance, the player must choose his or her musical style(s) and must improvise the lyrics. During a televised concert, the game proceeds like in a normal concert. The only difference is that an increased number of popularity points are rewarded for a successful concert. When the player draws a certain combination on the dice, he or she must go to a nursing home and impress a grandmother with his or her musical or theatre styles. If the player can impress the grandmother with his or her music, then the player is accepted more by the elderly people. However, the elderly people can get grumpy again if the player manages to make the grandmother angry each time that the player has to perform at the nursing home again. All the text in the game is in Japanese. Other combinations of the letter and number dice can create or ruin a player's popularity along with other side effects. The dice combination "A-1" is the best combination and it causes a rapid rise in popularity, which means more fans show up to the lucky person's concerts. Getting an "F-5" is the worst combination and will result in a loss of popularity. However, all other combinations can have either negative, neutral, or positive results for the player. Guessing about the result of the dice throw is all the fun of trying to get popularity for the band and greater appreciation from different age groups.

SimulatorStrategy
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