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Publisher: Mindscape, Inc.
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Indiana Jones in the Lost Kingdom

Indiana Jones in the Lost Kingdom

Mindscape, Inc.

Indiana Jones in the Lost Kingdom is a puzzle video game developed by Michael J. Hanson and published by Mindscape for the Commodore 64. The game is based on the Indiana Jones series, and was released in North America around January 1985, while a U.K. version was released in March 1985. Gameplay requires the player to think like fictional archaeologist Indiana Jones to solve the puzzles of each level, as the game does not provide the player with any rules or gameplay information; the game's cover advertised, "Nobody told Indiana Jones the rules. And no one will tell you." Indiana Jones in the Lost Kingdom features six levels played across a "Lost Kingdom." Playing as Indiana Jones, the player must solve a puzzle in each level to progress through the game. The player's ultimate goal is to retrieve a valuable artifact that contains the secrets of a lost civilization, before Jones' arch-rival, Ivar Reiss, can take it for himself. Indiana Jones is armed only with a mystical cane, and must battle against numerous enemies and perils throughout the game, including bats, monsters, steep cliffs, twisting mazes, and "killer snowflakes". Joystick movements vary between each level, requiring the player to relearn the control scheme throughout the game. A two-player option is also available. No rules or gameplay information is provided to the player, who is left to use logic and intuition to solve each puzzle, as Indiana Jones would. Solving each puzzle requires the player to pay close attention to subtle changes in each level's surroundings or musical score, as well as other possibilities, testing the player's "Indiana Jones Quotient" (IJQ). However, the game's instruction manual does feature clues at the bottom of each page. Each clue is presented as a hieroglyphic, and must be deciphered by the player using a magic viewer, similar to 3D glasses. A "clue hotline" was also available for players, providing them with pre-recorded hints on how to finish each level.

PlatformPuzzle
Gauntlet

Gauntlet

Atari Games, U.S. Gold, Mindscape, Inc., Namco, Midway Games

The players, up to four at once in the arcade version, select among four playable fantasy-based characters; Thor the Warrior, Merlin the Wizard, Thyra the Valkyrie, or Questor the Elf. Each character has his or her own unique strength and weaknesses. For example, the Warrior is strongest in hand-to-hand combat, the Wizard has the most powerful magic, the Valkyrie has the best armour and the Elf is the fastest in movement. Upon selecting a playable character, the gameplay is set within a series of top-down, third-person perspective mazes where the object is to find and touch the designated exit in every level. An assortment of special items can be located in each level that increase player's character's health, unlock doors, gain more points and magical potions that can destroy all of the enemies on screen. The enemies are an assortment of fantasy-based monsters, including ghosts, grunts, demons, lobbers, sorcerers and thieves. Each enters the level through specific generators, which can be destroyed. While there are no bosses in the game, the most dangerous enemy is "Death", who can not only drain a character's health, but is difficult to destroy. As the game progresses, higher levels of skill are needed to reach the exit, with success often depending on the willingness of the players to cooperate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently. While contact with enemies reduces the player's health, it also slowly drains on its own, thus creating a time limit. When a character's health reaches zero, that character dies. The character can be revived in place with full health by spending a game credit (i.e. inserting a coin) within a certain short time window after it died. This allows even the least proficient players to keep playing indefinitely, if they are willing to keep inserting coins.

ArcadeHack and slash/Beat 'em up
Gauntlet II

Gauntlet II

Atari Games, U.S. Gold, Mindscape, Inc.

The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior". In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy. New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits. Another challenge in the game is the possibility to find a "secret room". This can be found by completing specific achievements within the level (e.g., "don't be fooled", means that you must find the real exit first). The secret room contains items such as food and magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power). This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.

AdventureArcadeHack and slash/Beat 'em up
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