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Publisher: Firebird Software
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The Sentinel

The Sentinel

Firebird Software

A surreal and very original game by Geoff Crammond The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you. The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground. There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie" which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.

PuzzleStrategyTactical
Thunderbirds

Thunderbirds

Firebird Software

This is primarily a game of puzzles based on the tv show "Thunderbirds". It starts before lift off with the player selecting the equipment to be loaded into Thunderbird 2 which can only carry forty tons and every ton of equipment costs the player one hundred points. Should the Mole be taken? What about Thunderbird 4? Should extra fuel be carried? The loaded craft, when launched, arrives at the tomb and must fly through a series of mazes which makes up the tomb but it's not straight forward. The way is often blocked and must be cleared. Thunderbird 1 can move blue blocks out of the way, Thunderbird 2 can move green blocks and both can move red blocks and as an additional complication some passages are too narrow for Thunderbird 2 to pass through. Another feature of the puzzle is fuel management, flying uses up fuel but fortunately an earlier expedition did leave fuel dumps scattered around. There's treasure to be collected too. The game can be played on color or black & white monitors, the F7 key re-tones the colored blocks so the player can distinguish between them. It can be played either with the keyboard or with the joystick.

PuzzleStrategyTactical
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