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Breath of Fire

Breath of Fire

Capcom, Square

Recognized by Capcom as their first traditional role-playing video game, Breath of Fire would set the precedent for future entries in the series, and features character designs by company head of development Keiji Inafune, as well as music by members of Capcom's in-house sound team Alph Lyla. In 2001, the game was re-released for the Game Boy Advance handheld system with new save features and minor graphical enhancements, with the English version being released in Europe for the first time. Set in a fantasy world, Breath of Fire follows the journey of a boy named Ryu, one of the last surviving members of an ancient race with the ability to transform into mighty dragons, as he searches the world for his sister. During his quest, Ryu meets other warriors who share his quest, and comes into conflict with the Dark Dragon Clan, a militaristic empire who seeks to take over the world by reviving a mad goddess. The game experienced mostly positive reception upon release, and was followed by a direct sequel, Breath of Fire II, in 1994.

Role-playing (RPG)
Onimusha 3: Demon Siege

Onimusha 3: Demon Siege

Capcom Production Studio 2, Capcom

Onimusha 3 is the third game of the Onimusha series. The game retains elements from previous games in the franchise including the use of multiple special weapons in order to fight enemies and absorb their energy to enhance the weaponry. This time the player primarily controls both Samanosuke and Jacques in separate scenarios. The two are able to exchange items in order to solve puzzles. The development from this game started after the release of the PlayStation 2 which allowed the team to work on a 3D engine to design 3D backgrounds. In order to appeal to the Western market, the team set this game in Paris and chose French actor Jean Reno to portray Jacques. Onimusha 3 has been generally well received by publications for video games. Most of the writer's praise focused on the improved controls and the use of a 3D engine that allowed better combat and visuals, respectively. The game also generated good sales with over 1.5 million copies sold as of May 2008.

Adventure
Onimusha: Dawn of Dreams

Onimusha: Dawn of Dreams

Capcom Production Studio 2, Capcom

Onimusha: Dawn of Dreams is the sixth installment of Capcom's Onimusha series and the fourth game in the canonical main series. While the game retains the action elements from previous Onimusha titles, it offers a wider variety of weapons and the option to return to earlier stages to unlock new content. The game also introduces a 3D camera and the ability to continuously fight alongside AI-controlled characters that follow the player's orders. Capcom announced Dawn of Dreams in response to high fan demand and after several Capcom members realized they could expand Onimusha's action elements following their work on Shadow of Rome. The game was designed to appeal to skilled gamers rather than the general market, resulting in designs that prioritize appeal over realism.

AdventureHack and slash/Beat 'em up
Monster Hunter World: Iceborne Master Edition

Monster Hunter World: Iceborne Master Edition

Capcom

Discover breathtaking environments and battle titanic creatures in this collection that includes Monster Hunter: World and its massive expansion, Iceborne. As a hunter, you'll take on quests to track & slay monsters in a variety of living, breathing habitats. Take down these monsters and use their materials to forge even more powerful weapons and armor, then prepare for even tougher foes as the story unfolds. Each discovery adds new areas, creatures, and drama to the adventure! The Iceborne expansion adds new monsters, gear and abilities to Monster Hunter: World. Picking up right where the base game left off, the Research Commission and your hunter set off to a new polar region, kicking off a brand-new story set in Hoarfrost Reach. Conquer these missions alone, or play online with other hunters for epic multiplayer quests.

AdventureHack and slash/Beat 'em upRole-playing (RPG)
Black Tiger

Black Tiger

Capcom, U.S. Gold

Black Tiger, known in Japan as Black Dragon, is a 1987 action game released for the arcades by Capcom. A barbarian hero jumps and fights his way through a variety of colourful, enemy-packed levels. The sprawling, eight-way scrolling, two-dimensional levels are packed with hidden bonuses to encourage and reward exploration. Though a percentage of these bonuses consist of dubious and often self-evident "advice", most come in the form of "Zenny coins", currency that allows the player to buy such items as an upgrade to their weapons and armour, keys for treasure chests, and anti-poisoning potions. Special items that reveal coins, upgraded armour, full vitality, extra lives, extra time, or simply bonus points may be found by attacking certain walls. The player's vitality bar will also increase up to three times as a reward for reaching score benchmarks.

ArcadePlatformRole-playing (RPG)Shooter
Shinsekai: Into the Depths

Shinsekai: Into the Depths

Capcom

Capcom presents a fresh and original undersea exploration game, filled with unique visual and audio experiences for you to discover. The land has slowly but steadily been covered with ice, forcing mankind to take refuge in the ocean. Even the sea cannot protect them forever. The ice overtakes the undersea home of a lone aquanaut, forcing an unplanned journey of exploration and discovery. Take control and follow a mysterious mechanical creature ever deeper... Could there be others still living on so far beneath the surface? Manage your oxygen reserves as you make your way through this magnificent underwater world teeming with life. Maintain your suit's pressure resistance as you proceed deeper into the ruins of past civilizations. This hauntingly beautiful aquascape is truly the final frontier for this intrepid last aquanaut. We hope you'll enjoy this incredible adventure — the result of Capcom's signature creativity and design.

AdventureIndiePlatform
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