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Publisher: Atari Corporation
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Mat Mania Challenge

Mat Mania Challenge

BlueSky Software, Atari Corporation

Wouldn't you know it, you drew Bruno the Sledge, five time champion and all-around bad guy, as your first opponent in your quest for that elusive Atari Wrestling Federation championship belt. Ever since he lost his title to Eric the Flaxen Saxon, Bruno's been terrorizing the AWF circuit. Bruno the Sledge glares at you with his one remaining eye. When the bell rings, he charges like a man insane. Just before the impact of his 386-pound body, you step aside and raise your elbow. Perfect elbow smash! Bruno falls to the mat. You get him in a head lock, but his shaved head slips free. Then you see it. The famous Bruno the Sledge "Eye of Terror," the look of death. You're in trouble now! Mat Mania Challenge provides all the thrills and spills of professional wrestling. Do you have what it takes to survive brain busters and pile drivers? If you have the skills, the championship belt will be yours!

Sport
Xevious

Xevious

Namco, Mindscape, U.S. Gold, Atari Corporation, Dempa Shimbunsha, Namco Bandai Games, Atari, Enix

It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants. Now the Xevions want Earth back -- minus humans! Their invasion forces are fierce -- the land is crawling with deadly Domogram Rovers; the sky is black with Toroid Patrol Fleets and Zoshi Death Squads. Our puny weapons offer no defense. Earth's only hope is our powerful new Solvalou Fighter Plane. Its pilot will have a single mission: Penetrate the enemy ranks and destroy the Xevious Mother Ship. The mission is dangerous. We can't guarantee success. But at this point, it's do or die! One small problem. We still need a pilot. Any volunteers?

ArcadeShooter
Blue Lightning

Blue Lightning

Attention To Detail, Atari Corporation

Blue Lightning is a combat flight simulation video game developed by Attention to Detail and published by Atari Corporation exclusively for the Atari Jaguar CD on September 21, 1995. It is a remake of Epyx's 1989 Atari Lynx title of the same name and was, alongside Vid Grid, one of the pack-in games for the peripheral when it launched. Assuming the role of a rookie aircraft pilot from the Blue Lightning squadron, players take control of multiple military aircraft on various missions in order to stop General Drako, who betrayed the United Nations and slowly gained control of many armed forces through corruption to expand his organized crime empire on all over the world. Originally advertised as a sequel to the Atari Lynx original, Blue Lightning had a troubled development cycle and went through various changes before release. Similarly with Cybermorph, an early game for the Jaguar created by its main developer, Blue Lightning received divisive reviews when it launched. While it received praise for its soundtrack, many reviewers felt divided in regards to the gameplay and graphics. Critics also compared the game with both the original Lynx game and After Burner, which received a conversion for the Sega 32X months prior.

Shooter
Into the Eagle's Nest

Into the Eagle's Nest

Pandora, Mindscape, Inc., Atari Corporation

"Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible. There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one." --mobygames.com

AdventureShooter
Battlezone

Battlezone

Atari, Atari Corporation, Quicksilva

Battlezone is an arcade game from Atari released in November 1980. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. Due to its novel gameplay and look, this game was very popular for many years. Throughout the 1980s, Battlezone was ported to several home computer systems (usually on the Atarisoft label), including the Apple II, the Commodore 64, the Sinclair ZX Spectrum, and the Atari XEGS. The Atari ST port contains large parts of the original 6502 code which is emulated in real time. An Atari 2600 port was also released, but has colored raster graphics due to limitations and the view is behind the tank rather than inside it.

ArcadeShooterSimulator
Asteroids Deluxe

Asteroids Deluxe

Atari, Atari Corporation

Like in the original Asteroids the objective is to score as many points as possible by destroying asteroids and flying saucers. The asteroids come in three different sizes. If the player fires at and hits a large asteroid, it breaks into medium size asteroids. If the player fires at and hits a medium asteroid, it breaks into small asteroids. If a player fires at and hits a small asteroid, it disappears. Different points are awarded for hitting each size of asteroid, and for hitting flying saucers. The player controls a ship that can rotate left and right, fire shots straight forward, and thrust forward. Asteroids Deluxe replaces the hyperspace feature with shields which deplete with use. Other differences include asteroids which rotate and a new enemy which is dubbed a "killer satellite" which would, when shot, break apart into three smaller ships that homed in on the player's position. The screen of the game is wrapped both vertically and horizontally so that if any object moves past the top edge of the screen it reappears on the bottom edge at the same lateral location, and if it moves past the left side of the screen, it reappears on the right side of the screen in the same vertical location. Asteroids Deluxe swaps vector graphics of the original for bitmaps. In 2007, AtariAge self-published a cart release of Asteroids Deluxe for the Atari 7800.

ArcadeShooter
Tempest

Tempest

Atari, Superior Software, Electric Dreams Software, Atari Corporation

Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue. An official port was released for the Atari ST. An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum and Amstrad CPC in 1987. Versions for the Atari 2600 and 5200 were in the works in Atari, Inc. during 1984, and unfinished prototypes exist for both of them.

ArcadeShooter
Checkered Flag

Checkered Flag

Atari Corporation

Checkered Flag for the Lynx is a racing game employing open-wheel racing cars (either Formula 1 or Indy-style depending on whether the box or the instructions are believed). The game features 18 tracks located in the American countryside or cities. Game modes include Practice, Single Heat and a 8-race Tournament. The start position can be set randomly or determined in a qualifying lap and the length of a race can be set between 1 and 50 laps. Also customizable are color of the car and the gender of the driver, both having only cosmetic effect. Gameplay is Pole Position style, with the own car seen from behind, a perspective view of the track, and cars and roadside obstacles displayed as sprites. A graphical representation of the track, lap times, speed meter and rear view mirrors are always in display. One button accelerates, another brakes. Left and right on the joypad steers while up and down shifts gears if manual transmission (either 4 or 7 gears) has been selected beforehand. Crashing into other cars sends the own car into a spin while hitting roadside obstacles (trees, bushes, rocks or animals) reduces speed to zero. The game can be played by up to six players via a ComLynx connection. If fewer players race, remaining slots can be filled by AI-controlled drivers for a maximum of 10 cars per race.

ArcadeRacing
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