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Publisher: Asmik Ace Entertainment
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Oh No!

Oh No!

Asmik Ace Entertainment, TBS, Tycoon Game Works Corp.

A Japan-only game where players control a group of endlessly running children, avoiding obstacles and completing dancing mini-games. The game focuses on the three brothers and their misadventure and has a large emphasis on the comedic animated sequences in between stages. The game is over if any of the characters in the group falls or gets caught in an obstacle and goes off the screen. The game is also over if the life gauge keeps decreasing (hunger) and becomes zero. Therefore, the player must continue to acquire food placed throughout the stage, but since Vladaa hates fish, his life gauge will decrease drastically if he takes a fish burger. Depending on the stage, the group will include his father, grandfather, and grocer, and up to four people must be controlled at the same time, making the game very challenging. It features Shiro Suzuki, an announcer affiliated with TBS (at the time) who was popular on Japanese television at the time, as the narrator, and his picture also appears on the package.

Platform
LSD: Dream Emulator

LSD: Dream Emulator

OutSide Directors Company, Asmik Ace Entertainment

In LSD the player navigates through a psychedelic dream world. The idea is simply to walk around and explore things in a dream environment. There are many strange environments in this world, and one way to travel through them is by foot. However, if the player bumps into walls or other objects in the game, they will be transported to another environment instantaneously through a system called "linking". Bumping into people, animals, or special objects usually results in a stranger dream. Each dream can last up to 10 minutes, after which the player will 'wake up', when the screen fades away and the player is sent back to the game's initial menu. However, if the player falls off a cliff or into a hole in the dream, then the player will wake up immediately. There is a graph that appears at the end of each dream that keeps track of the player's state of mind; the states are Upper, Downer, Static and Dynamic, as referring to the environments and the general feel of the dream the player just went through. Past states may have effects on later dreams.

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