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Publisher: ASCII Corporation
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Banana

Banana

Studio GEN, ASCII Corporation

In Banana, you are a round little thing on the Amazonas river, hunted by the man-eating Boconda tribe. A bit like Q*Bert, you jump around on stones in the river. Jumping is done by placing a cursor, with limited range, above a stone. If you don't place it right above the stone, you instead jump into the water. This isn't necessarily lethal, since you can jump up on adjacent stones, or you can go with the flow, as long as you take care not to pulled by the strong current into a spot where there are no stones to seek refuge on. It is also in the water that you will catch bananas coming down the stream. Bananas are necessary to get rid of the Bocondas; they can be placed on top of stones, and if a Boconda tries to jump at you, they will land on a banana and slip into the river where they are swept away. They are smart, though, so you will need to trick them into jumping onto your boobytrapped stones. Instead of tricking them, you can also swim to the river shore, pick up stones on the shore and throw them at the Bocondas to make them fall off their stones.

ArcadePlatform
Kumdor no Ken

Kumdor no Ken

ASCII Corporation

In this touch-typing JRPG for PC-98, created by Michiaki Tsubaki with ASCII, you play as the Milky Way's #1 typist, summoned to planet Kumdor to fight mysterious monsters with typographic magic — but you lose all your keyboard keys and your QWERTY skills in a crash landing. Worse yet, the planet suffers from a petrified economy and natural disasters. Can you recover your skills, prove your identity, and save the world? The game has a surreal atmosphere, quirky dialogue, and a distinctive visual style. It also features a control scheme built entirely around touch typing, using no directional keys or joypad input. By improving your typing accuracy and agility, you must travel across a classic JRPG overworld, helping people and fighting off monsters to improve yourself.

AdventureRole-playing (RPG)
Crazy Bullet

Crazy Bullet

ASCII Corporation

Crazy Bullet is a variant of the arcade game Tank. As in that game, there is a top-down view of an arena containing two equally equipped tanks who engage in a fight to the death. Each tank can fire a bullet at a time, and move to avoid the opponent's fire. Contact with a bullet will destroy your tank, earning your opponent a point, and the first player to five points wins the contest. The current game has a couple of important differences from the original. The most important is that bullets do not just travel in a straight line after you fire them. They move in the direction in which you last directed your tank. This allows you to fire around corners, and even to shoot yourself (gifting your opponent a free point). Secondly, there are a number of different arenas which can be chosen, with different wall layouts. Some of these layouts also include a turn-style which allows you to pass but stops any pursuing bullets. Finally there are two speed settings (for fast and slow bullets).

Shooter
Wizardry: The Return of Werdna - The Fourth Scenario

Wizardry: The Return of Werdna - The Fourth Scenario

Sir-tech Software, ASCII Corporation

The fourth game in the Wizardry series, The Return of Werdna takes a decidedly different approach from all the games that preceded it. Instead of playing as a party of six player-generated characters, the player controls Werdna himself, the evil Archmage from the first game. It seems that after Werdna was defeated by the party of adventurers who stole his amulet, he was imprisoned at the bottom of his ten-level labyrinth in an eternal slumber to be tortured by nightmares for eternity. Although Werdna was supposed to sleep forever, somehow he has awakened, and now he is out for revenge. At the beginning of the game Werdna finds himself in a situation that is singularly unique for most arch-villains: he is stripped of his powers, trapped within his own former stronghold, and filled with the realization that the same traps and monsters he created to keep adventurers out now act as obstacles to his freedom. Werdna will slowly regain his magical powers as well as have the ability to summon helpful monsters to accompany him on his journey and aid him in combat. Unlike other role-playing games, no experience is awarded for defeating enemies. Instead, Werdna can only become stronger by searching for pentagrams found in the labyrinth. Accessing a new pentagram allows Werdna to summon stronger monsters and restore his health and spellcasting powers. Werdna will have to fight a variety of monsters and guardians, but many of the randomly appearing enemies in the game are parties of adventurers not unlike those who were controlled by the player in the previous three games. In addition, Werdna is being chased by the rather ticked-off ghost of his old enemy Trebor. The game features a somewhat tweaked version of the same engine and graphics used in the earlier installments of the series. The difficulty level has been increased due to the lack of an experience points system, which often leaves the player-controlled party underpowered. The labyrinth contains abundant traps and complex mazes. For obvious reasons it is no longer possible to import characters from the previous games. The game features three different endings: a good ending, an evil ending, and a special Grandmaster ending which is often considered to be the single most difficult task to achieve in the entire series.

Role-playing (RPG)
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