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Disney's Beauty and the Beast: Roar of the Beast

Disney's Beauty and the Beast: Roar of the Beast

Software Creations Ltd., Sun Corporation of America, Tec Toy

Roar of the Beast is one of two games based on the Beauty and the Beast animated film, the other game being Belle's Quest. This time the player does not control Belle but Beast throughout the entire game. It is not a sequel to the first game, as both games were released in the same year. This title largely retells the story from Beast's perspective. It starts with Beast living in a castle in the dark woods with his servants (Lumiere, Cogsworth and Mrs. Potts). A powerful storm hits the castle and enchants all animals around it. Initially the beast needs to protect the magic rose against the creatures. Soon, Belle and her father Maurice become involved, and eventually the villagers who invade the castle.

Adventure
Budokan: The Martial Spirit

Budokan: The Martial Spirit

Electronic Arts, Dro Soft, Tec Toy

Walk the path of the warrior. Learn four classic martial arts- Karate, Kendo, Nunchaku and Bo. Combine power and grace into a dangerous black belt mix. Enter Tobiko Ryu Dojo. Your journey to the Bodokan begins here. Are you willing to endure the hard training it takes to be called a master? Tobiko Sensei observes your every action. Go to him for words on tactics, strategy, and guidance. Put your philosophy into action. Say hello to Goro-San. If you survive him, eleven others are ready to teach you the zen of defeat. If you don't, it's konban-wa (goodnight!). Do you fast attack for quick points or store up your ki (energy) for the devastating blow? Better decide before his Yari answers for you. Authentic Japanese/Okinawan martial arts- all arts and weapons based on real life. Unique player interface allows for over 25 moves per style. Twelve authentic martial arts styles, including Yari, Tonfa, Kusari-gama and Naginata.

FightingSimulatorSport
James Pond 2: Codename - RoboCod

James Pond 2: Codename - RoboCod

Vectordean, Electronic Arts, Tec Toy, Victor Entertainment, Ocean Software, Eclipse Productions, Millennium Interactive, Electronic Arts Victor, American Softworks Corporation

In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.

Platform
The Immortal

The Immortal

Sandcastle Productions, Electronic Arts, Electronic Arts Victor, The Hit Squad, Tec Toy, Ocean Software

When nightmares come to life... You discover you're not immortal! You're a mighty wizard in search of your lost master, Mordamir. Venture into the dungeon and slove the mysteries of each level. Unravel the secrets of The Immortal! The Immortal is an isometric action-adventure game. Your old mentor Mordamir has disappeared. Probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: 8 levels of isometric death await. The Immortal is the prototype of a trial-and-error game. Progress is made by encountering a hazard, dying, solving the problem, encountering the next hazard. To solve a level, you have to know its traps and their patterns by heart. As frustrating as this may sound (it is), The Immortal quite cleverly balances annoyance with curiosity and graphical rewards.

AdventureRole-playing (RPG)
Volfied

Volfied

Taito, Tec Toy, Empire Software, Ving Co., Ltd.

Once in the game, using the arrow keys you can move the 'Scanner' ship around the 'Shield Line' at the parameter of the playing area. While moving around this edge the ship is protected from the aliens by a shield indicated by a glowing circle around the ship. This shield is not infinite and care should be taken to complete each level as quickly as possible. A counter indicates the level of shield that you have: when it reaches zero then any contact with an alien is deadly whether you are on the 'Shield Line' or not. The idea of the game is to cut areas out of the screen without touching any of the aliens. This is done by pressing the SPACE key which initiates the 'Laser Cutter' and moving off the 'Shield Line' and rejoining it somewhere else. While you are in the process of drawing a line, your shield is inactive and touching an alien is fatal. Similarly, if one of the aliens touches the line then it will send a charge down the line towards you and you must quickly return to the safety of the edge before it reaches you. When you rejoin the 'Shield Line' the area that does not contain the 'Boss' alien will be filled (points are gained by trapping the other aliens) and the 'Shield Line' will be adjusted to surround the area that is left. The level is completed when a certain percentage of the total area has been filled in. This percentage starts at 80% but may increase in the later levels.

ArcadePuzzle
Dungeons & Dragons: Warriors of the Eternal Sun

Dungeons & Dragons: Warriors of the Eternal Sun

Westwood Associates, Sega Enterprises, Ltd., Sega of America, Tec Toy

Dungeon & Dragons: Warriors of the Eternal Sun is set in the world of Mystara, a setting of the Dungeons & Dragons game. The characters find themselves in a strange, red-hued world in which the horizon slopes upward in all directions, eventually vanishing into a crimson haze at the limits of sight. Their mission is to find and make allies in this new world or else the kingdom and its culture will perish. The player leads a party of four characters (either the default party or one that the player has created). Characters and races can be chosen from the normal D&D options. The gameworld is viewed from an isometric perspective and the characters can roam around in realtime. Battles are turn based. Like most role-playing games, the gaming experience focuses on exploration, inventory management and character development.

AdventureHack and slash/Beat 'em upRacingRole-playing (RPG)ShooterSimulator
Saturday Night Slam Masters

Saturday Night Slam Masters

Capcom, Capcom USA, Tec Toy

Slam Masters is an arcade conversion of Capcom's wrestling game of the same name. Ten wrestlers with different fighting styles and individual special attacks are available. They are controlled with three buttons; one for jumping, one for attacking and one for pinning. When close to your opponents, you can grab them to perform various moves ranging from ordinary attacks to body slams to throws. Since the action takes place in a ring, it is also possible to climb the turnbuckle or use the ropes to your advantage. You can also leave the ring for a limited amount of time to fight with different weapons that can be found outside the ring. Apart from a standard Single Match mode, the SNES version also features a Battle Royal mode for up to four players. This mode is not available in the Genesis version, which features a Death Match mode that can not be found in the SNES version. A Death Match is a no rules match in which weapons can be used used and the rope is replaced with barbed wire.

FightingSport
Winter Olympic Games

Winter Olympic Games

Tiertex, Tec Toy, Sega Enterprises, Inc., U.S. Gold

Winter Olympic Games is the officially licensed game for the Winter Olympics tournament of 1994 in Lillehammer, Norway. The European version (Winter Gold) does not feature the license, but is otherwise the same game. The player can compete for one of 20 different nations in 7 different events: downhill skiing, biathlon, ski jumping, bobsleigh, slalom skiing, short track ice skating and freestyle moguls. Each discipline can be practiced on its own before the actual competition. Competition can either be the full set, only the first or last half, only the downhill disciplines, or without the downhill disciplines. Controls and perspectives differ by event: the downhill ski events are shown in isometric perspective. The athlete's course is controlled relative to the screen. He can crouch to accelerate and also put the skis together to brake. Jumps in freestyle and ski jumping are triggered through the buttons. Biathlon is seen from a side-scrolling perspective. The buttons are used to accelerate, taking into account the athlete's constitution indicated by a heart meter. The shooting is done by moving a crosshair over the targets and pushing a button. Short track is seen from a top-down perspective, with the athlete's movements controlled through alternating pushes of left and right on the d-pad. Bobsleigh is seen from a third-person 3D perspective behind the sleigh.

RacingSport
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