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Point Blank 3

Point Blank 3

Namco, Tose, Namco Hometek

The escapades of Namco's Dr. Dan and Dr. Don continue in Point Blank 3, the third edition of the irreverent, mini-game based light-gun series. A selection of 80 events are offered, many of which thrust the hapless duo into situations that require timely intervention by the player on their behalf, testing your reflexes and shooting accuracy at the same time. The myriad of events present the player with basic tasks that range in both scope and difficulty. A plethora of mini-game formats are provided that include shooting color-coded targets to protecting the two numbskulls from threatening objects, to those that require the player to perform rudimentary mathematics calculations before shooting the correct answer. Cameo appearances by Tekken characters, classic Namco franchises and other such in-jokes abound in the many scenarios players will find themselves embroiled.

Shooter
Mario Kart Arcade GP

Mario Kart Arcade GP

Namco, Nintendo

Mario Kart Arcade GP is an arcade-only iteration of Nintendo's Mario Kart series, developed by Namco. Designed for the Triforce arcade board (also used for F-Zero AX), players can race as one of eleven characters on twenty-four tracks. On certain machines, for an additional fee, a player's data can be saved on a magnetic card which can be inserted into the machine again later to retain unlocked items and records. Nintendo's limited role of development was mainly isolated to ensuring that it was a worthy title for the established franchise. This game's arcade cabinet houses a camera that will take a photograph of the player's face. The photo can be customized and then will be displayed above the player's character during multiplayer races. The game is noted for being the first Mario Kart to feature playable crossover characters: Namco's Pac-Man, Ms. Pac-Man and Blinky. The game's sequel also featured Mametchi, a character from the Tamagotchi games. The third installment included Don from the Taiko no Tatsujin franchise.

ArcadeRacing
Battle City

Battle City

Namco, Dempa Shimbunsha, Bandai Namco Entertainment, Bandai Namco Games, Namco Bandai Games

Battle City, also known as Tank 1990 or Tank in some pirate multicart releases, is a multi-directional shooter video game for the Family Computer produced and published in 1985 by Namco. The game was later released for the Game Boy and was included in the Japanese version of Star Fox: Assault. It is a port of the arcade game Tank Battalion with additional features (including two player simultaneous play and a level edit feature). There was also a rendition for Nintendo's Vs. System arcade cabinets. The player, controlling a tank, must destroy enemy tanks in each level, which enter the playfield from the top of the screen. The enemy tanks attempt to destroy the player's base (represented on the map as a bird, eagle or Phoenix), as well as the human tank itself. A level is completed when the player destroys all 20 enemy tanks, but the game ends if the player's base is destroyed or the player loses all available lives.

FightingShooter
Märchen Maze

Märchen Maze

N.H. System, Namco

In Märchen Maze ("Märchen" is German for "fairytale"), the player takes control of a little girl named Alice who has been pulled in to a magical world by a white rabbit. It was originally released to the Arcade before being ported to the PC Engine and Sharp X68000. It would also be added to the Japanese Wii's Virtual Console in 2009. The Arcade and Sharp X68000 versions use an isometric view while the PC Engine uses a standard overhead view. The game's platforms are all suspended over a bottomless void. Alice can shoot bubbles, technically termed "shabon balls", at the enemy in an effort to knock them off of the floating terrain or destroy them. Holding down the attack button will charge the bubble and make it larger, resulting in greater knockback strength or simply more damage, depending on the enemy. The enemies are also trying to knock Alice off, too. In fact, Alice does not take damage in a conventional sense: the only way to lose a life is to fall in to the void. Alice comes equipped with several balloons which can rescue her from a fall should one occur. Alice is capable of jumping to avoid obstacles or shots from enemies, or to jump over gaps in the terrain. At the end of each stage is a boss; Alice has a 180 second time limit to get to the end and defeat the boss or else "time over" monsters will appear and attack her. The PC Engine version of the game lacks a time limit.

PlatformShooter
Blast Off

Blast Off

Namco

As in many other vertical scrolling shooters (including Namco's own Xevious), the player controls a ship, facing the top of the screen, that can move freely while the background scrolls down, bringing enemies in to view; the player may destroy enemies for points. The game uses two buttons - one is used to make the ship fire circular lasers, while the other is used to cycle through its four firing patterns. The red pattern is two lasers in a spiral pattern, while the blue one is one laser straight ahead and one behind, the yellow one is one laser straight ahead, one left, and one right and the green one is two lasers diagonally forward (one to the left and one to the right), and one straight behind; by holding down the button, the ship fires more powerful, spherical lasers. Even though the game is the sequel to Bosconian (which used a synthesized, DAC-generated voice saying "Blast off!" at the beginning of every round), Blast Off had more in common gameplay-wise with Namco's own Dragon Spirit than with Bosconian; this is especially noticeable in the third area of every world, where the player's ship undergoes an increase in size, and must destroy a boss. Despite several gameplay differences, the connection with Bosconian was emphasized in the marketing of the game, with the hexagonal space stations from Bosconian appearing in Namco's press literature, and on the game's title screen, and also making appearances in the game itself - and the game is also worth noting for its usages of various Engrish phrases, such as "To push start only 1 player button" (on title screen), "Go next" (at end of world), "Congraturations" (at end of game) and "Entry your name" (on high score table). There are a total of six worlds in this game, and each one has three areas (so there are a total of eighteen "stages" to play through).

AdventureArcadeShooter
The Quest of Ki

The Quest of Ki

Game Studio, Namco

The Quest of Ki is a 1988 video game developed by Game Studio and published by Namco for the Family Computer. It is the third game in Babylonian Castle Saga series which started with the 1984 arcade game, The Tower of Druaga. The story of The Quest of Ki is actually a prequel to the original Tower of Druaga. It occurs shortly after the demon Druaga has stolen the Blue Crystal Rod and taken it to his tower. The goddess Ishtar sends the priestess Ki to the tower in order to retrieve it. The game then follows her doomed quest to the top of the tower, and leads directly into the story of the original game. The game is a side-scrolling platformer with one hundred levels. In each level, the player's goal is to pick up a key and open the door leading to the next area. Various enemies, including slimes, ghosts, and wizards, appear on each floor, and any contact with them results in death. Ki has no weapons, and thus can not damage or defeat any of the enemies. Her only abilities are to dash and jump. As long as the player holds the jump button down, Ki can rise indefinitely into the air. However, contact with the ceiling will cause her to drop to the ground and become stunned for several seconds. Many of the levels consist of puzzles in which the player must carefully regulate the height and direction of Ki's jumps. Each stage in the game contains one or more treasure chest, which hold various items. Although many of the items bestow helpful abilities, the effects only last for the floor on which they were found. After completing the game, players can gain access to forty bonus stages. These stages contain cameos from the Pac-Man ghosts and the enemies from Dig Dug.

PlatformPuzzleRole-playing (RPG)
Sanma no Meitantei

Sanma no Meitantei

Namco

Sanma no Meitantei is a murder mystery detective adventure game developed and published by Namco for the Famicom in 1987. In the vein of Portopia Renzoku Satsujin Jiken, the player must visit several locations associated with the murder victim, to discover clues which will open up more locations in order to find more clues until ultimately, the identity of the murderer can be confirmed. The game is played entirely in Japanese and was never translated into English. The summary of the story is that while the president Yoshimoto held a party at his villa, Katsura Buntin was found to have been killed in the vault. On top of that, the "Star of Africa" diamond that was stolen from the vault. As detective Sanma Akashiya's assistant, you must help him determine the perpetrators of the incident. The game features a mini game which is a parody of Galaxian, and contains sound effects from other Namco hits such as Dig Dug and Xevious

Adventure
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