player.gg

Search games

Publisher: Namco
Sort games
558 games
16 / 24
Namco Soccer Prime Goal

Namco Soccer Prime Goal

Namco

J-League Prime Goal EX is one of the first football games in Sony's console, following previous appearances in the SNES, Prime Goal is a straightforward action game with simple arcade controls. While the Japanese version features all 14 J-League teams and fully licensed players, the European version features the same number of national teams with fictional players, all from Europe. Game modes include friendly match, league and cup knockout modes, as well as an all-star game where the player chooses his stars from the best in the selected zone. Graphically, the game uses a polygonal playing field, while players are represented using sprites, and gameplay features a combination of the face buttons to perform actions (passing, lobbing, shooting, tackling and so on) with shoulder buttons to add swerve to the ball, change team tactics on the fly or pushing the camera backwards to find an open team mate. While gameplay is fast and simple, it has three quirks: first, unlike most modern offerings, the AI does not set up the target players for passes and crosses, making the player control the target player as soon as the ball is released in order to place them in the best position to complete the play, and also unlike most other games, the players are able to run freely off-bounds, allowing the player to capture a free ball close to the touchlines without risking touching it for a throw-in. The final main gameplay feature can be seen when the ball carrier faces a defender, as the camera quickly changes to behind the forward, as he tries to trick the defender into going the wrong way as the defender tries to steal the ball by predicting where will the forward move, with the winner of the challenge being able to run a few meters unopposed. League.

ArcadeSport
Barunba

Barunba

ZAP Corporation, Namco

The Engine is hardly lacking in shooters, so to be successful, you have to stand out from the crowd. Barunba tries to add a hint of originality in its own subtle way. You control what is basically a floating globe (complete with little man inside) that has a weapons ring around it - this ring can be rotated right around the ship giving a fully controllable direction of fire, something obviously useful for those pesky critters approaching from behind. From the start, you are equipped with several different types of weapon, each of which can be temporarily boosted by collecting items that are dropped by exploding enemies. The levels are auto-scroll, moving around in all directions and contain mid-level as well as end-of-level bosses. Your ship has an energy bar, located at the bottom left of the screen, and once it is depleted it's 'Game Over'.

Shooter
16 / 24