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Darius Plus

Darius Plus

Bits Laboratory, Taito, NEC Avenue

NOTE: "Darius Plus" is the TurboGrafx-16 PC-Engine port of the original Darius produced by Bits Laboratory and NEC Avenue. This is a different port than the title "Darius+", which was published by The Edge and developed by Softek for the Amiga, Atart ST, and ZX Spectrum. Amidst the clutter of arcade shooters in the late 1980s, companies needed to make their games stand out in some way. Simply flying a ship into outer space simply wasn't going to cut it anymore. Taito had an idea. Yes, there was still a spaceship. And yeah, that "outer space" part was still there too. But instead of the usual aliens, you fought fish. Yes, fish. Not even regular, aquatic fish, but robotic fish with lasers equipped to their fins, giant metal teeth and missiles firing from their gills. And not just fish either. There are squid, snails, and other undersea variations out for your blood as well. The requisite plot is about the people of the planet Darius, who are being terrorized by said intergalatic fish. Only the heroic pilots Proco Jr and Tiat Young can save the day. The constant star of the Darius series is the Silver Hawk. Much like Gradius, it has a primary, forward firing weapon, along with bombs that can be used to attack vertically, and the usual shield. The arcade game Darius games also used a unique system that attached three monitors together to create one massive horizontal playing field (also used in Taito's Ninja Warriors.) Naturally, this couldn't quite be replicated on the console system, so that nifty little gimmick is lost, but emulators can still replicate the dimensions of the screen, even if you end up looking at a tiny picture. Looking to further set itself apart from the crowd, every Darius game has multiple levels, with several branching paths throughout the game. It adds tremendously to the replay value, especially since there are usual multiple endings, depending on which final zone you end up at. Darius is a two-dimensional horizontally scrolling shoot 'em up set in a fictional future. Uniquely among shoot 'em ups, the game's screen was three times wider than conventional size, and the arcade cabinet used an arrangement of three screens to accommodate it. The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages (referred to as zones in the game). The ship's arsenal consists of forward-firing missiles, aerial bombs and a protective force field, all of which can be upgraded by power-ups (in the form of large, colored orbs) that are dropped by specially-colored enemies throughout the game's zones. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path. While there are 28 zones in total, only seven can be played in a single run. When various ports of it were made for different consoles, Taito (and others) were forced to shrink the playfield to fit on one screen. The PC Engine saw three releases: - Darius Alpha (1990): A very rare beta release. This is one of the rarest Hu-Cards ever published. You could only get a copy of this hardcore shoot-em-up by buying Darius Plus and Super Darius and then mailing coupons to the publisher. 800 copies were made available, and names were drawn from those who mailed their info in. Some copies of the game were also given away as prizes by PC Engine Gekken and Marakatsu magazines. - Darius Plus (1990): The full game itself, again a PC Engine HuCard. The bosses that were removed in Alpha do not return here. Both Alpha and Plus were actually written for the PC Engine SuperGrafx and playing them on that console results in slightly improved graphics (less flicker and slowdown). - Super Darius (1990): A conversion of Darius for the PC Engine's Super CD-ROM, very close to the original arcade version other than being single-screen. Features new bosses, as well as a "boss rush" mode.

ArcadeShooter
Mizubaku Daibouken

Mizubaku Daibouken

Taito

This is a single player platform game that features Hipopo, a platypus (referred to as a hippo) who must fight his way through a large number of enemy-packed levels in search of his missing girlfriend - rescuing other platypuses along the way. Hipopo is armed with water bombs which can be thrown at enemies to soak and damage them. Once soaked, the enemies can then be kicked and destroyed completely. Enemies left unkicked however will dry out and recover after a short period of time. The level design presents moving platforms, collapsible floors, boats and water-wheels all making an appearance. Small plants also appear on certain levels which can be "watered", causing them to grow and creating new platforms. Appropriately enough for a game which features water as the main weapon, many of the enemies and the later levels have a fire thematic. He can also collect cakes and other items to gain more points.

Platform
Ultimate Spider-Man: Limited Edition

Ultimate Spider-Man: Limited Edition

Treyarch, Beenox, Taito, Activision

The Limited Edition released exclusively on PlayStation 2 includes additional bonus content not found in the standard edition, such as: - A behind-the-scenes “Making of Ultimate Spider-Man” documentary - An exclusive interview with Spider-Man co-creator Stan Lee - Character biographies (e.g., Spider-Man, Venom, Carnage, Beetle) - Gameplay tips and tricks - A special edition Ultimate Spider-Man comic book and enhanced artwork packaging Ultimate Spider-Man is a 2005 open-world action-adventure game based on Marvel’s Ultimate Spider-Man comic series. The game’s art style uses 3D Comic Inking Technology to emulate the look and feel of the original comic panels. Players explore a free-roaming recreation of New York City, engaging in narrative missions, combat encounters, chase sequences, and side activities. The story is set in the Ultimate Marvel universe and follows two playable characters—Spider-Man and Venom—each with distinct combat styles and intersecting storylines. Missions span fighting iconic villains such as Rhino, Electro, and Green Goblin, blending superhero action with comic stylization.

Hack and slash/Beat 'em up
Hat Trick Hero 2

Hat Trick Hero 2

Neverland, Taito

Hat Trick Hero 2 is a Japan-exclusive video game for the Super Famicom. A North American release Super Soccer Champ 2 was scheduled, however it was canceled. The game permits players to play soccer on an international level with all the national teams that took part in the 1994 FIFA World Cup, except the inclusion of Japan instead of South Korea. Most of the text is in Japanese; including the players' surnames. Eight different players can become the captain of the player's team and the team can use one of five different formations (4-4-2, 4-3-3, 3-5-2, WM and libero). All of the formations are used in modern day soccer except for the WM formation (which saw common use in England during the 1930s). The star player (captain) chosen kicks a shot (super shot or hyper shot) that pushes the goalkeeper into the stands, just like in Hat Trick Hero. Exhibition, world league (similar to a World Cup tournament) and Taito Cup (24 teams to beat) are the three possible variations in the game. After beating all the 23 national teams in the Taito cup mode, there is a final game against a team with the abbreviation "NLC". Mode 7 graphics give the game a sense of perspective. Hat Trick Hero 2 is the sequel to Football Champ in Japan (where it was known as Hat Trick Hero), and is loosely based on the coin-operated video game Hat Trick Hero '93.

Sport
Energy Breaker

Energy Breaker

Neverland Co., Taito

Energy Breaker is a tactical RPG in which you play as Myra, an amnesiac young woman with a thirst for adventure. The story begins with Myra being visited in a dream by a mysterious woman calling herself Selphia, only to meet her in real life the next day. On the advice of Selphia, Myra heads to Eltois, the Wind Forest, hoping to catch up with a man who may know about her past. Shortly after arriving at the Wind Forest, Myra joins up with Lenardo, an old scientist who's hunting for the Reincarnation, a legendary flower whose scent is said to have the power to bring the dead back to life... Energy Breaker utilizes a Tactics Ogre-style battle system, but it also allows the player to freely explore the world. It also includes character designs by Yasuhiro Nightow of Trigun fame.

Role-playing (RPG)StrategyTactical
Super Chase H.Q.

Super Chase H.Q.

Taito

Super Chase H.Q. is an enhanced sequel to Chase H.Q. As usual, you must drive your way towards a criminal's vehicle, which is known to be involved in some crime, while avoiding passing cars to gain points. Your car also comes equipped with three turbos, which can be useful if you are way behind the vehicle. But this time, cars aren't just the only things that you have to worry about. You will also encounter bikes that shoot or throw firebombs at you, as well as cars that go the wrong way. (If you crash into one of these, you'll be sent flying through the air.) Not to mention other obstacles such as barricades. Furthermore, as well as the criminal's damage indicator, you also have your own. When you finally catch up with each criminal, they are likely to shoot at you if you get too close to their vehicle, but you may encounter criminals who have different ways of attacking you. The fourth criminal, for example, launches a missile at you if you are further behind him. Once you are shot at and hit, your indicator decreases for every time you are hit, but this rule does not apply when you're hit by passing cars. When your indicator is empty or when you're out of time, the game ends. When you complete each round, a statistics screen will appear, and you are awarded points based on the time remaining, how much damage you've done, and the number of nitros that are used. One of the options allow you to display the game's speedometer in either MPH or Km/h. The game also has a storyline, which can be viewed in between rounds.

Racing
Crazy Balloon

Crazy Balloon

Taito

The player controls a box tied to a floating balloon, which swings left and right continually, within a maze filled with spikes. Any contact with the spikes, either with the balloon or the box, destroys the balloon. Using a four-way joystick, the player moves the box through the maze and toward the goal, ensuring that the swinging balloon avoids the spikes. The player collects points as the box moves closer to the goal (backtracking earns no points). Certain areas of the maze are colored green and purple, and the player will earn more points if the balloon and box pass through the area safely. While there is no time limit, the player cannot wait for a long time; otherwise, a face will appear and blow the balloon into the spikes. As the player completes mazes, individual spikes, or even the entire maze, may begin moving or scrolling.

Arcade
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