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Publisher: Namco Bandai Games
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Final Blaster

Final Blaster

Namcot, Namco Bandai Games

A vertical-scrolling shoot 'em up that configures its difficulty to match the skill of the player. Final Blaster is a vertical scrolling shoot 'em up for the PC Engine. The player is part of squadron of fighters sent to save the world from an alien invasion. Final Blaster hosts a number of features that are distinct to the game: the first is a charge shot that resembles a phoenix and is the only form of projectile that can destroy certain larger enemies. The second is that the game configures its difficulty depending on how many power-ups the player has when finishing a level, or how often they've been destroyed. The game was unique to the PC Engine and did not see an international release outside of Japan. It came out on the same day as W Ring: The Double Rings, another shoot 'em up exclusive to the Japanese PC Engine.

Shooter
Dragon Buster

Dragon Buster

Namco, Bandai Namco Entertainment, Bandai Namco Games, Namco Bandai Games

A 1984 arcade platformer with action RPG elements, Dragon Buster is notable as the first game to feature a double jump. It was also one of the first games to include a life meter (along with Flash Boy and Punch-Out), known as vitality in this game. The game featured side-scrolling platform gameplay and a hub "world view" map similar to the later Super Mario Bros. series. It also featured hack & slash combat, like the later Tritorn and Legend of Zelda series. Dragon Buster was developed and published by Namco. The game is a side-scrolling dungeon crawler, where the goal of the game is for the hero, Clovis, to rescue Princess Celia. Dragon Buster was later ported to a variety of home consoles, notably the Nintendo Entertainment System and the MSX. It runs on Namco Pac-Land hardware, modified to support vertical scrolling

PlatformRole-playing (RPG)
The Idolmaster: SP - Missing Moon

The Idolmaster: SP - Missing Moon

Namco Bandai Games

The Idolmaster SP is a series of three Japanese raising simulation video games in The Idolmaster game series. They were released on as Perfect Sun, Missing Moon, and Wandering Star for the PlayStation Portable as a port of The Idolmaster. The games include three game modes: two single-player and one multiplayer mode for up to three players. The story is told from the perspective of a producer in charge of training 10 prospective pop idols on their way to stardom, and each version of SP features different idols. Missing Moon The image color is blue. The idols chosen by the players are Chihaya Kisaragi , Azusa Miura and Ritsuko Akizuki , and the rival idol is Miki Hoshii . Miki, a candidate apprentice who was expected to be a big newcomer in 765 Pro, debuted from a rival production 961 Pro from a certain chance, and the producer and the idol in charge

MusicSimulator
Wonder Momo

Wonder Momo

Namco, Namco Bandai Games

Wonder Momo is a loose parody of a typical Ultraman-style superhero series, and utilizing a then-rare female protagonist. When the game is first started, players are treated to a parody of the MGM logo featuring Momo instead of a lion and a "Modoki" instead of a mask. The game then cuts to a scene of a theater stage, where a play begins starring Momo, a young woman who gets super-powers. At this point the game puts the player in command of Momo. Rather than playing a hero who needs to save the world, the setting is that of a live stage show (set at the "Namco Theater"), and the player is actually controlling an actress who is merely playing the role of Momo/Wonder Momo. The game also features voice samples in Japanese. As Momo, she can only attack using kicks, and in doing so builds up her "Wonder" meter. When she touches a tornado icon, or spins around by herself, she can turn into Wonder Momo and can also attack using the Wonder Hoop, which can be reused as long as she is Wonder Momo. After the Wonder Hoop is thrown, she won't be able to throw anymore, while she'll have to wait for it to bounce back to her. She can also shoot small waves of energy in whichever direction she faces (while she is crouching), which is based on the similar move by the Ultraman characters. Her most powerful attack is the Wonder Typhoon - a more powerful version of her small energy wave attack which shoots numerous amounts of small energy waves towards the left and right sides of the screen simultaneously, while she is spinning. The game is notable for featuring some slightly risqué content for the time, in the form of fanservice (at Momo's expense). When Momo jumps, the player can visibly see her underwear. Momo also needs to be wary of photographers in the theatre audience, who are determined to get a peek under her miniskirt. If one is successful, Momo will get "embarrassed" (stunned) for a short period of time. Additionally, one of the images that appears on the theater curtain (at the beginning and end of some acts) is Momo wearing only a towel.

ArcadeHack and slash/Beat 'em up
SD Gundam World: Gachapon Senshi - Scramble Wars

SD Gundam World: Gachapon Senshi - Scramble Wars

Sonata, Bandai, Bandai Namco Games, Namco Bandai Games

Two teams, the blue army and the red army, compete on tiled maps in an attempt to vanquish one another in battle. Each team starts off in one particular portion of the map, usually but not always on opposite sides. Throughout the map are cities which start out neutral, but can be converted to the red or blue side through occupation. The more cities a team has, the more energy that team produces every round to direct toward the construction of newer and more powerful Gundams. Each team gets to issue three commands per turn, whether it be to move a Gundam around the map, or construct a new Gundam. Each type of robot has different ranges of movement, and different terrains effect how far a robot can travel. In order to destroy each other, players must attack the opposing team's Gundams by moving one of their own to a tile occupied by the enemy. When two Gundams rest on the same spot, a battle is initiated.

Strategy
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