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Tir-nan-óg II: The Sign of Chaos

Tir-nan-óg II: The Sign of Chaos

SystemSoft

The Sign of Chaos is a sequel to Descendants of Danaan, set in the same fantasy world based on Irish mythology. The legendary hero has accomplished his mission, but the forces of darkness were too strong, and as a result four kingdoms were engulfed in chaos, overrun by monstrous creatures. The hero travels to the land of Fianapia and teams up with the local princess to cleanse the country of evil. The basic gameplay system is similar to that of the predecessor, relying on Ultima-like role-playing template with free-form exploration of a vast overhead map. Dungeons are viewed from a top-down perspective as well. Turn-based combat takes place against randomly appearing enemies on separate battle screens where tactical navigation is possible. Changes include graphical towns, character icons displayed during navigation, and the possibility to converse with or even recruit certain type of potentially hostile creatures encountered in the wilderness.

Role-playing (RPG)
Daisenryaku

Daisenryaku

Quest, SystemSoft, Bothtec, Inc.

One of many grand war simulations in Daisenryaku series, Daisenryaku for Famicom is a turn-based strategy with quite modern armies, the abstract "Blue" and "Red" countries (controlled by the player or AI), are at war with each other. Three basic phases make up each turn: production, movement and combat. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Attack is possible, when enemies are near. The game includes 30 maps with varied types of locations and terrains (islands, deserts, mountains, etc.) Each terrain type has different movement and defence values. This version uses "fake hexagons" for battlefields; the hexagons are in fact squares, with six neighbours. As opposed to most other versions, it has round-based combat, i.e. a turn ends when the player has moved all the units. It also has a less complex management system than the computer versions.

TacticalTurn-based strategy (TBS)
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