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Bahamut Lagoon

Bahamut Lagoon

Square, Square Enix, Square Product Development Division 6

Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.

Role-playing (RPG)StrategyTurn-based strategy (TBS)
Final Fantasy Fables: Chocobo's Dungeon

Final Fantasy Fables: Chocobo's Dungeon

Square Enix, h.a.n.d. Inc.

Randomly generated dungeons and turn-based battles are highlighted in the second Wii title set in the Final Fantasy universe. A yellow, bird-like Chocobo migrates from a successful stint on the DS handheld to console in this exclusive release, featuring the distinctive artwork of Toshiyuki Itahana (Final Fantasy: Crystal Chronicles, Final Fantasy Fables: Chocobo Tales). You must retrieve, of all things, lost "memories" by delving into dungeons created by a mysterious lad named Raffaello. Succeed and the town's populace just might remember who and where they are. In true Final Fantasy tradition, your Chocobo character can specialize in ten different job classes, ranging from a knight to a white mage, allowing him access to special powers and abilities in combat. In between dungeon treks, you can visit shops in town to purchase helpful items and equipment. Other features include online card duels via Nintendo Wi-Fi Connection, hidden dungeons and job classes unlocked by finding assorted letters, and arcade-style mini-games accessed from the Mog House. The latter includes such motion-driven activities as gardening, fishing, and darts.

Role-playing (RPG)
Tetra Master

Tetra Master

Square Enix

Tetra Master was an online collectible card game available through the PlayOnline service on PlayStation 2 and Microsoft Windows. The game was based on the card minigame from Final Fantasy IX. It featured 250 cards from Final Fantasy IX and Final Fantasy X. The service required an additional monthly fee of ‎¥100 JPY (‎¥105 JPY with tax), €1 EURO, £0.70 GBP, or $1 USD on top of the existing PlayOnline subscription. The online service was discontinued on December 31, 2010, rendering the game unplayable due to its lack of an offline mode. In the original Japanese version of Final Fantasy IX, the minigame was called "Quad Mist," with the name written in English text on the game board. The English localization introduced the name "Tetra Master," which was subsequently used in both Japanese and English versions.

Card & Board Game
Crystal Defenders R1

Crystal Defenders R1

Square Enix

In a land ruled by might and magic, peace is ensured by the benevolent power of the crystals. In CRYSTAL DEFENDERS R1, you must deploy various units such as Soldiers and Black Mages to stop wave after wave of encroaching monsters from escaping the area with your party's crystals. There are many different types of units to choose from, some specializing in powerful short-range attacks, some wielding far-reaching magicks, and still others equipped with bows, enabling them to bring down aerial foes. Deploy units in strategic locations to take full advantage of their traits. Each time an enemy breaches your defenses and reaches a map's exit, your party will lose crystals. When all your crystals are gone, the game is over. CRYSTAL DEFENDERS R1 comes complete with a plethora of exciting stages, each varying in layout and difficulty. Can you defend them all without losing a single crystal?

Strategy
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