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Romancing SaGa

Romancing SaGa

Square, Kan Navi, Square Enix

A thousand years ago, Saruin was imprisoned. Now the barriers that contain him are weakening, and his foreboding shadow threatens to swallow the world of Mardias once again. Who will rid the world of Saruin's scourge? A mysterious minstrel appears and guides the group to adventure, at times shielding them from adversity. Occasionally, the minstrel forces grave choices upon them, which change their world and twist the plots they encounter. Romancing SaGa reclaims the renowned features of the series and boasts all new elements enhancing gameplay, bringing the player even deeper into the story. The free-roaming scenario system gives gamers a choice of eight intriguing playable characters, each with their own unique adventures and individual goals. Depending on the character and actions chosen, the plot and the subsequent events differentiate dramatically. This free-roaming scenario system promises the ultimate in open-ended adventure.

Role-playing (RPG)
Bahamut Lagoon

Bahamut Lagoon

Square, Square Enix, Square Product Development Division 6

Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.

Role-playing (RPG)StrategyTurn-based strategy (TBS)
Radical Dreamers: Le Trésor Interdit

Radical Dreamers: Le Trésor Interdit

Square, St. GIGA

Radical Dreamers is the little-known sequel to the popular and critically acclaimed Chrono Trigger. Unlike Chrono Trigger and the other games in the Chrono series, Radical Dreamers is a menu-driven text adventure/visual novel, with sparse visuals and atmospheric music. The game was released only in Japan for the Super Famicom's Satellaview satellite radio service. In this game, three thieves - Kid, a young girl famous for her age, Magil, a mysterious wizard with an unknown past, and Serge, a rather cowardly young man - head to Lord Lynx's manor to steal the Frozen Flame, a legendary jewel. But Kid's not just there for the jewel - she has a personal vendetta against Lynx. Many elements from this game were carried over to Chrono Cross, including characters, music, and parts of the story. In fact, Chrono Cross implies Radical Dreamers takes place in one of many alternate versions of the main game world. The game was later localized and bundled in the remaster Chrono Cross: The Radical Dreamers Edition, under the newly localized title of "Radical Dreamers: Le Trésor Interdit".

AdventureVisual Novel
Final Fantasy IV Easy Type

Final Fantasy IV Easy Type

Square

The original Final Fantasy IV was altered in several regards to reduce the difficulty level for Final Fantasy IV Easy Type, a version exclusive to Japan. Various spells, abilities and items were removed or altered, shop prices were lowered, and other tweaks to make the game easy were put in place. Many enemies, attacks and items were renamed. It is often thought the original North American translation was a translation of Easy Type, but the translated version was developed before Easy Type, and the difficulty is reduced further in Easy Type than in the North American version. This led to speculation that Easy Type was based on the North American Final Fantasy II rather than vice versa. Another aspect Easy Type changed is some of the text, which was simplified to make it easier for younger Japanese players to read and to help bring the point of certain comments across more clearly. For example, when Palom clears the fire on Mt. Ordeals with his Blizzard spell and brags about it, Porom reminds him that the Elder of Mysidia taught them they should not be haughty. The word for "haughty" was replaced with the word for "arrogant", as "haughty" is not a common word in an average child's vocabulary.

Role-playing (RPG)
Final Fantasy IV

Final Fantasy IV

Square, Square Enix

A port of Final Fantasy IV for PlayStation that adds an opening and ending FMV cutscene as well as some gameplay improvements such as the ability to run in dungeons and towns. It is largely based on the original Japanese release for the Super Famicom but includes some of the changes made in the Final Fantasy IV Easy Type release. Due to the CD-ROM format of PlayStation it has longer load times in comparison to the Super Famicom versions. The North American version, which is only available as part of the Final Fantasy Chronicles and Final Fantasy Anthology compilations, came with a brand new English localization. Although certain translated lines from the previous localization by Kaoru Moriyama, such as "You spoony bard!", were kept, as they had become fan favorites.

Role-playing (RPG)
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