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Art Style: Cubello

Art Style: Cubello

Skip Ltd., Nintendo

In CUBELLO, using the pointer function of the Wii Remote players aim and launch colored cubes at a three-dimensional object called a Cubello, itself consisting of many colored cubes, that floats and rotates in empty space. The object of the game is to strip the Cubello of cubes by matching four or more of the same color in order to reveal the Cubello's inner core. The player is initially given only a limited number of cubes in a "magazine" to complete the objective in each stage, but more cubes are added in the magazine to the player the more cubes they take away from the Cubello. However, unlike many other games, such as Puzzle Bobble, where the goal is to eliminate objects of certain colors or shapes, Cubello continues to provide the player with cubes colors that are either still in the magazine or on the stage, so the player has to calculate to have the color disappear from the magazine and the stage at the same time to win. There is also a "Bonus Mode" on the slot machine device that gives the player unlimited cubes to shoot of one color, or "Super Bonus Mode" which gives cubes of different colors depending on where they are launched at. You also lose cubes in the magazine if the Cubello bumps into the screen towards you. The game features an endless play mode in addition to players progressing through increasingly more difficult stages.

Puzzle
Art Style: Rotohex

Art Style: Rotohex

Skip Ltd., Nintendo

Rotate and group colored triangles to create matching hexagons, but don’t let the playing field become full! Use colored triangle panels to create a vibrant mosaic of stained glass in Art Style: ROTOHEX. As triangles fall from the top of the screen, rotate them to group six panels of the same color and create a matching hexagon (HEX). Once the HEX has been formed, it will disappear, allowing the existing panels to shift and more to fill the playing field. Two different styles of intuitive controls and the clear-cut goal allow you to focus solely on the game play—which is vital, as the playing field will be full of panels before you know it. With multiple modes available (unlock more as you progress farther in SOLO mode), special item panels at your disposal, and the ability to play cooperatively or competitively with a friend, there will always be another HEX to create!

Puzzle
Art Style: Orbient

Art Style: Orbient

Skip Ltd., Nintendo

In Orbient, players control a white star. The game starts with the white star able to take 5 hits before it is destroyed. To make it grow, the player must collide his/her star with a similar-sized, blue star. Stars smaller than the player's star are gray-colored. Colliding with these stars will not change the white star's size, but if the player positions the white star just right, the gray star will orbit the white and become a satellite. Red stars are bigger than the white. The white star is able to orbit red stars to help travel through space. Whenever the white star grows large enough, the target star glows orange, and is able to be a satellite; as soon as that happens, a small crescent star appears, and having it successfully orbit the white star will give the player bonus points, (and collecting all different crescent stars unlocks new galaxies and are the goal to complete the game 100%). Colliding with the orange star will take away a hit, but having it orbit the white star will clear the round. The player guides the star by pressing the A and B buttons on the Wii Remote to utilize gravity and anti-gravity, respectively, and attract it towards or repel against (also respectively) the gravitational wells of celestial objects. Players must be careful not to crash their star into the red stars or floating objects like asteroids, or be sucked into black holes, which takes away a hit (and in the case of black holes, restart the entire stage).

Puzzle
Art Style: Pictobits

Art Style: Pictobits

Skip Ltd., Nintendo

The objective of Picopict is to move coloured blocks from the bottom of the touch screen under falling blocks of corresponding colors. If a shape is made using the added block, the blocks add to an image on the top screen. For example, if players form a red block sequence, the image will gain as many red blocks as has been cleared, assuming that the any blocks of that colour remain to be added. If blocks fall as a result of clearing blocks that were attached to it, they are added to the blocks at the bottom and can be used, though a special variety of block exists that cannot be picked up, forcing players to either clear them before they land or wait for the right blocks to fall on them. As players clear more blocks, they will eventually form an image. These images are of 8-bit renditions of characters from NES games, such as Mario, Link, and Bowser.

Puzzle
Captain Rainbow

Captain Rainbow

Skip Ltd., Nintendo

Nick comes from Mameruca, "The Land of the Free". His alter-ego Captain Rainbow is a yo-yo-wielding superhero who stars in his own TV show. However, the show isn't popular anymore, because another superhero attracts the interest of the audience. In order to restore his lost popularity, Nick decides to venture to Mimin Island, an island where wishes are said to come true. In a dark night, Nick ventures to the island by raft. During his journey, he notices a bunny-like creature desperately paddling in the water. In order to save this being, Nick transforms into Captain Rainbow and jumps into the water. However, his try fails and he sinks. The superhero loses his belt, which is needed for the transformation, and so Captain Rainbow turns back to the ordinary Nick. When Nick regains consciousness, he has been washed up at the beach of Mimin Island. After a short moment of confusion, Nick spots that his belt is missing. Then he sees the belt being carried away by bunny-like creatures who have obtained it. Since this special item is essential for him, Nick starts exploring the island. It doesn't take much time to get the belt back. On Mimin Island, Nick meets various Nintendo characters who also came there because of their own dreams and wishes. During their conversations, he learns that no one's wish has actually been granted so far. Only with the help of a chosen hero, Nick, or rather Captain Rainbow in this case, the wishes can be granted. Nick decides to help the islanders. The hero gets support from bunny-like beings called Mimin, the dominant species of Mimin Island. This game was only released in Japan

Adventure
Art Style: Boxlife

Art Style: Boxlife

Skip Ltd., Nintendo

Cut paper into various shapes and create as many boxes as possible within the time limit to earn rewards! Climb the corporate ladder in the world of BOXLIFE using your wits and… paper? Use the Nintendo DSi Stylus to cut and then manipulate the paper into a box shape. Be careful though: if you’re not efficient with your cuts, you’ll waste paper and be penalized. R&D mode teaches you new patterns and then challenges you to complete various ranks, while FACTORY mode gives you the chance to earn money by making as many boxes as possible from an endless sheet of paper. Success in each mode brings its own reward: clear ranks to be promoted and change your character’s appearance and use your earnings to acquire new items for your character’s miniature garden. With its stylish graphics and catchy sound, you may just find that thinking inside the box isn’t such a bad thing sometimes!Games in the Art Style series feature elegant design, polished graphics, and pick-up-and-play controls, creating an experience focused purely on fun and engaging game play.

Puzzle
Bit Generations: Orbital

Bit Generations: Orbital

Skip Ltd., Nintendo

Bit Generations: Orbital is a Game Boy Advance video game released exclusively in Japan as part of the second series of bit Generations titles. It is an innovative title that has the player consolidating a multitude of planets together in each stage to create on large rock. It was remade on WiiWare under the title of Art Style: ORBIENT, and was the first of at least three titles to be released in the Art Style series. Gameplay Before starting a stage the player will have to choose which galaxy he or she wishes to play within and then the stage. Following this your small star will shoot towards a large body with a varying amount of small stars orbiting it. The goal is to come in possession of those other stars in order to increase the size of the primary one. When ready, the player will shoot out of the orbit of a star and then be pulled into another one when he enters its range. If the player touches the star that the smaller ones are revolving around, then your star will blow up. With this said, it's suggested you constantly adjust the speed of your stara as not to rush into an orbit, ultimately causing it to crash. When one wishes to enter the orbit of a star, he'll have to press the A button, which is will "attract" your star towards it. If you don't want to enter it, then you'll have to press B, which will repel it. If the player wishes to change the position of the camera, then they can use the d-pad. When not in orbit around a star, you'll simply be floating. This is when you have to use a combination of the attract and repel buttons in order to change your direction. If you're going near a large star, then its orbit will effect the player more than a smaller one would, and you have more of a chance to start revolving around it. There are multiple obstacles in the game that are represented by the color red. Basically if it's red, you want to stay away from it. unfortunately using the repel or attract button will have no effect when you're next to an obstacle, though if a star is nearby and you're heading straight towards an obstacle, it's suggested that you get out of its way. Sometimes these hazards will even revolve around stars.

Puzzle
Art Style: Light Trax

Art Style: Light Trax

Skip Ltd., Nintendo

Control a beam of light through multiple sectors, shifting between 2-D and 3-D views. Go for 1st place or a high score! Art Style: light trax takes racing to whole new (and very surreal) levels as you control a white beam of light moving perpetually forward while your viewpoint shifts between 2-D and 3-D perspectives. Start by choosing one of the two main modes of game play, each with its own distinct goal. In light tours mode, you vie with other light beams for the most points in a three-course racing tour. Watch out for obstacles, use items, and strategically use your dash ability to finish first. In freeway mode, your objective is to set a high score by traveling the greatest distance within a set amount of time. Mastering the intricacies of each setting is crucial: you’ll have to alternate between them in order to progress through the game and unlock all of its modes. With precise controls packed in and a driving techno soundtrack, Art Style: light trax offers an experience unlike any other. Are you ready to compete in a mind-bending race at the speed of light?

Racing
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