player.gg

Search games

Developer: Silmarils
Sort games
25 games
1 / 2
Storm Master

Storm Master

Silmarils

Storm Master is a 1991 video game for the Amiga, Atari ST and PC, produced by the now-defunct French developer Silmarils, which placed the player as the head of government for a fictional semi-medieval country. Similarly to most of the games produced by Silmarils, Storm Master took place on a European-fantasy world. Gameplay revolved around the governance and management of the country of Eolia in an ongoing war against its neighbour, Shaarkania, with the ultimate goal of sacking (and, by inference, destroying) all enemy cities.[1][2] The game was notable for a blend of turn-based strategy interspersed with live-action battles. This took the form of aerial battles against enemy air fleets or air defences and required the player to launch ballistic missiles against enemy ships or batteries. Other real-time elements of the game involved the player conducting a religious ceremony with the goal of increasing the natural wind energy of the nation. This element of gameplay was further enhanced by requiring the player to dispatch government ministers around the country to develop or industrialise various aspects of the state. The game was further noted by Amiga Action as having an innovative 'advance through time' feature, allowing the player some control over the rate at which time passed in the game.

SimulatorStrategy
Ishar: Legend of the Fortress

Ishar: Legend of the Fortress

Silmarils

The first game in the series came out in 1992 on Amiga, Atari ST and DOS. It takes place on the island of Kendoria. At the beginning, the player controls a warrior called Aramir, and he must defeat Krogh, an evil sorcerer who has killed lord Jarel. The game takes its name from Krogh's fortress, Ishar, whose name means "unknown" in the game's fictional elf language. In order to achieve this, the player's characters must travel across the whole island and, among other things, meet with the surviving companions of Jarel. Most of Ishar takes place in an outdoor environment, which was original for computer roleplaying games of the time. It also featured a unique system to change the lineup of player characters: the player can have up to five characters at the same time, but each one will like or dislike his comrades. These preferences come into play when the player tries to recruit or dismiss a character, because the other characters will then vote for or against the recruitment or dismissal. If a character cannot be dismissed by a vote, it is possible for the player to have him assassinated by another character, but there is a risk that other characters will murder the murderer himself, possibly creating a chain of murders that slays the whole party but one.

Role-playing (RPG)
Transarctica

Transarctica

Silmarils

The story is based on a post-apocalyptic science fiction saga La Compagnie des Glaces (The Ice Company) written by Georges-Jean Arnaud and the comic strip Le Transperceneige (The Snowpiercer) by Jacques Lob. In the 21st century, mankind is being ravaged by the greenhouse effect. A last-ditch effort to counteract it is designed and executed. It works far too well. Centuries if not millennia later, the planet is entirely covered in a thick, opaque cloud layer. Giant wolf packs roam the frozen wastes, and the mammoth has re-emerged from the elephant stock. Mankind ekes out a living in a few handfuls of settlements, connected by a network of massive armored trains. The network in turn is in the hands of the gargantuan Viking Union, which is merciless towards threats to its power. A few radicals, though, are willing to attempt a change, and managing to hijack a train of the Union, the Transarctica, they set out in search of the "sun".

AdventureSimulatorStrategy
Time Warriors

Time Warriors

Silmarils, Grolier Interactive

A polygonal 3D fighter, Time Warriors puts eight fighters from eight different times and places against each other: Yrwen the Celt, armed with a long sword, Hysis the Egyptian, wielding two sabers, Molloch the Barbarian with his battle axe, the scimitar-wielding Sultan Iz-Baal, Shodan the Samurai and his katana, from a Chinese monastery Dong brings just a staff, Olof the Viking plans flattening his opponents with a war hammer and Apokles the Spartan brings a double-edged sword. Gameplay is similar to other games in the same genre - two buttons control the weapon and two other ones kicking, because both come with a "fast" and a "strong" variant. Combos are done with fast key presses or sequential moves, and by taking damage, the fighter gathers magic points that can be used to perform a destructive special attack. Like Virtua Fighter, if a fighter falls from the battle arena, he or she loses from ring out. The usual options such as combat length, number of bouts, difficulty level and auto-block are included.

Fighting
Ishar 3: The Seven Gates of Infinity

Ishar 3: The Seven Gates of Infinity

Silmarils

So many battles... so much slaughter... and still there is no peace! The shadow of Chaos once more darkens the spires of the Citadel, for the evil spirit of Shandar seeks reincarnation in the vast body of the lord of Sith — last and most powerful of the ancient Black Dragons. Ishar 3: The Seven Gates of Infinity offers a role-playing adventure that surpasses its enormously popular predecessors; more than 100 characters with unique and life-like personalities (including animal companions). Ishar 3 also includes richly satisfying magic and combat systems with lush, spectacular night-and-day graphics, a challenging new time-travel feature. auto-mapping. extensive use of full-motion animated sequences. unlimited save-game facility and much, much more. The gates of Time are opening. Do you have the courage to pass through their mysterious portals?

Role-playing (RPG)
Ishar 2: Messengers of Doom

Ishar 2: Messengers of Doom

Silmarils

Ishar 2 was published in 1993 on Amiga, Atari ST and DOS. In Ishar 2, the player starts with the character of Zubaran, who is the new lord of Ishar. He receives a vision that tells him to defeat the sorcerer Shandar. It is also possible to import a party of characters from the first Ishar. The game now takes place on an archipelago, each island bearing the name of one of Jarel's companions. Each island also features a different type of landscape: Irvan's island is covered with swamps, Akeer's and Otbar's are underground complexes, Zach's island is covered by a city, Jon's is mountainous, and Thorm's has treetop gangways in a forest. This game has a combat system that's more ergonomic than in the first Ishar, and a day-night cycle in which shops are closed at night and the nightclub is closed by day. It also adds a bank (let's leave it to players to figure out what to do with it). Saving the game does not remove gold from the player any more.

Role-playing (RPG)
1 / 2