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Developer: Sega AM3
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The Lost World: Jurassic Park

The Lost World: Jurassic Park

Sega AM3, Sega Enterprises, Ltd.

The Lost World: Jurassic Park is a light gun arcade game from Sega. It was released in 1997, and is based on the film of the same name. It is also a sequel to Sega's 1994 Jurassic Park arcade game. The game features five levels based on environments from the film, including a laboratory and a workers' village. Four of the levels feature a boss battle that must be won to advance the game. Boss enemies include Tyrannosaurus, Deinosuchus and Carnotaurus. Velociraptors are also featured as enemies throughout the game. Pachycephalosaurus, Compsognathus and venom-spitting Dilophosaurus are also encountered throughout the game. At times, the game presents the player with an opportunity to rescue a human who is being attacked by one or multiple dinosaurs. Saving the human results in the human rewarding the player with either a temporary weapon upgrade or additional health.

Shooter
Jambo! Safari: Animal Rescue

Jambo! Safari: Animal Rescue

Sega AM2, Sega AM3, Sega of America

Based on the original Sega arcade game, Jambo! Safari: Animal Rescue allows the player to play as one of four park rangers as they undertake missions around the basic premise of capturing and caring for wild African animals. The bulk of the game is centered on capturing the animals with ropes while piloting one of the four vehicles in the game, two of which being licensed Land Rovers. The animals are captured in expansive, free-roaming African savannas and brought back to the base for treatment and care. In addition to the straightforward arcade style gameplay, the DS version of the game also includes animal treatment mini-games, a larger variety of missions including wildlife photography and balloon rides, co-op missions and customizable characters and vehicles.

RacingSimulator
Le Mans 24

Le Mans 24

Sega AM3, Sega

Le Mans 24 (ル・マン 24) is a Sega Model 3 arcade game by Sega, based on the real life endurance race of the same name and licensed by its organisers, Automobile Club de l'Ouest. It is unrelated to Le Mans 24 Hours for the Sega Dreamcast. Le Mans 24 is unique among Sega racing games in that the races occur in real-time, with 24 in-game hours equivalent to roughly 10 minutes. Players have a limited amount of time to complete the 24 hour race and can earn extra time by passing other cars or completing a lap of the track. Likewise, being passed by another car subtracts time from the timer. If the timer runs out, the race continues even if there are no players. The player can choose to insert another credit and continue where s/he left off. Up to 3 twin cabinets can be linked to allow 6 player competition. Le Mans 24 is much more realistic than other racing games of its era, with periods of rain affecting how the cars handle, simulated tire wear, and a day/night cycle.

Racing
Title Fight

Title Fight

Sega AM3, Sega Enterprises, Ltd.

Title Fight is a behind-the-back boxing game developed by Sega-AM3 and released by Sega for arcades (using Sega System 32 hardware) in 1993. A spiritual successor to Sega's 1987 game Heavyweight Champ, Title Fight features a similar twin-joystick control setup that corresponds each oversized joystick (or "glove handle") with each of their boxer's arms, giving the illusion of throwing actual punches and guarding or dodging their opponent. The game follows one of several boxers in their journey to winning the championship belt. Title Fight takes full advantage of the hardware's sprite-scaling effects not only for the large character sprites, but also for the ring itself (which now rotates in a 3D space, allowing for 3D side-stepping). It also features linked multiplayer, one of the few boxing games of its type to do so.

ArcadeSport
Winter Heat

Winter Heat

Sega AM3, Data East Corporation, Sega

Winter Heat is the home conversion of the DecAthlete (also known as Athlete Kings) sequel, replacing decathlon by Winter sports. Competition (in Arcade, Saturn or Practice modes) includes 11 events featuring eight athletes of different nationalities - Li Huang, Karl Vain, Joe Kudou, Ellen Reggiani, Aleksei Rigel and Rick Blade are joined by B.B. (replacing Jef Jansens, who appears as a secret athlete) and Johann Stensen (instead of Femi Kadiena). The game is a typical Winter-sports game, in the line of those released by Epyx but with a more arcade feel. The events include: Speed Skiing: A simple dashing event where the goal is to descend the hill as fast as possible (in speeds over 200 km/h). Action is reduced to mash the button to gain speed. Ski Jumping: Composed by four parts: The run up (mash the button to gain speed), the jump (selecting the angle), the flight (mash the button to gain extra length) and the landing (pressing the action button too early will lose valuable meters, too late will cost the jump). Downhill: A simplified version of the real downhill event. It's impossible to miss the gates, and the challenge is to get a strong start-up, keep a straight path not losing speed hitting the fences and hitting the action button to jump hills perfectly. Short Track Speed Skating: A straightforward event where the directional pad controls the direction of the athlete along the speed button to control the pace. As the event runs for over 40 seconds, it's possible to hold second position, making the opponent cut air resistance which allows the player to reach fastest speeds with less button presses. Skeleton: The first event in the ice tunnels, it requires a fast run-up followed by a strong entrance in the tunnels. By pressing the action button it's possible to slow down the sled and make more controlled turns, or the athlete can fall from it, which not only loses time but also requires a small run-up. Slalom: Just like the Downhill, it's impossible to miss a gate in the Slalom. After an initial sprint the player has to press the action button to approach each flag in the best way possible. Hitting the button too early or too late will make the athlete hit the flag, losing valuable time. Aerial: An event similar to the Ski Jump. Instead of offering a "click-along" version, the player starts by setting the difficulty of the jump, and then three parts follow: in the run-up, the player sets the speed by mashing the speed button, followed by the jump which sets the strength (by pressing the action button) and when the athlete leaves the launch ramp, the player must mash the speed button once again to complete the jump. To complete a jump, the player must fill each section of the jump bar by making enough button presses Bobsleigh: In all similar to the Skeleton, except there's no option to slow down. Speed Skating: Another simple button-mashing event but with a twist: speed must be controlled on the turns, or the athlete will slip out losing a few seconds in the process. The speed can be controlled by a color graph above the power bar. Snowboard: A mix between the Slalom and Downhill. There are several gates to be passed, plus two jumps. Unlike the other two events, it's possible to miss a gate, which carries a one second penalty for each missed. Cross Country: The stamina-influenced event. There's a long track with some hills that can be taken for advantage, as during downhill slopes it's possible to gain a lot of speed without losing stamina.

Sport
SegaSonic the Hedgehog

SegaSonic the Hedgehog

Sega AM3, Sega

SegaSonic the Hedgehog is an isometric platforming game with three characters who shares identical controls and abilities. The characters are controlled with one action button which lets the player perform a spin jump, and a trackball which is used to move the characters around. Each trackball and corresponding action button are color-coded, meaning the blue ones are for Sonic, red ones are for Mighty and yellow ones are for Ray. The premise of the game is to reach the end of an isometric course without dying. This objective is similar to other video games in the Sonic the Hedgehog series. Yet, it is also different in the sense that instead of a typical platforming game, the game is centered entirely around running as fast as possible on a linear course from a never-ending barrage of threats, including giant boulders, lava flows, rogue gears, falling stalactites, and other traps. When the player is hit by a dangerous obstacle or hazard, they lose health from the Health Gauge, which can be refilled by collecting Rings that found around the arena. Upon completing each level, the game tallies up how many Rings were grabbed. Extra points are also received if over half of the level's Rings were found. The game only has a few enemies and one boss that appears midway through the game. At the end of the final level, the player is given twenty seconds to escape from the self-destructing tower. Failure results in an instant Game Over.

ArcadePlatform
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