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Hatsune Miku: Project Diva Arcade

Hatsune Miku: Project Diva Arcade

Sega AM2, Sega Corporation

Hatsune Miku: Project DIVA Arcade is an arcade rhythm game. The game is a port of the 2009 video game, Hatsune Miku: Project DIVA, with updated visuals. The gameplay is relatively the same as the original. The signature PlayStation buttons, cross, circle, square and triangle are now the 4 large buttons on the machine's panel, and players push those buttons to play the games. Unlike the handheld versions of the game, players can hold a button or buttons for an unlimited time when the game indicates to hold a certain note. This will allow players to receive a bonus which continuely increases the score until the player releases one of the held button or a "Max Hold Bonus" is granted. Another difference is that multiple buttons can be hit at the same time up to all four buttons. The arcade version features songs from both Hatsune Miku: Project DIVA series and Hatsune Miku and Future Stars: Project Mirai, along with a variety of original songs not included in either of the handheld versions. The Promotional Videos for the game, which are the videos playing in the background during a song have been updated and re-rendered for the game bearing a similar resemblance to the Dreamy Theatre versions of the PVs.

ArcadeMusic
Shenmue

Shenmue

Sega AM2, Sega

"He shall appear from a far Eastern land across the sea. A young man who has yet to know his potential. This potential is a power that can either destroy him, or realize his will. His courage shall determine his fate. The path he must traverse, fraught with adversity, I await whilst praying. For this destiny predetermined since ancient times... A pitch, black night unfolds with the morning star as its only light. And thus the saga, begins..." This first chapter of Shenmue kicks off Yu Suzuki's cinematic Dreamcast tour-de-force, an exploration-heavy adventure that has players immerse themselves in Yokosuka, Japan. Players slip into the role of a young martial artist named Ryo Hazuki, who is on the trail of his father's killer. On the way, players must talk with hundreds of characters, engage in martial arts battles, and marvel at the realistic depiction of the Japanese coastal town.

AdventureHack and slash/Beat 'em upRole-playing (RPG)Simulator
Shenmue II

Shenmue II

Sega AM2, Microsoft Game Studios, Sega

Yu Suzuki's cinematic masterpiece returns with more spellbinding adventure and an even more immersive world. The epic continues as Ryo Hazuki arrives in Hong Kong on his quest to avenge his father's murder by the warlord Lan Di and unravel the mystery of the Phoenix mirror. Set in Hong Kong, Kowloon, and Guilin, you'll travel through breathtaking scenery, rich with mountainous wilderness, traditional Taoist temples, and stunning tropical landscapes. As you move through massive, highly-detailed 3D worlds, you'll interact with almost every facet of your environment as well as a whole new cast of characters. Originally released on Dreamcast in Europe and Japan, this Xbox edition marks the sequel's debut in the US and includes the Shenmue Movie chronicling the first episode in the series.

AdventureRole-playing (RPG)
Fighters Megamix

Fighters Megamix

Sega AM2, Sega

Fighters Megamix is a 1996 fighting game developed by AM2 for the Sega Saturn and Game.com. It combines several characters from various Sega games, from the complete cast of Virtua Fighter 2 and Fighting Vipers to Janet from Virtua Cop 2 and the Hornet car from Daytona USA, while allowing to play the bosses of both games without codes. Highly advertised, it followed Virtua Fighter 2 as a high-profile 3D fighting game for the Sega Saturn. Intended as an introduction to Virtua Fighter 3 (which was never released for the Saturn), Fighters Megamix utilized the concept originally used by The King of Fighters, whereby characters and styles from different games were mixed together. Not only the open ended rings from VF are present (but now, with no ring-out), but also the closed cages from Fighting Vipers. VF characters have new moves taken from VF3, but the most impressive feature was the dodge move, which allowed characters to sidestep, avoiding a dangerous blow and opening at the same time room for a counter. Sega capitalized on this, calling Fighters Megamix the first "real 3D" fighting game in the market. Unlike most of AM2's games of the era, Fighters Megamix did not have an arcade release. In 1998 a Game.com port was released by Tiger Electronics.

ArcadeFighting
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