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The House of the Dead 4: Special

The House of the Dead 4: Special

WOW Entertainment, SEGA AM1, Sega

The House of the Dead 4 Special is a two-player attraction based on The House of the Dead 4. The game makes use of two 100-inch screens, one in front of the players and another behind, as well as a five-speaker sound system, giving the impression that enemies are attacking from all directions. The seat shakes when zombies attack, and players are blasted with air whenever they take damage. The seat automatically rotates to face the players towards whichever screen zombies are attacking from. The game also features a new addition of a life bar. As the players are hit the life bar diminishes. If the life bar is reduced to zero the game is over. There are no continues. The PlayStation 3 port of The House of the Dead 4 Special is unlocked by completing The House of the Dead 4 for the first time. However, it uses lives rather than the life bar and allow players to continue. This game features a side story in The House of the Dead plotline, taking place shortly after The House of the Dead 4, with Kate Green teaming up with Agent "G" to destroy the zombie infestation at its source, leading them to confront the Magician, a boss character who returns after having been obliterated in the first two installments. This game only features two bosses, Justice (Type 0053) and The Magician (Type 0), whom "G" and Kate encounter in a room of a building (which "G" believes it to be the source of the zombie infestation, and the building's interior is similar to the EFI research facility in The House of the Dead III). In the end, players have to blast a button with a grenade.

Shooter
Die Hard Arcade

Die Hard Arcade

Sega Technical Institute, SEGA AM1, Sega Enterprises, Ltd.

Die Hard Arcade is a beat 'em up for two players, who play as either John McClane or Chris Tompsen (Bruno Delinger and Cindy Holiday in the original Japanese version). Players fight their way through waves of enemies, using their fists, feet, and a variety of weapons that can be collected from enemies or the environment, from household items such as brooms and pepper shakers to high-damage missile launchers and anti-tank cannons. Most weapons are automatically lost at the end of each action scene, but hand guns can be retained so long as they have ammunition remaining. The typical level structure is a number of minions the player must defeat in many rooms, followed by a boss. Bosses can be anything from human minions of White Fang to spider robots. Quick Time Events are interspersed between many of the scenes. In these events, the player(s) may be running and turning a corner and they face an enemy, so they must perform a designated command to avoid being injured or to help defeat an enemy. In some cases failing a Quick Time Event will result in loss of health, as is usual for QTEs, but failing most will put the player characters into an additional action scene which they otherwise would not have to complete. Cut scenes are interspersed into the action.

FightingHack and slash/Beat 'em upShooter
SegaSonic Cosmo Fighter

SegaSonic Cosmo Fighter

SEGA AM1

SegaSonic Cosmo Fighter Galaxy Patrol is a 2D shoot'em up arcade ride viewed from a top-down perspective. The family-sized cabinet is designed like a spaceship with the feature of the cabinet shaking during the ride. The cabinet board has two buttons for weapons to fire projectiles or homing rockets and a lever labeled "SPEED UP", which tilts the entire ride. There is also a regular joystick on the left side of the board that maneuvers the ship which can also tilt the cabinet. After inserting the coin, Sonic gives a speech to the player and hops into the red spaceship which gets launched from the earth's galaxy patrol station into space. Right after, Dr. Eggman appears in a small space pod to deploy bombs and obstacles at Sonic. Destroying bombs and obstacles rewards the player with stars. After arriving at the space station, Eggman will then attack with his space pod by firing projectiles or homing at the Sonic's spaceship after landing one of three hits. If the player defeats Eggman, doctor pulls back and returns with a large, green space armor on his pod. The player has to destroy the homing arms of the space armor before finishing him. If the player manages to destroy Eggman's space armor, the player is rewarded with a ship upgrade and Sonic has saved the animal friends while Eggman flies away. Depending how well the ride has been completed, the arcade ride rewards the player with a certain amount of stars from one to five.

Shooter
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