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Sonic Crackers

Sonic Crackers

Sega

Sonic Crackers is an early prototype build of the game Knuckles' Chaotix, incorporating many of the elements that would appear in the final game. Its name comes from a peculiar, and clearly quickly made, ASCII-art title screen. Sonic Crackers is thought to be an engine test, composed of various different game engines, which are swapped out using RAM coding. The game features Sonic and Tails, who, in the main demonstration of its link to Knuckles' Chaotix, are held together by rings that they carry and that are joined by an elastic force. Also, Sonic can pick up Tails and throw him upwards, to make it easier to reach higher platforms. The stages and music are also similar to those in Chaotix. There are no sound effects at all during gameplay. There are no badniks to be found, however there are spikes, and you lose rings when hitting them (even though you have none).

Platform
Shoujo Kakumei Utena: Itsuka Kakumei Sareru Monogatari

Shoujo Kakumei Utena: Itsuka Kakumei Sareru Monogatari

Sega Enterprises, Ltd., Sega

Based on the 1997 anime, Shoujo Kakumei Utena: Itsuka Kakumei Sareru Monogatari tells an original story which is set between episodes eight and nine of the TV series. The main character of the game is an original character who transfers to Ohtori Academy. The game is in the style of a visual novel with strong dating sim elements. The major characters each possess a statistic called "Heart's Nobility" which the player affects through dialog choices that appear sporadically during play. Each character's level of Heart's Nobility determines how the game will end. The special endings available for characters that end with particularly high Heart's Nobility represent the game's dating sim element, but because it is set within the larger plot of the TV series the relationships are usually somewhat platonic, or one-sided affections on the part of the main character.

AdventureVisual Novel
Homestar Portable

Homestar Portable

Sega

Planetarium Creator Ohira Takayuki Kanshuu Homestar Portable is a PlayStation Portable adaption of Sega Toys' popular Homestar series of consumer planetariums. The Homestar systems are portable planetarium projectors made by SEGA, intended for domestic use, and retail for around 20-25'000yen. The main restriction with gadgets like that will always be how brightly they can project over an average size room. Homestar Portable for the PlayStation Portable doesn't have this problem. It's not a game, but an astronomy tool for the PSP generation. The view of the heavens depends on the position of the observer on the Earth. This can be set manually, or automatically by the PSP GPS unit (sold separately at almost three times the price of the software). Up/down and left/right on the D-pad control the altitude and azimuth respectively, allowing the player to change the section of sky they are viewing. The shoulder buttons zoom in and out of the star field, and the analog nub can be used to get more information about particular objects. There are numerous options, including changing the threshold for the stars that are visible, adjusting the rate at which time passes and the position of the viewer on the Earth. Some novelties have been thrown in as well, like the night sky on Easter Island the day the Moai statues were discovered, what the sky was like during the last ice age, etc. Novel but not particularly useful - the Easter Island one is basically the sky with some Moai statues on the land.

Simulator
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