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Developer: Ritual Entertainment
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SiN Episodes

Ritual Entertainment, Electronic Arts

Planned as an episodic sequel to SiN, set 4 years after the end of the game, only 1 of the planned 9 episodes were released. The episodes were going to be playable in any order with independent story segments, planned playtime of 4-6 hours, with an overarching story. Initially aiming for a development cycle of 4-6 months between releases, there was plans for changing future episodes depending on what players did in the previous ones. To do this, specific gameplay data was recorded and could be uploaded anonymously by players at any time. This information included gameplay options like the difficulty level, assistance level and use of cheats as well as stats like weapon specific kills, deaths per map, secrets found, completion time and highscores for those playing on Hardcorps mode. "SiN Episodes: Emergence launches the new era of episodic gaming. A first person shooter powered by Valve's award-winning Source technology, SiN Episodes offers unprecedented interactivity, an engrossing story, and a revolutionary dynamic difficulty system that provides a custom experience based on your skill level and play style."

Shooter
Legacy of Kain: The Dark Prophecy

Legacy of Kain: The Dark Prophecy

Ritual Entertainment, Eidos Interactive

Legacy of Kain: The Dark Prophecy was a cancelled Legacy of Kain game – the planned sixth title in the series, and sequel to Legacy of Kain: Defiance. It entered development at Ritual Entertainment in 2004, with consultancy from Crystal Dynamics, but production ended for unknown reasons after three to six months of work. The project was never officially announced by publisher Eidos Interactive, but its existence has been acknowledged by Crystal Dynamics' Chris Bruno and Daniel Cabuco, and by several artists formerly employed at Ritual Entertainment. Evidence of Legacy of Kain: The Dark Prophecy's development was largely publicized by Legacy of Kain fan and community member, Divine Shadow, between 2008 and 2012, in the form of screenshots of Malek's Bastion in the Legacy of Kain: Defiance engine, and concept art of the pre-banishment Hylden. Kain was to feature as the main character in the game, much of which would take place in the Demon Realm, and would further the storyline surrounding the Hylden, the Hylden Lord, and Janos Audron. Targeted platforms included the PlayStation 2, Xbox, and Microsoft Windows.

Hack and slash/Beat 'em up