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Twelve Tales: Conker 64

Twelve Tales: Conker 64

Rare, Nintendo

Twelve Tales: Conker 64 (known in the PAL regions as Twelve Tales Conker) is a cancelled video game that was going to be released for the Nintendo 64. First announced as Conker's Quest at E3 1997, the game would have followed the all ages environment of Conker's Pocket Tales, a handheld title released during its prolonged development cycle. Before the game could be finished, Rare had already made similar games that had already achieved general acclaim, most notably Banjo-Kazooie and Diddy Kong Racing. The developers began to receive criticism for creating another innocent platformer starring cute and friendly animals. In 1999, Rareware revealed that they were going to entirely redesign the game to appeal to an older audience. While it was first believed to be an April Fool's joke, the game went unreleased and replaced with Conker's Bad Fur Day in 2001.

Platform
Battletoads

Battletoads

Rare, Electronic Arts, Tradewest Inc

Up to three players, as the Battletoads, brawl aliens and mutant rodents through six levels to save the universe from the Dark Queen. The game also includes vertical and bonus levels. Each Toad has its own signature attack, and as customary for the series, players can knock enemies towards the screen, breaking the fourth wall. Rare took greater liberties with violence and gore in Battletoads Arcade since the product was not destined for home consoles. It was Rare's first game to use the 3D graphics technology that was implemented in Donkey Kong Country and Killer Instinct. Although the game playtested well and appeared financially viable, the publisher hesitated to release the game. A port for the Super Nintendo was in production but canceled. The game received its console debut when it was emulated in the 2015 Rare Replay, a compilation of games from Rare's history for the Xbox One.

FightingHack and slash/Beat 'em up
Perfect Dark

Perfect Dark

Rare, Nintendo, Gradiente

Perfect Dark is a first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64 video game console. It is considered the spiritual successor to Rare's earlier first-person shooter GoldenEye 007, with which it shares many gameplay features. Perfect Dark was first released in North America on 22 May 2000; PAL and NTSC-J releases followed soon afterwards. A separate Game Boy Color game, also titled Perfect Dark, was released in August 2000 as a supplement to the game and allows certain features within the Nintendo 64 game to alternatively be unlocked via a Transfer Pak. The game features a single-player mode consisting of 17 main missions in which the player assumes the role of Carrington Institute agent Joanna Dark as she attempts to stop a conspiracy by rival corporation dataDyne. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings. Technically, it is one of the most advanced games developed for the Nintendo 64, with an optional high resolution graphics mode and Dolby Surround Sound. A Nintendo 64 Expansion Pak is required to access the game's campaign and most of the multiplayer features.

ShooterTactical
Perfect Dark

Perfect Dark

Rare, 4J Studios, Microsoft Game Studios

Perfect Dark is a remastered release of the first-person shooter video game by the same name. Developed by 4J Studios and published by Microsoft Game Studios a decade after the original's 2000 release, the remaster features several technical improvements, including higher resolution textures and models, a higher frame rate, and a multiplayer mode that supports the Xbox Live online service. It was released for the Xbox 360 video game console in March 2010, through the Xbox Live Arcade download service. The story of the game follows Joanna Dark, an agent of the Carrington Institute organization, as she attempts to stop a conspiracy by rival corporation dataDyne. Perfect Dark was under development for nearly a year and its game engine was completely re-written from scratch to support several Xbox 360 features. Therefore, although the game plays exactly the same as the original, the code and renderer is different. The game received generally favorable reviews. Some critics considered the relatively unchanged game to be outdated, but most agreed that the title was a solid revival of a classic.

ShooterTactical
Donkey Kong Country: Competition Cartridge

Donkey Kong Country: Competition Cartridge

Rare, Nintendo

The Donkey Kong Country Competition Cartridge is a cut-down competition variant of Donkey Kong Country manufactured for use in the Nintendo PowerFest '94 game competition and later featured in the Blockbuster World Video Game Championships II event. Following the end of the later contest, copies of the Competition cartridge were sold in a Nintendo Power subscribers catalogue. Due to its rarity (the back insert states the print run was of 2,500 copies), the game has become a prized collector item. The actual game consists of a few select levels from Donkey Kong Country with the addition of a point counter and a few minor tweaks to encourage scoring, the goal being to score as many points as possible. The tree house and banana cave at the start of Jungle Hijinxs have been disabled and all of the animal tokens in the early levels have been replaced with banana bunches, making it impossible to reach the bonus round without the usage of a cheating device. The player is also given 50 starting extra lives instead of the 5 as in the original game. The game has a time limit of five minutes, which is displayed at the center of the screen. After the allotted time, the game freezes.

Platform
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