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Developer: Ozark Softscape
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8 games
Heart of Africa

Heart of Africa

Ozark Softscape, Electronic Arts

In Heart of Africa, the unofficial follow-up to The Seven Cities of Gold, you play the part of an adventurer who is to continue a quest started by another explorer, Hiram Primm whose expedition has been reported missing while looking for the lost tomb of Pharaoh Ahnk Ahnk. Find the tomb and you will stand to be the sole beneficiary to Primm’s estate. The only information that you have to go by is Primm’s unpublished paper on the legend of Ahnk-Ahnk and his African diary. The quest begins near a large port town and here you can find stores which will allow you to purchase items which are necessary like ropes and shovels. You start the quest with only $250. Use the map provided to find important landmarks and locations which the natives may name when giving you directions. The natives hold the key to your success. Not all natives behave the same to strangers. Offer them gold, copper, or other gifts to win their friendship. But be careful, not all natives see your offering as a sign of friendship. They each have their own cultures. Presenting them with the wrong gift may hinder your attempts to get needed information. Use the joystick to move about, press the fire button when you are standing still to move control to the four icons to the left of the exploration window. Click these icons for further options. The diary icon lets you page through your diary to review the clues that you get from the native chiefs. The map icon lets you see what you have explored so far. The options icon offers three choices. Two let you check on your location and condition. The third lets you drop things off to form a cache. The hand icon lets you select what you have in your hand and it lets you use items from your backpack. If you are delirious, your joystick control will become uncertain, reversed or randomized. Go to a pub in a port city to save your game. You can save up to 10 different games at once on a single disk. Each time that you start a new game, the location of the tomb and other valuables is subject to change.

AdventureStrategyTactical
M.U.L.E.

M.U.L.E.

Ozark Softscape, Bullet-Proof Software, Mindscape, IBM, Electronic Arts

M.U.L.E. is about four hopeful explorers trying to make a fortune on a virgin planet. This is done by producing various goods (Food, Energy, Smithore, Crystite). Each of these goods have their uses: if you don't have enough food, you will have less time during your turn. If you don't have enough energy, your output will be lower. If enough smithore isn't produced, there will be a shortage of M.U.L.E.s. Crystite is the big earner that can make or break your game. You start the game by selecting your race. Some are easier to play, some harder. There are three levels of difficulty, in the easiest the game only lasts 6 turns, but the real game is 12 turns. Crystite is not available at the easiest level. Each turn starts with land claim. Each player gets to choose a spot of land for themselves from the map. If two players choose the same spot, the player with less money wins. The map consists of different landscape. River is best for producing food, plains for energy, mountains for smithore. Crystite is hidden and must be first found by taking a land sample to the town. After the land claim each player takes turns in cultivating their land and do other tasks. They can buy M.U.L.E.s to start production on their land, sabotage other players by buying M.U.L.E.s and letting them loose, try to catch the Wumpus for cash and try to find crystite veins. The time to do these things depends on if the player has enough food. Finally the player goes to the casino and wins a small amount of money, depending on how much time was left.

SimulatorStrategyTacticalTurn-based strategy (TBS)
The Seven Cities of Gold

The Seven Cities of Gold

Ozark Softscape, Electronic Arts

Once, in a tavern on the waterfront, an old salt whispered to you the tale of the Seven Bishops -- Christian men who had been blown far off course into an unknown realm and who established seven Kingdoms whose splendor ranked with the reign of Solomon. Since that time you have dreamed of little else. Now at long last you have been granted the resources necessary to mount an expedition. To be sure, the Court's ministers are interested only in surpassing Portugal's maritime strength and controlling commerce to and from the Orient. They do not know of your real motives. But no matter. The expedition is yours to command, and you feel certain that adventure beyond all imagining, and riches beyond all dreams of avarice, are in your grasp.

SimulatorStrategyTactical