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Developer: Ocean
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12 games
Total Recall

Total Recall

Ocean, Acclaim

Based on the movie of the same name, Total Recall puts you in charge of Douglas Quaid, who must find a way to Mars in order to find the answers to his two questions: why is he being hunted, and who is hunting him. In order to do this, Quaid must go through level after level of beating up bad guys that get in his way. Some of the levels differ in gameplay, and range between action and driving scenes. The action scenes mainly require you to collect some items before leaving the level. You have only one chance to complete the current level, which means that if your energy is lost, the game ends. Energy is lost if you are attacked by an obstacle, or if you are shot at by an enemy. You can gain more energy by either collecting some pills or a heart, depending on the platform.

PlatformRacingSimulator
Dennis the Menace

Dennis the Menace

Ocean

This game brings the US cartoon character Dennis the Menace's menacing treatment of poor old Mr. Wilson to the computer screen, around the time of the film also released in 1993. Dennis is a platform game across settings such as Sewers, the Park, and Mr. Wilson’s house, each of which has an end-of-level bad guy. The in-level opposition follows standard attack patterns and can usually be avoided. The enemies regenerate as you move on, although you generally only progress from bottom-left to top-right anyway. Some of the holes in the ground are deadly while others lead to secret rooms. Fortunately, you are given up to 9 lives at the start, and lots of extra lives are on offer throughout the game, so these are well worth checking out. A choice between music and sound effects is offered.

Platform
Burnin' Rubber

Burnin' Rubber

Ocean, Amstrad PLC

Burnin' Rubber, a GX4000/CPC plus launch/bundle title (and one of the few exclusives for the range), is an arcade-style racing game, much inspired by the developers' earlier WEC Le Mans. The game depicts a Le Mans-inspired endurance race over four laps consisting of four checkpoints each. The game begins with a qualification lap before the race itself starts. Racing is arcade-style, with Outrun-style 3rd person perspective view graphics and a timer that indicates how much time is left before the next checkpoint has to be reached. Opponents fill the track and billboards fill its sidelines - crashing too fast into either displays a spectacular crash animation and takes valuable time off the clock. The game offers a choice of automatic or manual gear switching. The time of day passes during racing, thus offering driving in sunsets and sunrises and during the night.

Racing