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Developer: Nintendo R&D2
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NES Open Tournament Golf

NES Open Tournament Golf

HAL Laboratory, Nintendo R&D2, Nintendo

NES Open Tournament Golf is an NES game featuring Mario characters. As the name of the game implies, it is a golf game and was one of the first golfing games in the Mario series. You can play a round of golf on one of three different courses. One or two players can play in the U.S., Japan, or the U.K. and choose a stroke or match play game. Gameplay is from two point of views, starting with an overhead view allowing you to set up the shot and choose a club, then switching to a 3-D point of view. Hitting the ball uses the common power meter where tapping the button starts the meter, tap the button a second time to select the amount of power in the shot, then tap the button a third time to select the amount of slice or hook.

ArcadeSport
Kirby Tilt 'n' Tumble

Kirby Tilt 'n' Tumble

Nintendo R&D2, HAL Laboratory, Nintendo, Gradiente

Peacefully sleeping in his Dream Land, Kirby drifts lazily amongst the beauty of the sky. A beauty that King Dedede cannot abide with. Jealous of the sky's wondrous splendor, King Dedede has acquired a tool that will let him steal the night's stars, plunging the world into eternal drab daylight. When Kirby awoke, he found that it was still daytime. And evermore, it would be daytime, unless Kirby made the journey to find King Dedede and recover the stars to restore the night's sky. So begins the latest Kirby adventure, another action adventure with the morphing marshmallow in a strange fantasy world. However, the one thing separating this latest adventure is the control scheme. Here, you don't control Kirby directly. Instead, you guide Kirby by tipping your system to roll the little round pink puff through a series of mazes. If you get in a jam you can make Kirby jump by a controller press, and Kirby can still acquire weapons from other enemies, but the real skill is using the tilting to your advantage.

Puzzle
Radar Scope

Radar Scope

Nintendo R&D2, Ikegami Tsushinki, Nintendo

Radar Scope is a 1980 fixed shooter arcade game developed by Nintendo R&D2 and published by Nintendo. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station. Gameplay is similar to Space Invaders and Galaxian, but set in a forced perspective angle. Radar Scope was a commercial failure and created a financial crisis for the subsidiary Nintendo of America. Its president, Minoru Arakawa, pleaded for his father-in-law, Nintendo president Hiroshi Yamauchi, to send him a new game that could convert and salvage thousands of unsold Radar Scope machines. This prompted the creation of Donkey Kong. Radar Scope is one of the first video game projects for artist Shigeru Miyamoto and for composer Hirokazu Tanaka. Retrospectively, critics have praised Radar Scope for its gameplay and design being a unique iteration upon the Space Invaders template. One critic labeled it one of Nintendo's most important games because its commercial failure inadvertently led to the creation of Nintendo's mascot character and helped pave the way for the company's entry into the console video game market.

ArcadeShooter
Space Fever

Space Fever

Nintendo R&D2, Ikegami Tsushinki, Nintendo

Shoot aliens as they move across the screen. Shoot the spaceship for extra points. Choose one of three games. Space Fever is a 1979 arcade game by Nintendo R&D2. Some sources claim that Ikegami Tsushinki also did design work on Space Fever. It was released in both monochrome and color versions. The gameplay is similar to Space Invaders, which had been released by Taito in 1978. It was distributed by Far East Video. The gameplay of Space Fever is reminiscent of Space Invaders (1978), where the player controls a laser cannon situated at the bottom of the screen and must defeat waves of enemy aliens. The aliens are arranged in rows and slowly move to the edge of the screen, before descending and continuing in the opposite direction. As more aliens are defeated, they increase in speed. A UFO will occasionally appear towards the top of the screen, which can be shot down for bonus points. There are three game modes that change the way the aliens move; the first presents two formations of enemies that move in opposite directions, the second continuously adds additional rows of aliens, and the third is functionally identical to Space Invaders.

ArcadePuzzleShooter
Sutte Hakkun

Sutte Hakkun

indieszero Co., Ltd., Nintendo R&D2, St. GIGA, Nintendo

Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible. This version would later get re-released as the expanded "Event Version", which added a ranking system, followed by other two "Event Versions" released for the Satellaview. Another expanded version of the game, called Sutte Hakkun as well, was released as a Nintendo Power downloadable game, containing many levels left out of the Satellaview broadcast due to the Satellaview 8MB Memory Pak size. That version was also released later as a Super Famicom standard cartridge and for the Wii and Wii U Virtual Consoles.

PlatformPuzzle
Donkey Kong Jr. Math

Donkey Kong Jr. Math

Nintendo R&D2, Nintendo

The game features one and two player modes, both of which are single screen. In the first mode, the objective is to enter math answers in order to receive points. These questions include addition, subtraction, multiplication, and division. In the two player mode, two players control two characters as they race to create a math formula to reach the number shown by Donkey Kong, incorporating platform gameplay. The mechanics are similar to Donkey Kong Junior; players climb vines to reach higher areas in order to collect numbers scattered around the area. In order to complete mathematics problems, players must collect at least three things: the first number, the symbol necessary to reach the number shown by Donkey Kong, and the second number. When the game features a high number, such as 66, players must collect multiple numbers and mathematics symbols in order to reach this. For example, players could choose a nine, a multiplication symbol, and a seven, followed by an addition symbol and a three to reach the number 66. The two player game have two different levels, Calculate A and Calculate B. Calculate B is more challanging, not only the goal is a negative number, but giving players the set number.

Platform
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