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BS SimCity: Machi Tsukuri Taikai - Scenario 4

BS SimCity: Machi Tsukuri Taikai - Scenario 4

Nintendo Entertainment Analysis & Development, Nintendo, St. GIGA

The fourth and final episode (scenario) of BS SimCity: Machi Tsukuri Taikai. BS SimCity: Machi Tsukuri Taikai is a Downloadable 4-part Soundlink game for the Satellaview that ran between August 4, 1996 and January 31, 1998. The game was broadcast in as a rerun at least twice throughout the lifetime of the Satellaview, once in October 1996 and once in January 1998 as the winner of the third Player's Choice vote. BS SimCity is a pseudo-sequel to the original 1991 SimCity for the Super Famicom. There are four characters (Dr. Wright, Yoshio Kanetake, Mr. Roy, and Madam Mary) added. Four different maps are given to player every week, the objective is to develop the city within time the limit. During the game, voice of characters is told and happenings occur simultaneously to all players.

Simulator
BS F-Zero Grand Prix 2: Dai-1-shuu

BS F-Zero Grand Prix 2: Dai-1-shuu

Nintendo Entertainment Analysis & Development, St. GIGA, Nintendo

The first episode (week) of BS F-Zero Grand Prix 2 (SoundLink Version). This is the SoundLink version of BS F-Zero Grand Prix 2, which is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. Little is known about this SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.

Racing
BS F-Zero Grand Prix 2: Dai-2-shuu

BS F-Zero Grand Prix 2: Dai-2-shuu

Nintendo Entertainment Analysis & Development, Nintendo, St. GIGA

The second episode (week) of BS F-Zero Grand Prix 2 (SoundLink Version). This is the SoundLink version of BS F-Zero Grand Prix 2, which is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. Little is known about this SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.

Racing
BS Super Mario USA: Power Challenge - Dai-4-kai

BS Super Mario USA: Power Challenge - Dai-4-kai

Nintendo Entertainment Analysis & Development, Nintendo, St. GIGA

The fourth and final episode of BS Super Mario USA: Power Challenge. BS Super Mario USA is a direct sequel to Super Mario Bros. 2 for the Satellaview, an add-on for the Super Famicom. It was the first Mario platformer game to make use of the Satellaview's Soundlink features. The gameplay and levels are essentially the same as the SNES version of Super Mario Bros. 2, but with numerous added features and a new plot, presented as a sequel to the original game. Dramas by voice actors are also featured, the cast is: Toru Furuya as Mario, Mariko Mukai as Peach / Princess Toadstool, Ichirota Miyakawa as Luigi, Nanae Sumitomo as Kinopio / Toad, and "Mr. Lady" as Catherine / Birdo.

Platform
Super Mario 3D World

Super Mario 3D World

Nintendo Entertainment Analysis & Development, Nintendo

Super Mario 3D World is a 3D platformer action game for the Wii U, and a follow-up of the Nintendo 3DS installment Super Mario 3D Land. The game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's Goal Pole. One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the Mario series to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game, and each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the GamePad and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the Cat power-up, which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.

Platform
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