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Harvest Moon: Skytree Village

Harvest Moon: Skytree Village

Natsume Inc., Rising Star Games

"Times have changed in the land known as the Oasis of the Harvest Goddess. Many people used to live in Skytree Village, and the land was lush and green. However, the power of the Harvest Goddess gradually began to wane, and the land became parched and dry. With a completely new story, players will be challenged to restore the seven legendary Skytrees that make the town so iconic and bring power and prosperity to the land around them. Along the way, they'll meet a new cast of characters (with a few returning familiar faces!), alongside a brand new art style, new character models, and more. With user-friendly tutorials, players will immediately be able to jump into the thick of things, customizing their farm by raising and lowering the land, creating rivers, ponds, and more. Upgraded tools will assist farmers in shaping the land more efficiently, and afterwards they can kick back and relax in their boat to do a spot of fishing! It won't be long before they'll need to weigh anchor to care for their newest herd animal: the Poitou donkey!"

AdventureRole-playing (RPG)SimulatorStrategy
Casper

Casper

Natsume Inc., KSS

Developed by Natsume, this was released only in Japan by the anime company KSS. In this version, the game uses an isometric view and the player mostly controls Kat Harvey as she protects Casper from the duo of Carrigan Crittenden and Dibs though Casper can be controlled occasionally after finding special pick-ups. During the course of the game, Kat collects items, therefore making this game an adventure game as opposed to an action game. Baseballs are used to stun the enemies. Getting hit by an enemy results in a game over. There is even a box to the bottom right that keeps track of time (in seconds and minutes); the game starts with ten seconds elapsed. Saving the game is performed by finding mechanical contraptions and activating them. While saving the game, the game counts all the coins and gems; it uses that count to tabulate a percentage to decide how much of the game has been officially completed.

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