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Galaga

Galaga

Namco Limited, Midway, Dempa Shimbunsha, Bug-Byte Software, NAMCO BANDAI Games Inc., MediaKite Distribution

The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bombs at the fighter. The game ends when the player's last fighter is lost, either by colliding with an enemy or one of its bullets, or by being captured. Galaga introduces a number of new features over its predecessor, Galaxian. Among these is the ability to fire more than one bullet at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player's ship or trying to crash into it. These stages award a large point bonus if the player manages to destroy every enemy. Another gameplay feature new to Galaga is the ability for enemies to capture the player's fighter. While the player is in control of just one fighter, a "boss Galaga" (which takes two shots to kill) periodically attempts to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation. If the player has more lives remaining, play resumes with a new fighter. The captured fighter flies down with the enemy that captured it, firing upon the player just like normal enemies, and can be shot and destroyed. The player can free the fighter by destroying the boss Galaga while in flight, causing the captured fighter to link up with the player's current fighter, doubling his or her firepower but also making a target twice as large. Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error. In addition, similar to the famous "Split-Screen bug" in Pac-Man, a bug exists in Galaga in which the game "rolls over" from Level 255 to Level 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.

ArcadeShooter
Wangan Midnight Maximum Tune 5DX+

Wangan Midnight Maximum Tune 5DX+

Genki Co. Ltd., Namco Limited, Bandai Namco Entertainment

Wangan Midnight Maximum Tune 5DX+ (also known as Maximum Tune 5DX+ or simply Maxi 5DX+) is an arcade racing game developed and published by Namco, based on the Wangan Midnight manga. As the ninth game in the Wangan Midnight Maximum Tune arcade series and the final update for Wangan Midnight Maximum Tune 5, this version introduces two new car manufacturers, Lamborghini and Honda, as well as the Hiroshima Expressway course. A new Ghost Battle mode, exclusive to the Japanese and Indonesian versions, allows players to compete against ghosts from other countries, similar to the Japan Challenge in the international versions. The update was released in North America on January 12, 2022, under the name Maximum Tune 5DX+, skipping the 5DX version for unknown reasons. In this version, the Honda brand is replaced by Acura, its North American counterpart, although many Honda cars remain, except for the Honda S2000, which only appears in the Japan Challenge.

Racing
Arcade Archives 2: Aqua Jet

Arcade Archives 2: Aqua Jet

Namco Limited, Hamster Corporation

The "Arcade Archives" (ACA) series faithfully reproduces classic arcade game masterpieces, staying true to its original. You can customize game settings to your liking, such as adjusting the difficulty level, and depending on the title, even recreate the nostalgic atmosphere of CRT TVs back in the day. Additionally, you can compete for high scores with players from all around the world through online rankings. In addition to the “ORIGINAL MODE,” “HIGH SCORE MODE,” and “CARAVAN MODE” included in the “Arcade Archives” series, “Arcade Archives 2” series will add new features such as “TIME ATTACK MODE” and “NETWORK MODE.”In “TIME ATTACK MODE” you compete to see who can beat the final boss the fastest stating from the first battle. This mode focuses on how quickly you can complete the game, regardless of the score you achieve. In “NETWORK MODE” you can play against other users over the network. Additionally, functionality has been significantly enhanced. Multiple save slots have been implemented instead of just one, along with a rewind feature that allows players to retry gameplay and a quick start feature for those who want to dive straight into the game. Furthermore, VRR support has been added, enabling more accurate reproduction of the original arcade game’s experience. Enjoy the legendary arcade masterpiece with “Arcade Archives 2,” now more fun and user-friendly.

ArcadeRacingSport
Metro-Cross

Metro-Cross

Namco Limited, U.S. Gold, Bandai Namco Entertainment

Metro-Cross is a platform arcade game that was released by Namco in 1985. It runs upon Namco Pac-Land hardware (but with a video system like that used in Dragon Buster, modified to support a 2048-color palette). It uses a Motorola M6809 microprocessor, with a Hitachi HD63701 sub-microprocessor (both running at 1.536 MHz) and Namco 8-channel waveform PSG for audio. The player must take control of a man known only as Runner, who is given a time limit to run through each of the game's thirty-two rounds while avoiding obstacles and collecting drink cans. The actual running happens automatically: the job of the player is to avoid the obstacles and collect the cans by moving the Runner with the stick and adjusting his speed accordingly. If the Runner finishes the round within the time limit, the remaining time will be awarded to him as bonus points and he will proceed to the next round. Every fourth round is special, using the remaining time from the three previous ones as additional time. However, if the Runner has not finished the round by the time the time limit runs out, he will be electrocuted and the game will immediately be over.

ArcadeRacingSport
StarBlade

StarBlade

Namco Limited, Panasonic, Bandai Namco Entertainment, Namco Hometek

Sitting in the gunner position of a "GeoSword" fightercraft, you must shoot your way through the enemy armada and bring the fight to their base planet, Redeye. Altogether you'll have around 10 missions to get through before the galaxy is safe and your wingmen will help you along the way. And during those missions, you'll be expected to shoot out the sides of huge enemy battlecruisers, travel inside of enemy carriers and travel through the canyons of Redeye to deliver your payload. The PlayStation and the 3DO versions offer the choice between an arcade mode and an enhanced mode. In the enhanced modes that flat polygons are remade in fully textured polygons and the black bars on the sides have been removed to turn the image into a fullscreen view.

Shooter
Final Lap

Final Lap

Namcot, Namco Limited

Final Lap is a racing video game produced by Namco,[2] and released by Atari Games for the United States in 1987. It was the first game to run on Namco's then new System 2 hardware, and is a direct successor to Namco's two earlier Pole Position games (1982-1983). Final Lap was the first racing game to allow up to eight players to simultaneously race on the Suzuka Circuit, in a Formula One race. This was, at the time, considered a revolutionary feature and was implemented by linking together up to four two-player sitdown-style arcade cabinets.[2][3] It was also arguably the first racing game to implement "rubber banding" to ensure that less talented players were never too far behind the leader, a concept that would be taken much further by the Mario Kart series.[3] There was also a single player mode, in which the player's score was based on how far the car travelled until time ran out or if the player completed four laps (on default settings; the arcade operator can set the lap number to be as low as three or as high as six).

ArcadeRacingReal Time Strategy (RTS)Role-playing (RPG)Strategy
7: Molmorth no Kiheitai

7: Molmorth no Kiheitai

Namco Limited

Trouble is in the land of Acralind. Thousand years ago, seven legendary heroes have sealed the powers of evil with seven sacred stones. But now, the stones have been weakened, and the ancient evil raises its head again. Monsters attack villages and towns. It is your task to retrieve the seven stones and to restore peace in the land. In this strategy RPG, the emphasis is on preparation for the battles rather than on the battles themselves. Before each battle, you are able to see the stats of the monsters and even the tactics they are going to use. You must then select seven units of various classes (knights, archers, mages, etc.) and place them on a battle field, which is a grid composed of four columns and three rows. Front row can attack, middle row support or attack with bows, and back row heals. The battle itself is controlled by computer AI, but you can change formation at any time.

Role-playing (RPG)StrategyTactical
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