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Pac-Land

Pac-Land

Namco, Grandslam Entertainments, Enix

Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost, will speed up rapidly. The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-Man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sour Puss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases. As in the original Pac-Man, there are fruit which appear to eat for bonus points and power pellets to turn the ghosts blue and vulnerable. A hidden item (sometimes accidentally dropped by the ghosts) is a Flagship from Galaxian, which rewards 7650 points when collected (a reference to Namco's goroawase number of 765). The Galaxian Flagship is a long running cameo that appears in the Namco-made Pac-Man games. There are also hidden bonuses in the game, eating ghosts in a certain order will give extra time and pushing an obstacle in the opposite direction can give extra lives, invincibility, and balloons to collect for points and warps.

ArcadePlatform
Tank Force

Tank Force

Namco

Tank Force is a multi-directional shooter arcade game that was released by Namco in 1991; it was the last game to run on their System 1 hardware (which had been in use for four years), is the sequel to Battle City, which was released six years earlier and is a sequel to Tank Battalion, which had been released five years before it (and eleven years before this title). The US version of the game was also the first of seven games from the company to display the Federal Bureau of Investigation's "Winners Don't Use Drugs" screen during its attract mode - the others are Steel Gunner 2, F/A, Cosmo Gang the Puzzle, Knuckle Heads, Lucky & Wild, and Numan Athletics. Exvania and Super World Court, which were Japan-exclusive, may also feature the screen in their attract mode if the "Display FBI Screen" setting in the games' options menus has been set to "Yes".

Arcade
Splatterhouse

Splatterhouse

Namco, Ving Co., Ltd., Namco Bandai Games

Splatterhouse is a sidescrolling beat 'em up video game in which the player controls Rick, a parapsychology student who is trapped inside West Mansion. After his resurrection by the Terror Mask, Rick makes his way through the mansion, fighting off hordes of creatures in a vain attempt to save his girlfriend Jennifer from a grisly fate. Players of this game will also recognize a number of western horror film influences, such as Friday the 13th and Evil Dead 2. Similar to many sidescrolling beat 'em up games, Rick can only move in a two-dimensional environment. The playing field does not feature a three-dimensional area, a feature that was added later in the series with Splatterhouse 3. He has the ability to jump and can punch and kick. Rick also has a Special Attack, where he will perform a drop kick that sends him skidding along the ground, damaging any enemies he hits. Rick can also perform a low kick, low punch, and jumping attacks, as well as pick up and use various weapons placed in the levels. All of the levels consist of walking left to right, with occasional auto-scrolling segments. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent in the middle levels. Levels culminate in boss fights that take place in a single room. Unlike traditional side-scrolling fighters, boss fights have varying objectives and styles. Unlike most arcade games in the genre, Splatterhouse sends players back to checkpoints after losing lives or reaching game over, discouraging "credit feeding" as a method of overcoming the various challenges.

ArcadeHack and slash/Beat 'em up
Smash Court Tennis 3

Smash Court Tennis 3

Namco, Bandai Namco Entertainment

The first entry in the series for PSP, Smash Court Tennis 3 arms players with twice as many customizable items than its predecessor including racquets, sportswear and more as they compete to be #1 in the world. Perfect a devastating array of strokes from a selection of top ranked and promising professional tennis stars, each of whom are modeled after their real-life counterparts. Own the court by developing and acquiring new skills such as increasing your hit speed or serve accuracy. Mental elements also play into how characters act and look, so stay focused on your game! Test your skills in various gameplay modes including Arcade, Exhibition, and Pro Tour Mode. Want a quick hiatus from the circuit? Try one of the imaginative and addicting mini games!

Sport
Pac-Man

Pac-Man

Namco, Polyvox, ME-TA Elektronik Endüstri ve Ticaret, Atari

Atari 2600 Port of Pac-Man The player controls Pac-Man through a maze, eating pac-dots (also called pellets). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible (i.e., they do not change color and still make Pacman lose a life on contact), but they still reverse direction.

ArcadePuzzle
Taiko no Tatsujin Portable DX

Taiko no Tatsujin Portable DX

Taiko Team, Namco, Bandai Namco Entertainment

Portable DX (Deluxe) comes 5 whole years and 6 Nintendo console releases after the release of the last PSP Taiko, Portable 2. The total number of initial songs is 70, and with the additional downloadable songs thereafter (like every Taiko PSP has done), it matches the massive songlists introduced on the Wii. Like the other recent games, the songlist has become a lot more geared towards Namco Originals. Portable DX is also the first console Taiko to show the total number of drumrolls made in the song, and the second console Taiko game to introduce the all new Ura Oni difficulties. Other new mechanics in the game include organizing almost all unlockables in the game into an Achievement list, and a mode called Medley Mode, in which three, five, or eight different songs are put together and played all at once. Two new gameplay modifiers were also added into the game, which randomize the notes to different degrees. The Bell note has been removed from this release and the vestigial function of the analog stick is to produce sounds for fun. ()

Music
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