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Dangerous Seed

Dangerous Seed

Namco

The player assumes control of three separate ships operated by three separate pilots: Alpha Ship is piloted by Yugo Tyrone, Beta Ship is piloted by Belle Vogato, and Gamma Ship is piloted by Kenny Crawford (although none of the pilots' names is mentioned in the game). Each ship has a different firing pattern, and all three of them combined together when the ships are formed together as the Moon Diver; their mission is to quell an alien invasion which is spanning all of the Milky Way, and destroy the aliens' headquarters: the Danger-Seed.[citation needed] The player starts the game with three separate fighters and has to make it through four tubes using the fighters separately; if one gets destroyed, then the next, more powerful ship makes an attempt to get through. If the player makes it to the fifth stage, the three ships combine into a singular composite ship called the "Moon Diver", which has a massive amount of firepower - and each ship has shields, but the stages must be completed with one ship

ArcadeShooter
Pistol Daimyo no Bouken

Pistol Daimyo no Bouken

Namco

The player must take control of Pistol Daimyo, a small Japanese lord, who has a pistol strapped to his head and two fans strapped to his feet; he faces the right side of the screen and is always moving forward with the backgrounds scrolling to the left, bringing enemies into view (which are reminiscent of Monty Python's Flying Circus). Similar to Kissy, Takky, and Hommy from Baraduke and Bakutotsu Kijuutei, he will float down to the ground if you stop holding the joystick up while he is in mid-air - and pressing that Firing Button will make his pistol fire a small cannonball. However, holding down the button will charge the pistol (much like Alice's bubble blower in Märchen Maze and Apollo's sword in Phelios), and upon releasing the button the pistol will fire a medium or large cannonball; but even the smallest enemies take multiple hits to kill, so the small cannonballs are of little use. There is also blue (and yellow) vases which can be broken open with a medium (or large) cannonball, and will leave Hanafuda cards behind, for Pistol Daimyo to collect - and once he has collected three of them, it will cause a Kusudama ball to come down into view from the top of the screen (which can also be broken open with a medium or large cannonball). If he manages to do that before it goes back up off the top of the screen again, it will leave a suit of wooden (or metal if you already have the wooden one) armour behind; once he has put it on, it will prevent him from being killed in a single hit.

Shooter
Namco Soccer Prime Goal

Namco Soccer Prime Goal

Namco

J-League Prime Goal EX is one of the first football games in Sony's console, following previous appearances in the SNES, Prime Goal is a straightforward action game with simple arcade controls. While the Japanese version features all 14 J-League teams and fully licensed players, the European version features the same number of national teams with fictional players, all from Europe. Game modes include friendly match, league and cup knockout modes, as well as an all-star game where the player chooses his stars from the best in the selected zone. Graphically, the game uses a polygonal playing field, while players are represented using sprites, and gameplay features a combination of the face buttons to perform actions (passing, lobbing, shooting, tackling and so on) with shoulder buttons to add swerve to the ball, change team tactics on the fly or pushing the camera backwards to find an open team mate. While gameplay is fast and simple, it has three quirks: first, unlike most modern offerings, the AI does not set up the target players for passes and crosses, making the player control the target player as soon as the ball is released in order to place them in the best position to complete the play, and also unlike most other games, the players are able to run freely off-bounds, allowing the player to capture a free ball close to the touchlines without risking touching it for a throw-in. The final main gameplay feature can be seen when the ball carrier faces a defender, as the camera quickly changes to behind the forward, as he tries to trick the defender into going the wrong way as the defender tries to steal the ball by predicting where will the forward move, with the winner of the challenge being able to run a few meters unopposed. League.

ArcadeSport
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