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Developer: Micro Cabin
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Maison Ikkoku: Omoide no Photograph

Maison Ikkoku: Omoide no Photograph

Micro Cabin, Bothtec, Inc.

Maison Ikkoku: Omoide no Photograph is a Japanese menu-based graphical adventure game based on the anime and manga series. Players control Yusaku Godai and will need to help him find a secret photograph that's been hidden away by the manager. Godai will need to bribe the inhabitants, which constantly move around the house in order to get access to Kyoko's room. But even if Godai makes it into the manager's room and tries to look at the framed photo, something will always happen which will force Godai to leave the room. The game has the player move between locations in the boarding house and the town, constantly running out of money, and meeting all the cast from the original comic book, including Nikaido who did not appear in the anime.

Adventure
Mystery House

Mystery House

Micro Cabin

The first Japanese developed graphical adventure game created by Micro Cabin in 1982. Although it features the same name, it is otherwise unrelated to On-Line Systems' game. Mystery House, or Mystery House I (ミステリーハウスI) as it is written in Japanese on the box, is an adventure game developed by Micro Cabin in June 1982 for the Sharp MZ-80B followed by various ports for other computers. While Micro Cabin's Mystery House is clearly inspired by the seminal Mystery House created by On-Line Systems in 1980, sharing the same name and similar gameplay, it bares no connection to that title nor its official Japanese port created by StarCraft in 1983. A direct sequel to Micro Cabin's Mystery House was released later in the same year called Mystery House II.

Adventure
Xak III: The Eternal Recurrence

Xak III: The Eternal Recurrence

Micro Cabin, NEC Home Electronics

Ratok, a descendant of the Duel bloodline, receives a distress message from Farland Castle... For the longest time, the world has been split into three, fairy, demon, and human, mainly for the purposes of having the demons sealed off... Yet somehow, the demons have found a way to enter the human world to launch an invasion. One by one, the human world's kingdoms fall to an unforgiving reign of terror. Ratok is informed of the situation by a dying man's last breath after Farland Kingdom fell, its king slaughtered mercilessly. Thus begins Ratok's journey to prevent the demons from realizing their dreams of conquest... Journey with Ratok, as he quests with his legendary Xak Sword to repel the demon invasion, make plenty of interesting and humorous allies/friends along the way, and discover his true identity as well as that of his father's (whose gone missing for quite some time)...

Role-playing (RPG)Strategy
Akuu Senki Raijin

Akuu Senki Raijin

Micro Cabin, Square

A scrolling mecha shooter published by Squaresoft for the Famicom Disk System. Akuu Senki Raijin (occasionally transliterated as Akara Senki Raijin) is a vertical shooter where the player controls a mecha that transforms into a starfighter. The game was published by Squaresoft, via their DOG label for Famicom Disk System games, and developed by Micro Cabin. Akuu Senki Raijin (and Moonball Magic, released the same day) would be the last DOG game published - Square would exclusively focus on the regular cart-based Famicom from then on. Like Square's earlier semi-classic Thexder, the player can opt to change between the two modes of their craft at certain points during each level. Upon touching ground as the mecha, the player is occasionally able to find other directions to continue exploring as a spaceship, presenting both vertical-scrolling and side-scrolling shoot-'em-up sections.

Shooter
Illusion City

Illusion City

Micro Cabin, Brother Industries

Illusion City is a Japanese-style role-playing game with several distinguishing characteristics. Unlike most games of the genre, it has no overworld, and takes place entirely in a vast city divided into several districts. The player advances the story by exploring the city, talking to non-playable characters, gathering information, receiving missions, and eventually heading into large, complex hostile areas. There are no random battles in the game; all enemies are visibly moving on the field, and many of them can be avoided. Combat is turn-based, utilizing an "over-the-shoulder" perspective similar to that of Phantasy Star II. Characters join the party as dictated by the plot; an active party includes three combatants. A wide variety of weapon and armor types can be purchased or found in dungeons. Each character has his or her own weapon proficiencies, which can be increased by repeatedly using the same weapon type. Firearms require specific ammunition (e.g. bullets, shotgun cartridges, etc.), which is expended in combat and must be re-stocked. In addition, certain characters can use offensive, supportive, and healing techniques. The game's visual style aims for realistic presentation of locations and characters, and shares more common traits with contemporary Western visual aesthetics than the traditional Japanese anime art.

AdventureRole-playing (RPG)
Fray in Magical Adventure

Fray in Magical Adventure

Micro Cabin

Fray in Magical Adventure, also known as just Fray (フレイ) and Fray-Xak Epilogue (Gai-den), is a 1990 spin-off "gaiden" (sidestory) game in a role-playing video game series Xak developed and published by the Japanese software developer MicroCabin. Even though it is directly connected to the more serious Xak storyline, Fray has a less serious tone and light-hearted comedic approach to telling the story. It was originally released for the MSX2 and was later ported to several different systems, among them MSX turbo R, PC-9801, PC Engine (as Fray CD), and Game Gear. Fray is a simple action RPG. The game proceeds by the player's character Fray fighting through a preset overhead view map shooting opposing monsters, jumping over obstacles, and locating powerups and Gold, the game's currency, along the way. At the end of each stage the player will fight a boss and enter a town or safe haven where the player can purchase new equipment, hit points and the option to save their progress. Fray advances in power through the items that she can equip such as different rods and shields. Battles are in real-time as Fray walks around on automatic vertically scrolling game map as well as the monster characters. She has an attack and defense rating, and can switch between different projectile weapon styles as well as use special attacks and healing items

AdventureRole-playing (RPG)Shooter
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