Le Slo
How to learn
A text-less game about a shepherd and his day. Guide sheep to their sleeping spots.
As in life, in 6.543.499.712 you have to figure out what you are supposed to do. You can even learn the controls in-game.
Noctiluca is the Spanish word in for the dinoflagellate, the luminescent plankton. Illuminate, absorb and transform cells in 13 sweet and tricky levels. A submission for the GMTK Jam 2024 with theme "Built to Scale".
Light candles, summon ghosts, and help them forget and transcend. A puzzle game prototype about last wishes, regrets, and desires.
A single level puzzlescript game.
Can you beat the 60 puzzles? Can you beat the 12 timed levels? And, what's more important, how good is your score?
A journey around abstract islands. A game of constant evolution. A lot of carefully hand-crafted puzzles. An introduction to identity.
This game was born during the 41th ludum dare Jam. The theme was "combine two incompatible genres". Here you have a RPG, match 5 puzzler, roguelike prototype.
An experimental and minimalist match-3 game with unnatural mechanics and no text.
Walking at night you find some attractive ruins. Should you explore them?
Deck Adventure is a game made in 72 hours for Ludum Dare. Try to survive in a board with more and more cards, "Running out of space".
Le Slo, taletronic
Command a bizarre crew across a tiny, ever-changing archipelago. Give precise orders, outwit unshapely monsters, and survive the journey one squad at a time.