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PachiPara 14: Kaze to Kumo to Super Umi in Okinawa

PachiPara 14: Kaze to Kumo to Super Umi in Okinawa

Irem

PachiPara 14: Kaze to Kumo to Super Umi in Okinawa is a pachinko simulator developed and published by Irem solely for Japan on the PS2. The final game in the series released for that platform, PachiPara 14 once again simulates a handful of Sanyo's Umi Monogatari line of pachislot machines, specifically the CR Super Umi Monogatari in Okinawa MTA and SAD models. It is also the last game to feature the long-running PachiPro Fūunroku subseries as an open world RPG; while the name went on to reappear in the series 3DS' installments starting with the first release of PachiPara 3D: Taikai Monogatari 2, it transitioned into a predominantly visual novel genre in the wake of series producer and longtime Irem developer Kazuma Kujo leaving the company in March 2011 to form Granzella.

AdventureRole-playing (RPG)Simulator
Dragon Breed

Dragon Breed

Irem, Activision

The player's character is a human who rides a large, green, flying Chinese-style dragon. The dragon is invincible, capable of blocking most enemy projectiles and damaging enemies on contact; the human, however, is not, but is armed with a forward-firing crossbow. The dragon's body is flexible and responds to the player's movement, enabling the player to use the dragon as a mobile shield or as a whip-like weapon. You can also circle the tail around a group of enemies to kill them. The tail of the yellow or blue dragon can be coiled around the player to offer almost complete invulnerability for a limited time. The dragon can also spit fireballs. By holding the fire button down, the dragon will build up fire in its mouth; the longer the button is held down, the more powerful the fireball will be. There are four levels of fireball power; at its strongest, the fireball resembles a dragon's head. The game also contains some platforming elements - the human is able to dismount on horizontal platforms. Power-ups can be acquired by shooting small green dragons that appear intermittently throughout the levels, or they can be collected from the ground on foot. There are four different power-ups, each of which provides a different weapon to the dragon. Collecting multiple power-ups of the same colour makes that weapon more powerful. The dragon changes colour depending upon which power-up has been collected. Red enables the dragon to breathe a flame. The flame gets longer if more power-ups are collected. Yellow enables the dragon's body to fire crescents in all directions. White enables the dragon to produce up to four miniature dragons, which home in on enemies. Blue enables the dragon to fire downward bolts of electricity from its underside.

ArcadeShooter
R-Type

R-Type

Irem, Electric Dreams Software

R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy". The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).

ArcadeShooter
R-Type II

R-Type II

Irem, Activision

The game is the sequel to R-Type, which was first released as an arcade game in 1987 and profoundly influenced later shooting games with its charge shots, unique weaponry, and grotesque enemies. Hudson Soft ported the later 4 levels of the original R-Type to the PC Engine with the title R-Type II, but the Hudson release is unrelated to the game described in this article. The player controls a ship called the R-9C (or R-9 Custom), which is an improved version of its predecessor game's ship; the R-9. The ship's design was changed slightly, and the wave cannon was given homing capabilities. Two new types of weapons (the Search Laser and Shotgun Laser) were added, bringing the total number of weapon types up to five. A new anti-ground unit bomb was also added to the missile inventory. Though the number of levels was decreased from the prequel, the number of enemies, their durability, and the number of bullets they shoot were greatly increased. Enemy movements and terrain were also made trickier, bringing the game's difficulty up considerably. The same revival system is used as in the prequel, where the player is brought back to a checkpoint whenever their ship is destroyed. The controls are mostly unchanged from R-Type, where the 8-way joystick controls the ship's movement, and the shot button fires the ship's main beam. The other button is used to equip or unequip Force; the series' most unusual innovation. Pressing down the shot button causes the blue beam gauge to fill up, and releasing the button causes a wave beam to travel a certain distance depending on the length of time the button was pressed down. If the button is pressed down until the blue gauge is fully charged, a red gauge appears and fills up quickly. Filling up the red gauge causes it to flash blue and red, releasing the shot button at this point shoots an even more powerful beam. Unlike the normal beam that only travels in a straight line, the newly added Shotgun Laser beam explodes in multiple directions after traveling a short distance. This shot causes heavy damage if the player can target a single enemy with it. However, holding the button down after the gauge is flashing causes the beam to return to the normal transverse beam (the gauge alternates between flashing and returning to the normal state while the button is held down), so the player must release the button at the right timing in order to successfully target enemies. The other newly added beam, the Search Laser, is semi-homing, and can bend at angles up to 45°.

ArcadeShooter
Sol Moonarge

Sol Moonarge

Irem

As earthquakes occurred in the kingdom of Itchy, and demons began roaming freely through the wilderness, the king realized that an ancient prophecy is about to be fulfilled, and the entire world is in danger. The valiant swordsman Soleil lives in the capital city, and the king entrusts him with the task of protecting the two Moon goddesses, and retrieving the Sun Sword, which are necessarily to prevent a magician known as Silver to use the Gears of Fate for his evil purposes... Sol Moonarge is a traditional Japanese-style RPG. As in most games of this genre, the player navigates the main hero and his companions on the top-down "world map", entering towns to buy weapons, armor, and items, as well as hostile locations which are necessary to complete to advance the plot in a linear fashion. Enemy encounters are random; combat is turn-based and viewed from first-person perspective. As in most Japanese RPGs, the characters level up automatically, after having accumulated a set amount of experience points; specific weapon and magic proficiencies, however, grow depending on the amount of times player-controlled characters use that particular type of weapon or spell. There is a day-night cycle (on the world map only), which influences people's schedules: at night the shops are closed, but certain characters might appear only during that time.

Role-playing (RPG)Turn-based strategy (TBS)
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