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Developer: Irem
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10-Yard Fight

10-Yard Fight

Irem, Taito

The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. 10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.

Sport
Shinsou Kaiten!! Wan-wan Umi Monogatari: Sanyo Pachinko Paradise DX

Shinsou Kaiten!! Wan-wan Umi Monogatari: Sanyo Pachinko Paradise DX

Irem

Pachinko Paradise DX is the final PS1 release in Irem's long-running pachinko simulation series. It features reproductions of three pachinko machines made by Sanyo Bussan, all of which are returning from previous releases: CR Umi Monogatari 3R and CR Umi Monogatari 6 from Pachinko Paradise 2, and CR Wan Wan Paradise SK from Pachinko Paradise 3. Each machine features new background graphics not found in the original versions. There are two modes available: Tsūjō (Normal) mode allows the player to modify a wide range of settings for each machine, while Jissen (Battle) mode challenges the player to win as many balls as possible on the default settings with a limited starting pool and time limit. There is also a View mode where the various animations that play on the in-game display can be freely viewed. There is no story mode.

Simulator
Image Fight II: Operation Deepstriker

Image Fight II: Operation Deepstriker

Irem, Konami

Image Fight II Operation Deepstriker is a vertical shooter by Irem and sequel of the arcade game Image Fight originally released in 1988 (and ported to the PC Engine in 1990). Humanity tries to rebuild itself from the aftermath of the first Image Fight - the computer on the moon was destroyed and peace had finally returned. But three years after the attack, a space probe detects unknown objects hurtling towards planet Earth. The signs are clear - a massive alien invasion is underway. After a first encounter around Saturn, Image Fight requires the player to progress through four "simulation stages" - the last six "real stages" can only be accessed if the "simulation" achievement rating is greater enough. Failing this requirements leads to a short but intense Penalty Area. All the primary weapons from the original game are also here for the taking. Up to three colored orbs can be attached to the ship and either fire forwards (blue) or in the opposite way the ship is moving (Red). Secondary devices are also available and can be equipped at the front of the ship - they include all kind of lasers and missiles. However the only way to switch to a different device is to receive a direct hit.

ArcadeShooter
Risky Challenge

Risky Challenge

Irem

Risky Challenge is a story-based puzzle game running on Irem's M-90 arcade system. Vic and Vinnie are professional treasure hunters, who, one day went down deep into the dungeon in search of treasure belonging to an ancient kingdom. While they were exploring, an earthquake causes the dungeon to collapse, trapping them inside. Now they must reach the top by making use of falling blocks. Like Tetris, these blocks can be rotated left or right and dropped down, and a life is lost when a stack of blocks reach beyond the top of each screen. Using these blocks, guide the protagonists through each stage, being careful not to trap them. Occasionally, a bomb will fall, and this can be used to destroy unwanted blocks or any monsters on screen. The two protagonists will always be on the move, so watch where they are going. Spend too much time in each of the stages, and water will rise up from the bottom of the screen. Lives are also lost when Vic or Vinnie get crushed by a falling block, they come into contact with a monster, fall to their deaths, or get drowned by the rising water

ArcadePuzzle
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