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Developer: Iguana Entertainment
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South Park

South Park

Iguana Entertainment, Appaloosa Interactive, Gradiente, Acclaim Entertainment

Single player takes the form of a "Story" mode divided into five episodes and fifteen linear levels. The player will face weak minions (which change based on the episode), plus occasional sub-bosses which will try to escape into town. The final level is devoted to a unique boss fight. Players use quirky weapons ranging from infinite yellow snowballs to cow launchers and toxic Terrance and Phillip dolls. Every weapon has a secondary fire, and players switch between the four main characters when they switch weapons - each of the four kids shares a single life bar because of this. The kids will comment on game actions as they occur, with heavier profanity censored with bleeps. The kids will get angrier (and fouler) as their health depletes, until they finally give up on saving the town and go home.

Shooter
All-Star Baseball 97

All-Star Baseball 97

Iguana Entertainment, Acclaim

All-Star Baseball 97 brings to the plate several features that build upon 1996's Frank Thomas "Big Hurt" Baseball. The most notable additions are both Major League Baseball and MLBPA licenses, offering 30 official teams and stadiums as well as over 700 real players with ratings based on the 1996 season. Six different modes of play include Exhibition, Season, Playoffs, All-Star Game, Batting Practice, and Home Run Derby. Also included are trades allowing would-be General Managers to help their teams make a run at the World Series. Play-by-play announcing is provided by award winning Jon Miller of ESPN's Sunday Night Baseball, and "dynamic stadium sounds" have vendors hawking peanuts and Cracker Jack. Frank Thomas also assisted with motion-capturing player animations for realistic swings and throws.

Sport
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